How do I check what version of OpenGL my chipset is running/supports? I have been told that Intel is bad with the support, and I'd rather be safe than sorry.
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System Profiler > Software > FrameworksHow do I check what version of OpenGL my chipset is running/supports? I have been told that Intel is bad with the support, and I'd rather be safe than sorry.
System Profiler > Software > Frameworks
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Try opengl viewer.
Thanks.
1.8? I didn't think I was that far behind. ::sadness::
You're at 3.2 Not 1.8.
https://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1073_Core.html
The HD4000 isn't listed there. But that should give you an idea.
That's the internal driver version. Not the version of OpenGL the driver supports
You want to download this....
http://www.realtech-vr.com/glview/
That will tell you what you want to know.
Change 'compatibility' up the top there, to 'core'.
Run it again.
Changing it, be right back
For some reason, CK2 still runs like a fat man in summertime.
Is CK2 a native game for OSX? Or does it use Cider or something similar?
It's also possible they're not using the new OpenGL features in Lion. I see it lists 10.6.8 as supported, so this is likely.
Yes, the issue is not with the power of the cards, since it works fine on PC. The problem is with the OpenGL drivers by Apple. They lack a lot of features compared to the PC versions. Apple does simply not prioritize games at all. We are working on improving the situation as much as we can, but it will take some time unfortunately. Try what AndrewT said in the meantime though, to disable terrain drawing in the settings file.
No, no, it's native.
Here is what they said on their forum"
Looks like they're using compatibility profile (2.1) instead of core (3.2). It'll be up to them to re-write code on their end to make use of the new features.
It doesn't look like it uses OpenGL at all on windows.
Nope, it uses DirectX.