If you’re that serious about gaming then build a gaming PC. I seriously hate dealing with subscriptions lately…
It is at least mathematically possible.100/mo doesn't seem like much for someone who's primary recreational activity is PC gaming (of course, a serious gamer wouldn't be using a streaming service anyway, lol).
If 94% of subscribers will be unaffected by this limit, how does adding it provide such a profound positive impact on the QoS? 6% of users aren't going to contribute to that much resource usage. BS-detector beeping.
Granted this is 2022 information from the UK, but it's illustrative:GeForce NOW is a monopoly in the cloud gaming service. Others you mentioned aren't even close to them.
Nvidia says that limiting playtime will allow it to provide exceptional quality and speed, along with shorter queue times. The 100-hour monthly playtime limit "comfortably accommodates" 94 percent of subscribers.
100 hours a month is equivalent to a part time job. hopefully if they also have one of those they can afford the paltry $9.99 a month the service cost. The energy usage of an NVIDIA GPU over 100 hours (300 watts x 100 hours x 35 cents per kilowatt hour = $10.50) probably costs the company about that much just to run the service.100/mo doesn't seem like much for someone who's primary recreational activity is PC gaming (of course, a serious gamer wouldn't be using a streaming service anyway, lol).
If 94% of subscribers will be unaffected by this limit, how does adding it provide such a profound positive impact on the QoS? 6% of users aren't going to contribute to that much resource usage. BS-detector beeping.
The EU would say “NVidia has a 100% monopoly on the NVidia GeForce Now cloud gaming service!”GeForce NOW is a monopoly in the cloud gaming service. Others you mentioned aren't even close to them.
GeForce NOW is a monopoly in the cloud gaming service. Others you mentioned aren't even close to them.
Interesting take. It reminds me of back when unlimited data with cell carriers was ACTUALLY unlimited. I believed the statistic was something along the lines of the top 1% of data users use 90% of the data.It is at least mathematically possible.
Lets say 94% are "normal" people who would use the system for an hour four or five times a week. That means 4.5 hours a week at most or 20 per month.
Now lets say 6 % are Actual addicts who play video games whenever they are not sleeping, lets say 10 hours a day 6 days a week. They might burn through 240 hours per month. A very few might even cut down on sleeping, so they can play more.
Let's normalize this to one player. 240 * 0.06 = 14.4, 20 * 0.94 = 18.8
I just made up these numbers but if they are even close to right it shows that 6% of the user can be using almost half of the available hours.
This is true with a lot of unlimited service. Look at gym membership. The vast majority of the members rarely go at all, some go for an hour a week and a few basically live at the gym. One of these gym rats might use the equipment as much as 100 times more than average people.
It is very possible that one player uses 2 hours and another player uses 200 hours. If so, it is very possible that a minority of users are using the majority of the available hours.
Have you tried it? I use it to play Cyberpunk in 4K with all graphic options at max on my Mac and it's buttery smooth. Unless you play competitive online shooters I doubt you will feel any input lag. I haven't.I'm surprised they have the subscriber base to have been going for so long. Now they're going to nickel and dime their new customers? Game streaming will NEVER be as good as local. It just won't. Period. The concept of game streaming is great, but not the reality. I don't understand the people that can play any type of game that requires more precise movement, timing, or reactions. Very few games, IMO, are somewhat playable via streaming. I can't even wirelessly stream from my PC to my Quest 3 because I'm very sensitive to response times and input latency. And that's all on a LOCAL 6e network!
This is how ensh*ttifiaction works.If this only affects ~6% of users, how is this change meant to improve things for other subscribers? This makes no sense to me, what am I missing? How are 6% of users meaningfully degrading the quality of the service and why can't one of the most valuable companies on earth simply improve their infrastructure?
...so instead you sit in a gray office 8.5h/6 days a week instead, drive a Subaru station waggon?I can't fathom spending that much time every month gaming, but then again I'm an adult.
I've tried several of the streaming options over the years. The one I have most exposure to is xcloud because it's part of my game pass. Even with perfect setups, I can tell. Like I said, very few games are playable for me because I'm incredibly sensitive to it and notice it regardless. Even a single player game is annoying, but playable. I always max out look/camera sensitivity which is what makes it the most noticeable. There is a slight delay when I let go of my thumbstick and when it stops on screen. It's the same with really low end or xlarge TVs or monitors with a crappy response time. I can't play comfortably on anything with higher than 3ms response time. Back in high school, I had to hook up my ps3 to an older crt tv because the flat screen we had at the time had like an 8+ms response time. Guitar Hero on expert was absolutely unplayable. It will never be the main future for that reason primarily. Don't get me wrong, it's a great option for those that need it or if it plays just fine for them. I use xcloud on longer trips when I get especially bored, but that doesn't happen all too often. The tech they are developing for it is useful in other areas as well (game optimization, infrastructure, hardware, etc.), so I'm not saying it should die out. I'm just surprised they're still going after others have gone under. It should never be positioned as the primary way of gaming or replacing local gaming. I do hope that they can get it nearly imperceivable, but that's not currently possible. That would be great to be able to untether my Quest 3 from my PC, but I can't do that now because I notice the lag in Virtual Desktop plus the compression artifacts.Have you tried it? I use it to play Cyberpunk in 4K with all graphic options at max on my Mac and it's buttery smooth. Unless you play competitive online shooters I doubt you will feel any input lag. I haven't.
In my opinion this is actually the future of gaming.
As a former gamer who gamed too much but got lucky I had the talent to succeed in career and education while I watched friends and family ruin theirs, I do hope for the current and future generations, gaming does not become a primary recreational activity that can be played more than 3 hours every day…100/mo doesn't seem like much for someone who's primary recreational activity is PC gaming (of course, a serious gamer wouldn't be using a streaming service anyway, lol).
If 94% of subscribers will be unaffected by this limit, how does adding it provide such a profound positive impact on the QoS? 6% of users aren't going to contribute to that much resource usage. BS-detector beeping.
3 hours a day every single day of the week is a freakin' lot.Oh look, yet another reason why I will never move to game streaming!