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RPGamerL99

macrumors newbie
Original poster
Since the Begin/End statements are gone, how would i turn a GL QUADS with four points listed, into OpenGL ES, because quads aren't supported either.
 
Not sure specifically about OpenGL ES but you should not use glBegin and glEnd anyway. Use PBOs and VBOs. They are much faster, more modern and more efficient.

The old begin / end syntax is about 10 years out of date, luckily as has already been mentioned it is not available in ES.

Edit : Booo! 3,000 posts. Do I win a prize? 🙂
 
Well yes, you're a Demi-God now. Congrats, I guess, although I hear demi-gods just get more work and the pay remains the same so good luck with that.

Heh, I've been one of them for ages 🙂.

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