Which router do you have? I'm using a single Google Wifi AP and recently discovered they only support a single 5ghz channel (149?) and that's just what you get. My wife uses a 2012 MBP with Steam in-home streaming to a PC but that single shared channel is rough.I use Stadia over WiFi. It works brilliantly - very rarely any noticeable latency or stutter, even at 4K.
Just make sure you have a strong WiFi signal on a clean 5 GHz band without interference from other networks. Using the DFS bands, if your router supports them, is ideal as there is usually zero interference in my experience.
Pro tip: Option-click on the WiFi icon in your Mac's menu bar to check detailed WiFi connection info. Ideally you want to see something like "DFS, 5GHz, 80 Mhz" under channel, and a high (> 500 Mbps) Tx Rate.
> 500 Mbps rate won't help you much if your actual internet connection is lower though will it. What is the average internet connection speed? Most people will be lucky to have anywhere close to even 100Mbps. i.e. in the UK the average is about 64Mbps.
As long as the game is supported via this service (not all games are), yes you can buy the game through Steam (or GOG, or Epic) and use it through this service.Just wondering if anyone can answer this.
If you buy a Windows only game off of Steam and you only have a Mac would using this service run the game through your Mac as normal or are you still restricted to Mac games?
Just curious because there have been some games I was interested in but never got because I have no interest in installing Windows on my Mac.
I have 1 Gbps down, 60 Mbps up, stupid cable. Speeds similar are available on many US cable systems. Nearby homes with fiber have 1 Gbps down AND 1 Gbps up.
I’m using GEForce Now to play cyberpunk 2077 on my iMac, I airplay it it to my lg oled in the living room and use an Xbox controller and it it’s smooth and feels like having a console.
Sure, but farewelwilliams stated that for him, Stadia worked better over a wired connection. So in his case, the internet connection is fast enough, but WiFi is causing problems for some reason.
(PS: I'm in the UK and I get 200 - 300 Mbps on 5G wireless!)
GF Now is a decent service, even for FPS games like Apex Legends which surprised me.
Nearly unnoticeable for me. In fact, I only notice it during high-speed driving, and even then it's minimal. (And it could just be that driving in the game is pretty horrible in the first place - or that my wifi is good but not great.)GFN and then cp77? whats the input lag on this setup
Mine works fine. I’m using it with Stadia.Xbox One X controller still doesn't work on Big Sur though. Must be a political blscklist decision since it's just standard bluetooth that works everywhere else.
Mine works fine. I’m using it with Stadia.
Nope, same issue here.Has anyone managed to get the M1 version? I downloaded the installer from the web site and it upgraded to 2.0.27 immediately after installation but the version on my M1 MacBook Pro is still Intel. I even tried removing the app and reinstalling fresh but had the same results.
Honestly, I also think it's not native yet, I just think that maybe M1 devices now have technical support? but idk what they mean. I'm in a reddit convo with another person who commented exactly that, maybe you're the same person! But anyway, we both think that it's a misinterpretation of words.I'm pretty sure that this and all the other news articles are jumping to incorrect conclusions here - either that or our M1 Macs aren't updating correctly. Mine just updated to v2.0.27 and there isn't a whiff of any arm in sight.
The important part from the "Release Highlights" explicitly says:
"Did you get a new Mac with the Apple M1 chip over the holidays? Good news: Our latest v2.0.27 macOS app officially supports these Apple products"
Now, where in those two sentences does it say it runs on Arm or Universal binaries? I think people are jumping to conclusions here! In my view, "supports these Apple products" is a world away from "runs on native Arm binaries on these Apple products"
Is anyone from Mac Rumours able to reach out to Nvidia and actually confirm the accuracy of the news story??
I mean, it would be nice if we're wrong and our apps are just not updating correctly. But I have my doubts.
Yes, WiFi causing problems, but that does not require WiFi transmitting at 500Mbps does it.
My point is you don't need a WiFi connection capable of transmitting that much if your outgoing connection can't send that, so that part of the information was not helpful.
It's not actually that great an indication of WiFi signal quality - while they're related, they aren't all that closely coupled.No, but the Tx rate is a good indication of your real WiFi signal quality. If you're getting low speeds on a 5 GHz WiFi connection, then you're probably also going to have added lag and stutter due to signal noise, retransmits, etc. Typically you won't notice these things just browsing websites or watching Netflix etc, but they become a problem when gaming.
PING 192.168.1.1 (192.168.1.1): 56 data bytes
64 bytes from 192.168.1.1: icmp_seq=0 ttl=64 time=3.332 ms
....
64 bytes from 192.168.1.1: icmp_seq=53 ttl=64 time=8.811 ms
^C
--- 192.168.1.1 ping statistics ---
54 packets transmitted, 54 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 1.988/7.394/118.379/16.692 ms
That said: The service is great, and I'm having minimal issues - some occasional stutter on the wifi, but not worth my trying to fix it. Lag is barely noticeable for most uses - so far I've mostly noticed it in high-speed driving in Cyberpunk 2077, and haven't noticed it at all in other games.
Better is to do a ping test to your wifi router in Terminal. (Often at 192.168.1.1 or 10.0.0.1.) Let it run for ~50 or so pings, and then ctrl-C to end, and check the output.
So for my box:
Code:PING 192.168.1.1 (192.168.1.1): 56 data bytes 64 bytes from 192.168.1.1: icmp_seq=0 ttl=64 time=3.332 ms .... 64 bytes from 192.168.1.1: icmp_seq=53 ttl=64 time=8.811 ms ^C --- 192.168.1.1 ping statistics --- 54 packets transmitted, 54 packets received, 0.0% packet loss round-trip min/avg/max/stddev = 1.988/7.394/118.379/16.692 ms
You're looking at the last two lines. First, the packet loss - anything other than 0.0% and you're having trouble. (Possible exception if you cut it off before the last packet returned.) Then there's the min/avg/max/stddev: On a great connection, all four of those will be low. Mine is only a 'good' connection: You'll note that my max is quite high, but min, avg, and stddev are all fairly low - so *most* of the packets get through quickly, but there's occasional ones that have issues.
What this translates to in GeForce Now for me is that games play pretty well, but I'll have occasional stutter or the game will drop resolution for a bit. It's unnoticable in other web use - even videoconferencing works fine.
A software developer I expect to know of it. A system administrator I expect to understand it. A co-op gamer I expect to be familiar with the concepts. A random desktop user may have never heard of it. I don't know which anyone is.Thank you for explaining "ping" to me. I have been a professional software developer for about 20 years, but somehow never come across it before. What a great tool!
Very cool, thanks.As long as the game is supported via this service (not all games are), yes you can buy the game through Steam (or GOG, or Epic) and use it through this service.
Note that a couple of us have already commented on playing Cyberpunk 2077 through this, which is Windows (and console) only.
I have a suspicion that the occasional stuttering you get in certain games is actually a problem at Stadia's end. Because it seems to happen at "cpu intensive" times, doesn't seem to matter how good your connection speed is, and like you say, only in certain games. Many other games are buttery smooth all the time.