OpenGL Antialiased Polygons

Discussion in 'iOS Programming' started by Chaos215bar2, Oct 1, 2008.

  1. Chaos215bar2 macrumors member

    Jan 11, 2004
    Does anyone know how I might draw antialiased polygons in OpenGL on the iPhone. It's implementation does not seem to support the GL_POLYGON_SMOOTH flag, though the GL_MULTISAMPLE flag is defined. However, I can't figure out how to setup a context that supports multisampling. Any suggestions?
  2. SqueegyX macrumors regular

    Mar 24, 2008

Share This Page