The hilarious thing is that this thing should be designed with an iPhone/iPad as a minimum specification not some high end PC that no one in a retail environment owns.
Sounds like a lack of understanding problem to me!sounds like a software problem to me! if you can't make it work on a decent computer then good luck nerd squad!
Point is you can upgrade your pc.
Sounds like a lack of understanding related problem to me.
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one day mac users, this can be you.
Gamers do. They love building rigs. I don't see this product being widely adopted by casual players, but gamers and competitive players for sure.And do you think most pc users upgrade their pc? Do you think even an average number of pc users upgrade their pc? Do you think even 15% of pc users upgrade their pc?
Seriously....
Well, considering there's better VR's coming about that Oculus i'm not bothered - it's him that's losing out on money at the end of the day.
As much as I would like this, it's a pretty niche area, hardly worth spending money to support.
They obviously just forgot to utilize retina and icloud.Totally, why don't people who write 3D rendering software make it run on the new MacBook? Just lazy programmers right?
LOL! So my 2013 Mac Pro is a lame computer? Yeah, right. How about releasing your product with specs for any platform and let me decide whether my computer supports it ... or whether I want to strap a massive pair of goggles to my head.That is up to Apple and if they ever release a good computer we will do it.
Gamers do. They love building rigs. I don't see this product being widely adopted by casual players, but gamers and competitive players for sure.
You aren't thinking about it enough. Engineering pre-viz, medical services, architectural pre viz. Augmented reality. The list goes on.Lol, I just don't see the appeal
Virtual Reality is just another iteration of 3D, and 3D has failed from the red/blue glasses for Creature from the Black Lagoon to the polarized glasses of the 1980s to the 3D televisions that have gone nowhere in the past few years. The fact is that vanishingly few people want to wear the headgear required to immerse themselves in 3D or VR, because it is an order of magnitude more isolating than, say, just wearing headphones for teamspeak or similar chat functionality. Add in the wires and power requirements, and you have a non-starter for 99% of the population.