What I find interesting is after software improvements, Occulus was able to support lower-end hardware. So, basically, they had high end spec requirements because of incompetence in original design.
Welcome to the inefficient world of PC software.
What I find interesting is after software improvements, Occulus was able to support lower-end hardware. So, basically, they had high end spec requirements because of incompetence in original design.
Yeah right because all Mac users are rich and Windows users poor. I wish I was as poor as Bill Gates.They better focus on righting their ship and embrace Apple products, as it's the only demographic that has the money to sustain VR.
Yeah right because all Mac users are rich and Windows users poor. I wish I was as poor as Bill Gates.
Hardware requirements for the Rift became less stringent in October thanks to software advancements and will now run on any machine equipped with an Nvidia 960 or greater, an Intel i3-6100 or greater, or an AMD FX4350 or greater. With the changes, some Macs, including the latest MacBook Pro, could potentially work with the Rift, but Oculus isn't yet prepared to delve into Mac development.
"Hardware requirements for the Rift became less stringent in October thanks to software advancements and will now run on any machine equipped with an Nvidia 960 or greater, an Intel i3-6100 or greater, or an AMD FX4350 or greater. With the changes, some Macs, including the latest MacBook Pro, could potentially work with the Rift, but Oculus isn't yet prepared to delve into Mac development."
You mean you were unable to read the actual article before you complained about stuff (apparently) you know nothing about? Color me shocked. What I find interesting is after software improvements, Occulus was able to support lower-end hardware. So, basically, they had high end spec requirements because of incompetence in original design.
Just go ahead and try it. I don't know if you have such places in UK: VR Project? You can go and play VR games paid per minute. It's hard to reserve time because it's so popular.Who cares. This VR lark is just a fad & gimmick anyway. It will never become mainstream, or important.
It is always refreshing and admirable to see other companies being transparent about what really is in their pipeline and what not.Not in the pipeline, eh?
Just go ahead and try it. I don't know if you have such places in UK: VR Project? You can go and play VR games paid per minute. It's hard to reserve time because it's so popular.
I'm not saying that VR is going to be popularized at homes because you need lots of space. However I think it's here to stay and is going to be popularized.
I think the concept is good, but the costs prohibit any sort of mainstream impact. Sales of VR hardware has been poor so far, so that will not encourage any serious investment by game studios/publishers.
Whilst expensive VR hardware remains an optional purchase, it will never become popular and will only serve a niche audience.
I've been gaming since the early 80's and I've seen VR fail many times, especially during the early 90's when the hardware just wasn't good enough. Now the hardware is good enough, the substantial costs prohibit any sort of impact.
You aren't going to get good results with either of them.
6GB 1060 is better - 3gb is going to be a bottle neck.
RX480 tends to be a mixed bag.
Occam's razor. Nobody develops for the windows phone App Store because the potential addressable market is really that small and there just isn't any money to be made this way. It's a barren wasteland as we know it and looks set to continue that way unless Microsoft succeeds in doing something to completely overhaul the OS and get people to actually sit up and take once again.
Like I said - I won't be holding my breath.
No one is being short sighted. There may be a powerful use for this tech but VR goggles aren't it.No.
But VR is moving the tech forward step by step. I've seen some amazing stuff done with it - walking through a virtual Somme battlefield was incredible.
Just rubs me the wrong way when people are so short sighted when it comes to new tech and new ways of interaction.
This is good so when Apple comes up with its VR solution it will be the default Apple solution.Who blames them, support for Macs does not seem to be on Apple's roadmap either!
Truth hurts. Also, you need a significant gaming ecosystem. PC vs Mac, the Mac loses badly.Makes sense since no mac machine is capable of a playable VR experience.
Enjoy damaging your eyes and your brain.
Actually the reverse is true, the RX 480 is a consistently better GPU than the 1060.
Would people really buy an expensive Mac Pro just to play virtual reality games?
Last year, Oculus founder Palmer Luckey made headlines when he said the Oculus Rift wouldn't offer Mac support until Apple releases a "good computer."
OkCall me paranoid but I don't want to strap one of these to my head. I'll get done playing a game and my house was robbed and all that's left is my VR and the iPhone in my hand.