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AlexK said:
Actually I posted several days ago about the actual possibility of running professional 3D applications under Parallels workstation. I also made a screencast of messiah (a professional character animation software based on openGL) running together with several quicktimes, iMovieHD, iSight capturing and Exposé showing all windows. Unfortunately I had to change the video again, because of license issues (I also showed a beta product running by accident). But it still shows a lot of the above.

Check it out:
http://www.babylondreams.de/wordpress/index.php/2006/07/29/behold-i-give-you-messiah-for-mac-os-x/
and
http://www.babylondreams.de/wordpress/index.php/2006/07/29/messiah-on-mac-os-x-moving-proof/

Thanks for this AlexK.

I knew it was possible, but I didn't think it was as fast as that. I am looking to use AutoCAD and Rhino 3D. I am pretty sure it will work well enough for me to ditch the PC.
 
This is good news, because it elminiates the last hurdle for Virtualization. For me, I understand top-end gaming may not come through a desktop virtualization engine (although Cider looks promising for compiled "ports".) However, being able to better utilize productivity and 3D apps that use 3D will be a big boost. And, being able to at least play a 3D game, even if the features have to be ratcheted down from the native version, would be a big plus.
 
Glassbathroom said:
Thanks for this AlexK.

I knew it was possible, but I didn't think it was as fast as that. I am looking to use AutoCAD and Rhino 3D. I am pretty sure it will work well enough for me to ditch the PC.

You should consider that as a short term solution until you can get away from both of those windows-only programs. There are literally dozens of viable, easier to use alternatives that work on Intel Macs running OS X.
 
Frobozz said:
You should consider that as a short term solution until you can get away from both of those windows-only programs. There are literally dozens of viable, easier to use alternatives that work on Intel Macs running OS X.

Not wanting to get into a discussion about this. I have tried all the other CAD app but I want to and need to run AutoCad (LT will do). Rhino is my prefered modelling package - again I have tried loads of alternatives. Believe me I am not looking for an alternative now.
 
This is making me wish I would have tried to talk my boss into buying me a mac instead of a pc.
 
Parallels and CAD

If Parallels can access GPU and perform well this is a good thing, I think, especially for most CAD app users. Most CAD apps use OpenGL to render, so any GPU that supports OpenGL should work without a hitch. I would think that the graphic cards makers would provide support to the makers of Parallels to fully utilize their GPU cards on Macs. As for Active-X support, I would think that this would be needed for Gamers, but not for most CAD jockeys, unless you use IKEA's free kitchen design software. Also, as I understand it, Cinema 4D (modeling, rendering and animation) kind of runs its own internal OS, so it is quite stable within the confines of whatever OS it is running in. I think that, because they can change thier internal OS to function on other platforms, then the rest of the program can be more easily changed to operate on different hardware and OS's. So, Cinema 4D is more easily ported to other platforms than some other competitors apps. Big deal? Not really. But, this approach might also have been done with other vendors apps too, so porting of apps to UB version might accelerate as time goes on. Lastly, the tools for creating and porting code are improving, so Mac users will have more software available to them, sooner than later.
 
Akira said:
Forget games, think about CAD and 3D software!

Finally AutoCAD and Maya on a MacBook Pro, while being able to do the rest of your work in Mac apps.

I don't know if someone already mentioned this, but Maya is already Mac OSX native-(complete and unlimited).

AutoCAD is another story though....

Hope this is not repeated information.:D
 
Ktulu said:
I don't know if someone already mentioned this, but Maya is already Mac OSX native-(complete and unlimited).

AutoCAD is another story though....

Hope this is not repeated information.:D

The big one would be 3D Studio MAX on a Mac because as you said Maya is already native.
 
ezekielrage_99 said:
The big one would be 3D Studio MAX on a Mac because as you said Maya is already native.

I've used Maya-(very little) and have seen 3DSM being used, and 3DSM interface seems very unintuitive and un Mac-like.

Now this was some time ago, has the interface for 3DSM gotten better over time?:confused:
 
Akira said:
Yes Maya is ported to Mac OS X, but it's no Universal Binary!

I noticed that when I recieved the notification of version 8.
I do hope this will change, it would be a shame to have a 3D modeling package of its calibere to be ported to OSX and then not continue on with it becoming a UB.
 
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