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Yes, high end PC gaming machines is in growth. Personal I think a good gaming PC is far better than a console, and more flexible too.

https://arstechnica.com/gaming/2017...-gaming-pc-market-grows-faster-than-expected/

http://www.pcgamer.com/pc-gaming-hardware-market-breaches-30-billion-for-the-first-time/

There's plenty of other articles from early 2017 too. This trend has been going on since around 2015:

https://www.extremetech.com/gaming/...-strong-demand-high-end-desktop-laptop-gaming

I have seen similar too, and agreed on enjoying PC gaming more than console.

I too was of the mindset that GPU sales were growing overall, but a podcast guest a few months ago (possibly on This week in computer hardware) was talking about how the GPU market was struggling, then I found further reading such as what I linked to earlier.

Part of the issue is that even with the growth of the gaming market, sales overall in PC systems is down, and more of the mainstream systems have switched from discrete graphics, to integrated graphics.

Even with the the growth of PC gaming, and the use of GPU systems for crypto, and others, the trend is still down, which shows in one of the links you shared. Compared to 2010, AMD shipments are at about halfway to what they were back then.

From Anandtech, it’s quite clear that GPU sales have been on a decline, even considering the recent spikes.

Let’s Hope the spike continues tough, I am hoping to be able to build gaming systems for the foreseeable future!!

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What they've achieved is very impressive on a technical level. Sending keyboard+mouse commands, rendering graphics, encoding video, sending it back in real time and making the thing playable is no small feat. However, I don't see this ever working out. The laws of physics may be the hard wall here. Plus the prices they're looking at ($25 for 20 hours) are ridiculous and make building a midrange gaming rig seem like a bargain.

The latency is simply too much. Playable? Yes. Enjoyable? No. Multiplayer worthy? Heck no. I tried playing Overwatch on my gigabit connection and it wouldn't be worth playing even in the best of conditions.
 
What they've achieved is very impressive on a technical level. Sending keyboard+mouse commands, rendering graphics, encoding video, sending it back in real time and making the thing playable is no small feat. However, I don't see this ever working out. The laws of physics may be the hard wall here. Plus the prices they're looking at ($25 for 20 hours) are ridiculous and make building a midrange gaming rig seem like a bargain.

The latency is simply too much. Playable? Yes. Enjoyable? No. Multiplayer worthy? Heck no. I tried playing Overwatch on my gigabit connection and it wouldn't be worth playing even in the best of conditions.
I'm playing PUBG with 75mpbs connection with 0 issues so far. Playable: Yes, Enjoyable: Yes, Multiplayer: Yes. So far its been amazing.

The pricing structure is ridiculous though. I'd be willing to shell out $50/month for unlimited play or something more reasonable.. maybe 100 hours?
 
Is this not $25 for 20 hours ?

So something like a role playing game that up to 160 hours to finish for players that want to enjoy the game ends up costing like $200

Hmmmm don't like where this is heading. If Nintendo used that model, geez Zelda would have cost me a fortune
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Interesting to see this. You would think that it would cut into their hardware business. But, then again the trend of pc systems could be moving more to mid to low end laptops and all in one systems.

If anything, this could potentially save pc gaming in some ways.

Is PC gaming in trouble ? From what I've read, and not too much, it's doing just fine , and becoming more popular.

https://blogs.nvidia.com/blog/2017/01/05/pc-gaming-thriving-revenue-doubles-30-new-laptops/

As a whole, PC gaming , hardware is not in trouble , cause for many gamers, their machines and building them is part of the fun and joy.

To be honest this service is looked down by many gamers as for rich , the time most gamers invest in gaming, they cannot afford $25/20 . This is just for the really casual gamer that does not have time, click and play. I would not even call them gamers .

A gamer will put in 20 hours a week, that is over $1000 per year, in my case if drop $1k on hardware over this , instead of renting and at least when I upgrade I get around 50% back on my old hardware.
 
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There are packages on Rogers that don’t have data caps. Also plenty of other options such as teksavvy ( plenty of others that use
Rogers infrastructure), Fido ( yea Rogers ) that have no data caps and cheaper than what Rogers offer.

