OpenGL ES without interface builder?

Discussion in 'iOS Programming' started by blueshogun96, Feb 7, 2013.

  1. blueshogun96, Feb 7, 2013
    Last edited: Feb 8, 2013

    blueshogun96 macrumors regular

    blueshogun96

    Joined:
    Nov 24, 2012
    #1
    I'm having a REALLY hard time setting up OpenGL ES 1.1 with XCode. I've never successfully done it myself and I've searched Google for ages and never found any results. Since I only have a 1st gen iPod, it's my only option. The default OpenGL ES project uses 2.0 (obviously), so that isn't of any use to me. I tried getting XCode to initialize OpenGL ES 1.1 instead, but that didn't work either (well, it initializes, but the class is still tied to GLKit). It seems like no matter what I do, OpenGL ES just won't work!

    Can I initialize OpenGL ES 1.1 without interface builder? Or is there a way to initialize it with the existing template? I'm totally lost and nothing I've ever tried worked. :(

    Shogun

    EDIT: Nevermind, I got it by some miracle...
     
  2. charmofmaking macrumors member

    Joined:
    Feb 2, 2013
    #2
    The GLSprite sample from Apple creates a 2D tile with a texture using OpenGL ES 1.1.

    Bit late but might still be useful.
     

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