As much as I hate these news, it's good for apple to realise companies are backing out because they are laggin behind. Video cards are one generation below, drivers for such video cards even more. The same macbook pro gives 20% more fps running windows than OS X. VR will tax the computer and gpu and apple is falling behind, all the resources are at iOS, OS X feels already behind the curve. OpenGl is also behind, seems like they are only focused on iOS hardware, for instance Intel is selling the new Xeons since October 2014 and we still have no Mac Pro updates... sad news.
(This comes from a long time mac user, have never used a pc/windows).
Unless gamers are given useful new abilities with VR I suspect it will stay a niche area.(I've been stereoscopic for more than 5 years now.)
Mind blowing the first time, but what were you able to do usefully that you couldn't on a 2-D screen?Tried this at CES this year. They're absolutely right about not being able to explain the experience without actually trying it. It was pretty mind blowing and instantly made me a guaranteed purchaser once released.
Mac delay?![]()
Since Windows 8 was released, each new version of Windows has been a reboot, and the OSs image has suffered as a result. OS X is a much more mature platform at this point, so I find it a little perplexing that OS X would be put on pause. We don't yet know how Windows 10 will be received in the marketplace, at the same time that Apple's share is growing, so this move may have been a bit misguided.
OS X is a much more mature platform at this point, so I find it a little perplexing that OS X would be put on pause.
I'd put more stock in Augmented Reality devices than Virtual Reality.
OSX is also out of date in many respects like having a decent 3D framework (i.e. Direct3D). Not to mention, the gaming marketshare on the Mac is miniscule.
Given Apple's history of updating OpenGL drivers, I wouldn't expect to see Vulkan in OS X for another year or two.
You're taking that about 10 steps further than it needs to go. Seriously, just stop because gaming on a Mac is not "shockingly bad" neither are the GPU's "garbage".![]()
Do you really think they will wait that long? I mean Apples is part of the Kronos group, and they even have their logo in the Vulkan page:
https://www.khronos.org/vulkan
The reason why Im writing to you is that, after waiting for years, we still have broken GPU drivers on OS X. Scenes that render perfectly well on Windows and even on Linux simply abort on OS X. This is happening with both AMD and nVidia GPUs.
The problem is unsolvable from our side. We need updated, fixed drivers for OS X. The problem is so bad hat our main OS X developer has announced, today, that he is giving up OS X. He simply cant do his job.
Great point. My Tri-SLI 780 have plenty of power to play current games at high settings, but if I want to up my specs to use oculus rift, I don't have to buy an entire system. I buy the components I want... and not what the manufacture gives you.
BTW... Nice rig in your sig. X79 is still a beast. You are tempting me to go with Titan's... LOL
I'd be surprised if Windows 10 didn't end up with more installs than all versions of all non-Windows OSs running on computers within 3 months of its release. It sounds like a pretty solid upgrade over both 7 and 8, plus it's a free upgrade from 7 or 8.
Within 3 years of the release of Windows 10, I'd expect it to be installed on 70% of all computers (and for some small percentage to be running 7 and 8.) OS X may be growing every year, but going from Windows 7 or 8 to 10 is going to be a pretty easy transition (download and install, for free) compared to moving to OS X (buy an expensive computer, then figure out how to transfer all your old stuff). So I'd expect Windows 10 will grow far faster than OS X.
Having said that, I'm surprised Oculus Rift thinks that OS X is such a small market as to not be worth targeting. I can't find any numbers on the matter, but I'd expect a large number of people in game development (less than half, but more than you see for general computer usage) using OS X. So they're shooting themselves in the foot.
Its not that, Mac graphics are middle of the road, and onboard only in general. OR needs decent graphic performance. Even an iMac runs an inbuilt mobile graphics system. Mobile!
People with Macs have better things to do.
Mac hardware is now pathetic and Linux has imploded with systemd. And what is this talk about Windows 10 being the "last version of Windows"?
