Open source Objective-C physics framework?

Discussion in 'Mac Programming' started by Ja Di ksw, Oct 5, 2013.

  1. Ja Di ksw macrumors 65816

    Ja Di ksw

    Apr 9, 2003
    Hi everyone,
    I would like to program a static 2-D world that will involve circular objects moving around (imagine them in water, viewed from the side, so they won't be stuck to the bottom and I don't have to worry about them rolling). I'll need some global affects such as "gravity," but I'm more worried about collisions between the circular objects. Are there any open source frameworks that I would be able to incorporate which can handle collisions, deformation, etc? I would assume a game engine would have some of these already figured out, but I don't know if there's something a little more simple that's open source so I don't have to buy an engine that's way more complicated than I need.
    Thanks in advance!
  2. Blakeasd macrumors 6502a

    Dec 29, 2009
    Chipmunk is relatively popular and has Objective-C bindings available.
  3. 960design macrumors 68030

    Apr 17, 2012
    Destin, FL
    Open source not so sure, but I've used:
    1) Torque2D & 3D
    2) Blender Game Engine
    3) Unity
    4) Cocoa/Box2D

    I like Cocoa/Box2D's performance but usually prototype in Unity. I started with Torque way back in the day and moved to BGE for simple testing. BGE has really improved from what I've read, but I haven't used it beyond those demo tests.

    PS There's also UDK but I haven't used it in development.
  4. Ja Di ksw thread starter macrumors 65816

    Ja Di ksw

    Apr 9, 2003
  5. subsonix macrumors 68040

    Feb 2, 2008
    Perhaps have a look at the new Sprite Kit that is part OS both iOS 7 and OS X Maverics.

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