I was actually looking at the Fido home internet options being a Fido mobile phone customer. The highest option at $65/month unlimited is 75mbps download whereas my Rogers unlimited for $79/month is 150mbps download. That being said (and it seems to vary on the time of the day) my download speed right now with the Speed Test app is 41mbps down and 11mbps up on my iPhone 6S. That's on the 5Ghz band on my Apple Airport Extreme latest gen. My Mac only got 28mbps download and 10/mbps upload. I've also looked at Teksavvy as well as they allow for their customers to use their own modem instead of renting from them like Rogers does.
 
What they've achieved is very impressive on a technical level. Sending keyboard+mouse commands, rendering graphics, encoding video, sending it back in real time and making the thing playable is no small feat. However, I don't see this ever working out. The laws of physics may be the hard wall here. Plus the prices they're looking at ($25 for 20 hours) are ridiculous and make building a midrange gaming rig seem like a bargain.

The latency is simply too much. Playable? Yes. Enjoyable? No. Multiplayer worthy? Heck no. I tried playing Overwatch on my gigabit connection and it wouldn't be worth playing even in the best of conditions.

Thoughts...

  • The technology is almost commonplace in the corporate world, we call it VDC (Virtual Desktop Computing).
  • Cost is prohibitive unless it includes the monthly costs of premium pay games (WoW etc.).
  • Latency... debatable. It depends on whether you're adding latency to the overall picture. For example as an Aussie player if I hit a US hosted game and then used a service like this hosted in US then it might be worth a try. If the game is EU and this service is US it probably wont work.
  • 'Graphics incurred latency' ... If the bandwidth needs are intensive then it takes time to get the data over... which is often the case with graphics intensive games then I think this might be the killer. Un-optimised graphics on even a pretty poor 1280*1024 with 24bit color running at 25fps can suck up bandwidth if each pixel is broadcast - It's a hefty 786Mb/s. If NVidia have managed to offload the GPU load to local host it would reduce bandwidth considerably but in reality you're close to starting blocks again... are we using this service because the OS or Graphic performance issues.
I've seen much more modest VDI, Citrix etc. approaches fail to satisfy, all I can say is I hope they've done their homework else it's an investment wasted.
 
What a sad time to be a Mac. I'd rather pay $300 more for an internal gaming and machine learning capable GPU. Why can't we at least have those build options for all machines including MacBooks Pros? Apple is pushing for machine learning, augmented reality and now has $500 GPU kits for VR. They want us to buy external $500 GPU kits from now on? IS that their new tactic? For what their machines cost their GPUs suck.
 
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Oh, and what about updating the Cuda so it runs on High Sierra, may I ask NVIDIA? It was some months ago, when Apple released the Developer and Beta of High Sierra. NVIDIA and Wacom, on the same **** sack.
 
I'm playing PUBG with 75mpbs connection with 0 issues so far. Playable: Yes, Enjoyable: Yes, Multiplayer: Yes. So far its been amazing.

The pricing structure is ridiculous though. I'd be willing to shell out $50/month for unlimited play or something more reasonable.. maybe 100 hours?
I can't speak for PUBG since I haven't played it. But on the level I play Overwatch (Diamond rank, top 30%) it's simply too much latency to be viable. I'd be dead weight on my team.
 
Not true at all. I can easily run WELL over 25mb/s over WiFi. Well over.

Guess you missed that whole "low latency" part of my post ;)

It's also about consistency. I get well over 50 mbps too, but the minute there is some interference, my numbers drop and the latency explodes. It eventually goes back up, but if you're playing a game, you're gonna get some studdering, and then you're gonna be looking down at your corpse.
 
Considering my local Cox cable just instituted data caps and competitors in my area do too, this idea is a non-starter for me. Also our internet tends to drop out from time to time also making this a poor choice. Better to just get a PC for gaming as I don't think Apple will ever get it right. Total missed opportunity by them.
 
Would be nice if Sony got on this. I'd like to play a few Playstation only titles without buying hardware.
 
Would be nice if Sony got on this. I'd like to play a few Playstation only titles without buying hardware.

Maybe you knew but Sony already have PS Now but no Mac support yet, only Windows. Seems a strange choice to me because it seems to be a high percentage of Mac users who game would likely have some interest in a good cloud service at a decent price. Most PC users already have the option to game natively, to some extent.
 
