I picked up the Holiday Special or some such.
Half-Life: Source
Counter-Strike: Source
HL2
HL2 Ep 1
HL2 Lost Coast (free anyway)
HL2 Deathmatch
and maybe Team Fortress? I think it was $50. I don't know. Sometimes I find myself awoken in a dank and dark place -- perhaps without pants -- hair matted thick with dirt and sweat and blood, and I find myself gripped tightly by the fears, my filthy vile credit card exposed to all the world.
I was extremely dismayed to see how lame CS:S has become since I played the original CS (and I mean 1.0 and 1.1). de_dust2 is pretty much the only map, and it's not really a game anymore, it's a collection of players who have obsessively memorized all the map quirks and exploits. If I want to be jeered at by drunken frat boys, I'll just go to my college reunion.
I beat HL2 Ep 1 in like three hours, one sitting on medium difficulty. It was extremely disappointing, and these kinds of games have very little replay value. I could play it once more on the hardest level of difficulty? But then I'm really making my own game, and setting my own rules, which leads to a question of "why bother" when it's not particularly engaging. I was not engaged.
At the ticket price, there's no way three to six hours of gameplay is any kind of value. I bought the whole pack two weeks ago, and I'm already done with it. It's nearly impossible to get an actually decent review to inform my purchase. Review sites tend to see "Half Life" and begin spasming uncontrollably, brains afflicted with a diabolical technology that makes their perspiration-laden, taco-scented and monstrously obese bodies writhe in pleasure, trembling like at the touch of that one girl in high school who was actually not repulsed by their maladaption to their ever changing, increasingly grotesque forms. Halo or Metroid games have the same effect, it's like a drug that I seem to be strangely immune to.
Maybe I'm not listening to the right music.
At any rate, I'm skeptical about HL2: ep2. If it's a game in episodic content, which takes a certain amount of pressure off the developers -- allowing them more time to craft their product in a way I find appreciable -- available online reducing their production costs, then I feel it should have a more episodic price. Perhaps I can pay in a whole "season" of dollars, over a span of 3-6 months? Not that I won't buy it, but still, principal people. Principal.