OpenGL graphics performance in 10.5.6

Discussion in 'macOS' started by j-a-x, Dec 16, 2008.

  1. j-a-x macrumors 65816

    j-a-x

    Joined:
    Apr 15, 2005
    Location:
    Houston, Texas
    #1
    I just noticed that Xbench gave me a better OpenGL score on my new late 2008 MacBook compared to 10.5.5, so I was wondering if anybody knows how much better the graphics performance actually is in 10.5.6?

    Although I just traded in my old white MacBook with a crappy intel graphics card for the new MacBook with a rockin' graphics card, I am curious how much the 10.5.6 update improves performance on the intel graphics cards. Anybody know? can anybody compare the OpenGL results from 10.5.5 and 10.5.6 to see if I'm the only one who is seeing an improvement.

    Did Apple update the graphics card drivers or is there some other reason I'm seeing better performance?
     
  2. MacUser2525 macrumors 68000

    MacUser2525

    Joined:
    Mar 17, 2007
    Location:
    Canada
    #2
    I had one saved result laying around from 10.5.3 no difference here with a 8800gt installed.
     
  3. j-a-x thread starter macrumors 65816

    j-a-x

    Joined:
    Apr 15, 2005
    Location:
    Houston, Texas
    #3
    Hmm interseting.
    I definitely saw improvements in my xbench results but I know xbench isn't the best way to test opengl performance and I have not done any real world tests yet
     
  4. MacUser2525 macrumors 68000

    MacUser2525

    Joined:
    Mar 17, 2007
    Location:
    Canada
    #4
    That is what they say you may want to try the OpenGL Viewer and do a benchmark test then you will have something to compare with for future tests.

    http://www.realtech-vr.com/glview/

    Edit: Should add I saw no difference there either.
     
  5. j-a-x thread starter macrumors 65816

    j-a-x

    Joined:
    Apr 15, 2005
    Location:
    Houston, Texas
    #5
    Unfortunately I don't have an OpenGL Viewer benchmark from my new MacBook running 10.5.6 but I think I have some other benchmarks.

    Xbench
    Old MacBook (white) running 10.5.5 - OpenGL score of 29.17 frames/sec
    New MacBook (aluminum) running 10.5.5 - Open GL score of 181.49 frames/sec
    New MacBook (aluminum) running 10.5.6 -Open GL score of 190.66 frames/sec
    (that's the 10 frames per second increase that I mentioned).

    I also have some older OpenGL Viewer benchmarks, all from the old white MacBook. I think they are in units of fps.

    10.5.0 Benchmark (1.2 APPLE-1.5.16)
    1.1 = 217
    1.2 = 301
    1.3 = 272
    1.4 = 239
    1.5 = 242
    2.0 = 108
    2.1 = 62

    10.5.2 Benchmark (1.2 APPLE-1.5.24)
    1.1 = 223
    1.2 = 301
    1.3 = 270
    1.4 = 233
    1.5 = 238
    2.0 = 115
    2.1 = 63

    10.5.2 Benchmark (1.2 Apple 1.5.28)
    1.1 = 274
    1.2 = 278
    1.3 = 233
    1.4 = 216
    1.5 = 215
    2.0 = 114
    2.1 = 76

    10.5.4 Benchmark (1.2 Apple 1.5.28)
    1.1 = 249
    1.2 = 280
    1.3 = 238
    1.4 = 217
    1.5 = 222
    2.0 = 115
    2.1 = 78

    And for the new MacBook (I did this just now)
    10.5.6 Benchmark (1.2 Apple 1.5.28)

    1.1= 418
    1.2 = 435
    1.3 = 361
    1.4 = 355
    1.5 = 358
    2.0 = 289
    2.1 = 93




    Can anybody compare to some 10.5.6 numbers for the white macbook?
     
  6. bezerk3r86 macrumors member

    Joined:
    Nov 3, 2008
    #6
    THose are big differnece in terms of performance. I guess using Final Cut Studio and even Adobe Production Suite might run smothly on the MacBooks.
     
  7. j-a-x thread starter macrumors 65816

    j-a-x

    Joined:
    Apr 15, 2005
    Location:
    Houston, Texas
    #7
    Yeah the graphics card is definitely a very serious improvement over the Intel integrated graphics.

    If I'm not mistaken, it's the same as the lower power consumption card in the MacBook Pros. The only difference being the pros have an alternative graphics card you can switch to which is faster but sucks more power.
     
  8. Nermal Moderator

    Nermal

    Staff Member

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    Location:
    New Zealand
    #8
    I'm seeing an improvement on my 9600GT-based system.
     

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