FreeBSD is where it's at.
Sticking to Windows makes perfect sense actually... it has the biggest "gaming" community overall.
I recently looked into reddit's community of PC/gaming, etc. and its thriving to say the least. There are people spending 3-4k on PCs out there..
http://www.reddit.com/r/buildapc/
http://www.reddit.com/r/pcmasterrace/
The fact that Carmack is on their team is the only reason I am remotely interested...
This could potentially be a bit of a downfall for them depending on pricing of the unit. Apple users historically pay good $$$ for their gadgets ... Windows environments feed on the cheap. Will be interesting when they come up with pricing to see if Windows users balk ....
In my opinion, they should make console versions of this ... why limit to one environment ...
You're taking that about 10 steps further than it needs to go. Seriously, just stop because gaming on a Mac is not "shockingly bad" neither are the GPU's "garbage".![]()
You do know that the PC Gaming market exceeds 30 Billion USD annually right? The iOS App store hasn't even reached those quantities lifetime yet.
Exactly, console gaming (Xbox ONE/PS4) is on top of it's game now. PC gaming is declining badly. The more recent popular games aren't even being released on PC at the same time as the Xbox ONE and PS4.
Games run better on Windows because of DirectX. OpenGL just isn't as good.
True. I think/hope Apple will announce that Vulkan (successor to OpenGL) will be supported in the next OS X release.
https://www.khronos.org/vulkan
Besides, Apple isn't great with performance-tuning their graphic drivers! Yeah, right! nVIDIA or AMD don't even have the possibility to fine-tune their drivers, they cannot deploy them on OS X! It's all in the hands of Apple!
Windows environments feed on the cheap.
On Mac! Where we're stuck with OpenGL 4.1. Current version is 4.5, having caught up with DX11 and even surpassed it in some areas.
Besides, Apple isn't great with performance-tuning their graphic drivers! Yeah, right! nVIDIA or AMD don't even have the possibility to fine-tune their drivers, they cannot deploy them on OS X! It's all in the hands of Apple!
Or why do you think that quite often OpenGL benchmarks run up to 30% (!) faster on Bootcamp, on the very same hardware than the same benchmark on OS X? Go figure!
Since Windows 8 was released, each new version of Windows has been a reboot, and the OSs image has suffered as a result. OS X is a much more mature platform at this point, so I find it a little perplexing that OS X would be put on pause. We don't yet know how Windows 10 will be received in the marketplace, at the same time that Apple's share is growing, so this move may have been a bit misguided.
What many here don't realize is that Macs are extremely terrible gaming rigs for core gamers. PC is still where it is at - and will be for the foreseeable future.
Why? Because omnibenevolent Apple doesn't have a consumer grade machine where you can plug a gaming class GPU into. After years of hoping that they'd do so, I gave up hope and went back to PCs. Certainly Jony Ive isn't going to bequeath us with such a thing.
Whereas you can buy a very inexpensive PC that can drive some killer (multi-GPU) graphics cards.
The echo chamber in here is quite deafening, if you think these guys are low-end spenders. They spend more money on their computers than most Apple users - and the machines are much, much faster on the graphics front. Orders of magnitude faster.
These guys have money to blow on gaming hardware - and these are probably the early adopters that Occulus wants.
Since Windows 8 was released, each new version of Windows has been a reboot, and the OSs image has suffered as a result. OS X is a much more mature platform at this point, so I find it a little perplexing that OS X would be put on pause. We don't yet know how Windows 10 will be received in the marketplace, at the same time that Apple's share is growing, so this move may have been a bit misguided.
Yup, exactly. Microsoft hasn't lost their corporate service, but they have clearly lost their high end individual buyers: sure low end customers will stick to Windows, but they are going to stay with they current out of date version, until they are forced to buy a new machine.
Gamers may be buying Xbox if they aren't Sony fans, but I doubt they are going to spend much money on Windows 10 software.