For now. One people start hitting that kind of use the goals posts will shift and the ISPs will either remove unlimited downloads altogether or throttle connections / alter price plans.
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I have to ask myself if I agree with that. Would the cost of a Mac and a good gaming PC not work out more?

It depends what qualifies as good. I know that there are many cheap builds one can make using an AMD APU, enough RAM and an SSD. The enclosure with the card I believe is $599+tax and in addition one would have to use a Bootcamp partition. It's viable if one's macbook has 512GB+ of internal storage I guess but I think it's better just to have a dedicated Windows build for gaming unless one wants to use the macbook for 3D development as well. Then that's another story.
 
It depends what qualifies as good. I know that there are many cheap builds one can make using an AMD APU, enough RAM and an SSD. The enclosure with the card I believe is $599+tax and in addition one would have to use a Bootcamp partition. It's viable if one's macbook has 512GB+ of internal storage I guess but I think it's better just to have a dedicated Windows build for gaming unless one wants to use the macbook for 3D development as well. Then that's another story.
I know it's a how long is a piece of string question but my opinion of a good gaming machine is one that matches a PS4 with a game set to 1080P on medium to high settings. (I think).
 
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I know it's a how long is a piece of string question but my opinion of a good gaming machine is one that matches a PS4 with a game set to 1080P on medium to high settings. (I think).

Yeah, I think many PC gamers would be surprised at how good the PS4 renders graphics with 2012 hardware. Games like Bloodborne, GTA V, Uncharted 4, The Last of Us, Rise of the Tomb Raider and in the near future God of War all look amazing. This is a vanilla PS4 I'm talking about. I have not played on the PS4 Pro. Of course it doesn't compare to 4K/60 on a $2-3k machine with a latest gen $600+ Nvidia card but for me and lots of others graphic fidelity has long been irrelevant. Quality of gameplay is much more important. AC: Unity, Syndicate and all of the current gen Call of Duty titles are great examples of this. They all look fantastic but are short on fun.
 
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Yeah, I think many PC gamers would be surprised at how good the PS4 renders graphics with 2012 hardware. Games like Bloodborne, GTA V, Uncharted 4, The Last of Us, Rise of the Tomb Raider and in the near future God of War all look amazing. This is a vanilla PS4 I'm talking about. I have not played on the PS4 Pro. Of course it doesn't compare to 4K/60 on a $2-3k machine with a latest gen $600+ Nvidia card but for me and lots of others graphic fidelity has long been irrelevant. Quality of gameplay is much more important. AC: Unity, Syndicate and all of the current gen Call of Duty titles are great examples of this. They all look fantastic but are short on fun.
For real. I'm playing Horizon Zero Dawn at the moment and the graphics and gameplay are both great. I'd prefer to spend that £500 on my cMP though, the reason I don't is exclusives.
 
Has anyone encountered high packet loss / frame loss? My connection speed and latency are OK, but my frame loss is 80% using ethernet. The router is an Airport Extreme...I wonder if that is the issue?
 
Good luck on your Youtube.

I don't know if I have really high expectation or something, but I'm having problems with GeForce Now.

My gaming computer is a 7700K, 32GB RAM, 1TB SSD, 1080 ti, with a 1080p 180Hz display. So I can already play everything at Ultra at outstanding frame rates. I am very happy. Now I tried Steam streaming or whatever it's called on my Mac running my games on my gaming PC and it works, but for all the shooter games where reaction time is king, I feel the input lag.

GeForce Now, I found has the same input lag, but even worse since since it's through the internet. It has nothing to do with my Internet connection latency. I get 5 ms ping connecting to the Nvidia servers. I used wired Ethernet, AC wireless, wired mice and keyboard. All have the same annoying input lag. It's only if I play controller games, I don't feel the lag as much.
 
Thank you :)
Do you connect your computer with GeForce NOW using ethernet cable?
This is really important, I couldn't get the GeForce Now to work using WiFi.
Before I purchased tv, I was struggling with my Xbox one connected via elgato capture card to the iMac. The input lag was noticeable in games like PUBG, on nvidia solution it works better, but I use mouse and keyboard, not controller.
 
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