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Chaos215bar2

macrumors regular
Original poster
Jan 11, 2004
230
693
Does anyone know how I might draw antialiased polygons in OpenGL on the iPhone. It's implementation does not seem to support the GL_POLYGON_SMOOTH flag, though the GL_MULTISAMPLE flag is defined. However, I can't figure out how to setup a context that supports multisampling. Any suggestions?
 
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