Do you think many people would pay that? I doubt it. Earning $7 per month from 10 million gamers is much better than $300 per month from half a million..
Er... you do realise the point I was making don't you?
Do you think many people would pay that? I doubt it. Earning $7 per month from 10 million gamers is much better than $300 per month from half a million..
Er... you do realise the point I was making don't you?
And yet another sign that dedicated consoles will not last in the mainstream for much longer.
And yet another sign that dedicated consoles will not last in the mainstream for much longer.
Aaaand it's gone. http://www.eurogamer.net/articles/2015-04-04-cloud-gaming-company-onlive-shuts-down-this-month
(tried to find the old thread we had for OnLive in the games section, found this thread instead.)
What a shame, such a phenomenal idea and implementation.
I wouldn't say so. Input lag prevents it from being on par with regular gaming, and also as this highlights you don't actually own anything should the service go down. It's nice to publishers who can keep their hand in your wallet, not to customers.
The best solution to have your games playable on a range of devices is one we're starting to see hatch; in-home streaming. Steam, Playstation 4 and some 3rd party devices like nVidia Shield do this.
I'm glad to hear it isn't dead, this could also be very interesting for Steam Machines with regards to accessing Windows only titles, assuming they can get the technology to work reliably enough this time.
Valve already has something very much like that, though it streams from your computer to another device across your own network.
Even there, it can be somewhat of a laggy experience.
Steam has this as well, and it works very well. But only over LAN, not WAN. I think streaming over WAN will be much more popular, if you are at home you would probably just sit down at your PC anyhow.
I dunno. I don't ever see this taking off, at least not to the point it becomes the preferred way to play games. With 4k gaming coming up on the PC, it'd take a huge, HUGE amount of bandwidth to stream at the same quality that a soon to be mid-grade computer will be able to do without breaking a sweat.
I'll never say never, because you never know what the future will hold. But for now at least, it doesn't seem to hold much promise for being the next big thing.
True, 4k will be a huge data hog. But 4k on a travel laptop or tablet is useless, well at least until 4k tablets come out. I'm not sure how it works, but I'm sure there is a way to stream at a lower resolution, or there may be some kind of compression. But yeah, data is the bottleneck, especially the cost of it.
Bandwidth is probably the one thing that'll keep this from growing. Right now, there are many, many places across the country where the best connection available to people is a measly 5Mbps DSL connection. They wouldn't be able to stream games at a decent quality. Nowhere near the level their current gen $400 console that's currently hooked to their TV will be able to. On top of that, to maintain the same quality of gameplay, you'll need a connection that's not only fast, but has incredibly low latency. Unless they're playing a bunch of puzzle or strategy games, their connection won't be able to send and receive all the split second actions that are being performed ingame without some lag.
Yeah, you could probably compress the video quality to save a bit of bandwidth, but there's only so much you can do beyond that to strip things down enough to reach those low end connection folks. Without being able to reach everyone, it just won't succeed.
So if I buy a PS4 game then for an extra $10 I could remotely stream it anywhere. Sony would collect the money and distribute it where it needed to go.