OpenGL on Mac vs. PC

Discussion in 'Macintosh Computers' started by G5guy, Oct 27, 2004.

  1. G5guy macrumors member

    Aug 20, 2004
    I recently received the new NVIDIA 6800 Ultra DDL. While it drastically increased the frame rates on games over my ATI 9600 Pro, professional applications seemed to show very little difference (such as Cinema 4D and SpecViewPerf 7.1 and 8). The NVIDIA card blows away the 9600 in raw capability, so something is awry. Professional apps on the PC show much more improvement. Professional apps tend to manipulate very high polygon models and scenes. To get some insight, I ran the OpenMark benchmark which tests raw OpenGL triangle throughput on shaded, lit and textured geometry.

    dmglover was nice enough to provide me with his test results on both the Mac and PC using the 6800 ultra on both systems.

    The results are below. While the Mac is nearly twice as fast (amazing) at very low triangle counts, the PC soon catches up and at 10,000 triangles it is twice as fast and soon is 3x as fast as you keep increasing triangle count. Where the curve is linear, the FPS no longer depends on scene resolution and is completely platform dependent. A 2.5Ghz G5 would have that curve shift to the right - closer to the PC results.

    I am interested in both Mac and PC results so I can send to Apple. I would like the 2.5G5 with the ultra, as well as a 9800XT on a 2.5 G5. Athlon64/Opteron results are also needed.

    OpenMark: ( ( )

    Thanks for any info!

    Attached Files:

  2. dmglover macrumors newbie

    Sep 12, 2004

    Thanks for your hard work in getting the results documented. Clearly the nVidia 6800 drivers for the G5 needs work.
  3. daveL macrumors 68020


    Jun 18, 2003
    Indeed. They will be updated with 10.3.6, as will OpenGL performance in general. There are known issues with the nVidia 6800 drivers for OS X. I think the 10.3.6 update will be out in a week or so.
  4. G5guy thread starter macrumors member

    Aug 20, 2004
    When the new 10.3.6 OS update appears, I will retest. If things look better I will post new results.

    I am still hoping to get AMD64/Opteron results if anyone has that kind of PC. Also 9800 pro/xt results on the G5. This should help narrow down the issue.

    FWIW, this is the OpenGL Profiler sample results (topmost):

    Attached Files:

  5. G5guy thread starter macrumors member

    Aug 20, 2004
    OpenGL and 10.3.7

    I re-ran OpenMark with 10.3.6 and 10.3.7. There was no change with version 6. With version 7, the ATI driver now states it is running OpenGL 1.5 ATI-1.3.36 vs. 1.4 ATI-1.3.30 (in 10.3.5). There is some improvement in high triangle counts (10%) at the expense of low counts (which is a good thing). It still needs to improve at least another 75% to be comparable to PCs for ATI cards at least. I have not run the 6800 ultra yet.


    Attached Files:

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