I was a little older than that lol. I took a programming class that used them, but they had all sorts of fun Maxis games on them, and frankly, pre SimCity 2000, the Mac versions are just the all around best. The Amiga are jank, the Dos are painfully low resolution, and the Windows versions are usually broken or at least hobbled in one way or another.
But of course, nothing handels mixed media data/cd audio as well as Windows does, especially when you're ripping cds. And it doesn't help that Civilization 2 and SimCity 2000 are best run on 32-bit Windows XP. Though, you do want to be using a 16-bit version of Civ2, they broke things going 32-bit with the Tests of Time expansion.
Now, see, what caught the Mac bug on was 68k, but I quickly learned about the newer PowerPC systems, and spent years wishing I'd had the money for a Mac that could do the kind of stuff I could do with a PC. You have to remember, the Apple tax was pretty high in the early 2000s, and gaming was already heavily leaning towards PC. They'd frankly been going that way since the late 90's.
But as fragile as OS 7 or 8 could be, you could just copy things over and they'd work. That's not just about apps, we're talking about the OS here. It's a little tricker with Macs that are designed to run X, but I've seen OS 8 cut down to fit on a floppy. It was never meant to, but it really does not care. You could work on the OS without needing to know what each and every file did because it would tell you.
There are some really terrible things about the Classic Mac OS, like how if one app dies, it can take the whole OS with it, but for home users, the home user software competition starting out the 90's wasn't better. Pity about the success of Doom and Quake on x86, and the failure of Copland, Apple took an absolute beatin g.