I have bought "OpenGL Superbible, Third Edition" but it seems that I have made the wrong choice since mac support is limited in this book. Many things are changed, and even the most basic program needs changes to be done. What are your opinions about this book? (if you know it of cource) Have you got any recommendations about books I sjould read to learn how to program in OpenGL? Note that I am a complete newbie in OpenGL and I intend to program using C++ and OpenGL in OS X. Links to good tutorials on the internet are welcome, too...!