I'm totally new to iOS programming (I'm fairly new to programming as well, but I'm ready to face challenges) and I'm about to start developing a game for iPhone/iPad. Expect to see me often here

The game will be totally 2D, so I don't need any fancy features. I am tempted to use OpenGL ES 1.1 because I have read it is simpler (and I have access to a tutorial, which I believe is based on 1.1, correct me if I'm wrong). However Apple seems to push developpers to use 2.0 and their template for an OpenGL game is based on 2.0 (again, correct me if I'm wrong).
Now which version do you suggest me? 1.1 because of the potentially smaller learning curve or 2.0 for the sake of compatibility?
If some of you recommend me the former, do you have a template that works in Xcode 4.3? The one available on the tutorial doesn't work; I tried to fix the two errors I got but the app doesn't launch in the simulator.
The game will be totally 2D, so I don't need any fancy features. I am tempted to use OpenGL ES 1.1 because I have read it is simpler (and I have access to a tutorial, which I believe is based on 1.1, correct me if I'm wrong). However Apple seems to push developpers to use 2.0 and their template for an OpenGL game is based on 2.0 (again, correct me if I'm wrong).
Now which version do you suggest me? 1.1 because of the potentially smaller learning curve or 2.0 for the sake of compatibility?
If some of you recommend me the former, do you have a template that works in Xcode 4.3? The one available on the tutorial doesn't work; I tried to fix the two errors I got but the app doesn't launch in the simulator.