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Oh very cool. It was indeed the best thing out in the early days of iPhone!

Controversial was how the followup was handled, and then how they were one of the first devs we lost to the then infant freemium game model. Still such a shame that that -ever- became a thing! It changed up the whole industry and often ended us up with less content, more ads, and utter babysitting of how, and how much, games should be played. A sad time and a sad bit of history. As for these days ... interesting if they are doing this -only for iPhone.
 
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$2 bucks is $2 bucks. Not all people eat avocado toasts. Lol.

But I agree if it’s too much, then don’t buy it.
Don’t go griping about it online.


On the flip side, don’t go about assuming that everyone can afford to buy things, even at $2.

Believe it or not, a lot of people don’t have this thing called money.
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I get it.... I have some fond memories of this game, back when it was new, too. One of our kids absolutely loved it at the time, and we all thought it was a well done game.

But yeah, it's not so much about the argument that it's not worth giving the author a few more dollars for it again. It's about the "state of things" with software in general. It used to be, you'd buy a program and could basically just count on being able to use it as much as you liked, for as long as you owned some kind of hardware capable of running it. The proliferation of broadband Internet meant developers could experiment with all of these alternative payment models .... whether it's your game requiring a monthly fee to keep using it, or giving you a false sense of complacency that it's "tied to your login" on some kind of online service -- until it gets removed (for whatever reason) and you find you can't restore it to your machine again. Plenty of games cost what you'd assume is the "full price of ownership", until you discover they keep tempting you to spend more and more as you play, for add-ons and other perks that keep it "fun".

I dunno? All of it's perfectly legal and I see how it came about. But it really does drive home the reality that NO, you DON'T own any of these programs that you "buy". You only pay to use them subject to pages of legalese that nobody wants to read through. At least when you paid for a boxed program on a piece of physical media though, the licensing terms seemed a lot more abstract and unrealistic. (EG. Sure, it SAYS this is only allowed on one computer .... but if my Mac or PC dies and I feel like loading it on a new one, they can't do squat about it. So I'm gonna treat this like I paid to OWN it anyway!) Now, all the the stuff people find kind of unacceptable is actually forced onto you, in many situations.
Why my family will have my user and pw before I die.
 
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