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We just had old Avid Meridian systems and Premiere.
well you at least had the most stable of the Avid systems. No comment on Premiere (old version of course).
I teach FCP at local college (night) and they need at least two to three years to start thinking about upgrades. Were still using CS3 for gods sake :p
 
Apple is betting places like NYU Post Production Center won't exist in 15 years. I think they are right - technology is about to knock out yet another profession.

Even your major's name doesn't make sense... What is film? What is TV?

It's almost like there is no work left in the world except automating people's jobs away.

Let me know that my profession has been knocked out when you can work for a global news organization and have YOUR work broadcasted to more than 300 million households on a weekly basis based on the fact you use iMovie Pro....oops I mean Final Cut "Pro" X. Just because you can type what you just wrote doesn't make you a literary genius. Just because you know how to drive a car doesn't mean you'd last 10 seconds on an F1 track. Just like because you know how to use iMovie Pro doesn't make you a professional editor.
 
It occurred to me last night at dinner that there was possibly a meeting where someone pointed out that a 'real' FCP download would be too big for the App Store and that sealed its fate... giving us "Final Cut Prosumer" instead... Small enough to not take forever to download, but not really 'pro' any more.

Xcode 4 on the App Store is 4.25 GB. So the scrawny pipsqueak known as FCPX is a mere munchkin to Xcode's Jabba the Huttness (sorry for mixed metaphorical movie references).
 
Xcode 4 on the App Store is 4.25 GB. So the scrawny pipsqueak known as FCPX is a mere munchkin to Xcode's Jabba the Huttness (sorry for mixed metaphorical movie references).

True, but a Final Cut Studio replacement would have required way more than that and had many many more downloads [and therefore bandwidth] than Xcode ever gets.
 
This is interesting, cause I have a copy of FCS I want to sell, the one before FCPX, and I was wondering how much I could get for it.

Not trying to sell it here though. Only that after this fiasco I have no clue how much I should ask for it. Anything between 200 and 800 sounds reasonable to me right now...
 
Before I go any further, the following doesn't mean I'm saying FCPX is good or bad. Just replying to remarks concerning volume and education licensing. But, for the record... I'm not happy about FCPX either.

Apple has actually addressed volume and education licensing for FCPX. There's a copy of the document and a brief overview at macinit.org

Basically, businesses would buy a volume license set from the Apple online [web] store and educational users would buy licenses through the educational store (or your campus store). You'd still have to download FCPX via the App Store using a redemption code(s). Deployment involves extracting the DMG, chicken-versus-egg remote or at-desk App Store installs (assuming the App Store even works for your users as some businesses will have to lock it down). Not very slick. Not very Apple, IMHO.

It occurred to me last night at dinner that there was possibly a meeting where someone pointed out that a 'real' FCP download would be too big for the App Store and that sealed its fate... giving us "Final Cut Prosumer" instead... Small enough to not take forever to download, but not really 'pro' any more.

Just to throw an observation out there...Steam has 4GB+ games that are downloaded all the time. So, I don't think that is what determined it's fate. I believe Apple just doesn't care much about the professional software market anymore - I think people are having a tough time coming to grips with that so we are coming up with anything to try to justify their stance.
 
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