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Eso

macrumors 68020
Original poster
Aug 14, 2008
2,045
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You know when you wake up in the middle of the night, and just stumble around in the dark to go to the bathroom because you don’t want to turn on a light and hurt your eyes?

That’s basically what the pass-through is good for. I actually thought it would be pretty good. For example, open the video recorder on your iPhone 13 or later and just view your room through on the screen. It looks fine, right? Objects are crisp and details are clear. When you look around you see some motion blur as the image smears a bit in the direction you’re turning (a bit like a micro time-lapse photo capture). But if you had to walk around using nothing but the screen, you’d be completely satisfied.

The Vision Pro pass-through video isn‘t even close to that. It’s on the level of an iPhone 5 or 6. Maybe even the iPhone 4 honestly. Everything is blurry and lacks detail. Quality degrades with distance and edges get hazy. You can see stuff there, but you really don’t want to look at it. The immersive environments are actually more photorealistic than your room. I’m not kidding.

In contrast, virtual content is laser sharp. It creates this juxtaposition that makes the blurry pass-through image more stark. It serves well to keep you from getting disoriented in your physical space via the peripheral. It’s good enough to make sure you don’t bang your shin on a table, knock your glass over, an so on. But it’s unpleasant to actually look at things in the space around you. I really don’t know how Apple published the scene of a woman packing her luggage while wearing it with a straight face - that is patently absurd.

All of this is to say that the ”reality” half of this “mixed reality“ experience is a non-starter. While wearing the Apple Vision Pro, it’s only worth interacting with the virtual content. The moment that your focus turns away from that, it’s so much better for the headset to just come off. Your space is just kind of there as a backdrop for the floating virtual content. It’s almost hard to call it an AR device at all. This probably could have been a purely VR product and might have even been better for it.
 
You know when you wake up in the middle of the night, and just stumble around in the dark to go to the bathroom because you don’t want to turn on a light and hurt your eyes?

That’s basically what the pass-through is good for. I actually thought it would be pretty good. For example, open the video recorder on your iPhone 13 or later and just view your room through on the screen. It looks fine, right? Objects are crisp and details are clear. When you look around you see some motion blur as the image smears a bit in the direction you’re turning (a bit like a micro time-lapse photo capture). But if you had to walk around using nothing but the screen, you’d be completely satisfied.

The Vision Pro pass-through video isn‘t even close to that. It’s on the level of an iPhone 5 or 6. Maybe even the iPhone 4 honestly. Everything is blurry and lacks detail. Quality degrades with distance and edges get hazy. You can see stuff there, but you really don’t want to look at it. The immersive environments are actually more photorealistic than your room. I’m not kidding.

In contrast, virtual content is laser sharp. It creates this juxtaposition that makes the blurry pass-through image more stark. It serves well to keep you from getting disoriented in your physical space via the peripheral. It’s good enough to make sure you don’t bang your shin on a table, knock your glass over, an so on. But it’s unpleasant to actually look at things in the space around you. I really don’t know how Apple published the scene of a woman packing her luggage while wearing it with a straight face - that is patently absurd.

All of this is to say that the ”reality” half of this “mixed reality“ experience is a non-starter. While wearing the Apple Vision Pro, it’s only worth interacting with the virtual content. The moment that your focus turns away from that, it’s so much better for the headset to just come off. Your space is just kind of there as a backdrop for the floating virtual content. It’s almost hard to call it an AR device at all. This probably could have been a purely VR product and might have even been better for it.
I would absolutely call this a VR product, not AR. And seeing how bad the passthrough is makes me wonder if AR using cameras to project reality will really ever be feasible.
 
My worries is why Apple has been overpromising their product this much. They’ve never done it in the past.
I’m worried it might be due to Tim Cook wanting to have a moment like the iPhone before he retires. Everything seems rushed
 
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Not that I've tried it yet but based on what I'm hearing this seems like it was rushed. Maybe Tim is eager to retire and he wanted this to be the product that people will remember him. Will see but I feel this won't be a hit like their previous releases
 
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The immersive environments are actually more photorealistic than your room. I’m not kidding.

Of course they are! Were you honestly expecting it to be the other way around?

Anyway to get an idea of how passthrough works select Video on your iPhone camera and look around. Nice bright rooms or outside is nice as crisp, once to start to lose the light things start to get grainy and blurry. Cameras need light and this is no difference.

I think this all feeds into my view that Vision Pro is best as a companion device. Something you put on to elevate an experience (watch a movie, view a 3D model, play a game etc) but then take off when it doesn't make sense. Spending most of your day in a headset isn't going to work.
 
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Here’s screenshots from the Apple Vision Pro and the iPhone 15 camera app from roughly the same POV

Vision Pro:
IMG_0052.png


iPhone 15:
IMG_0112.jpeg


In my opinion, the iPhone view finder blows the Vision Pro out of the water. Look at the details in the outlets, dish towel, painting and smoke detector. When I heard the reviews praising the best-class pass through, I was expecting something at least as good as my phone. Looking around the room in the Vision Pro is unpleasant and disappointing.
 
Have you ever used other VR headsets before? If you have you'd know that that top image is leagues better than anything else out there.
 
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Have you ever used other VR headsets before? If you have you'd know that that top image is leagues better than anything else out there.
No, and I don’t care. I was told that this was an augmented reality device that “seamlessly blends digital content with your physical space”. Apps even cast shadows and all that. Well, the seams are very apparent. For example, here’s the before and after view of putting the headset on in Apple’s recent guided tour video. It’s a total fabrication. I also love how the FOV increases after putting them on. lol what a scam.

Before:
IMG_0092.png


After:
IMG_0093.png
 
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What is the shutter speed for your iPhone picture? How long from pressing the shutter did it take for that photo to appear? Vision Pro has to have real world pixels captured, processed, and displayed in a 90th of a second to avoid too much latency.
 
What is the shutter speed for your iPhone picture? How long from pressing the shutter did it take for that photo to appear? Vision Pro has to have real world pixels captured, processed, and displayed in a 90th of a second to avoid too much latency.

Exactly this. The VP has to prioritize low latency. It can't afford to sample for a few 100 milliseconds and apply AI processing to produce a nice-looking non-grainy picture. Camera tech isn’t quite there yet for AR. The advances in smartphone cameras over the last decade have been in significant parts due to sampling of multiple pictures and exposures and digital post-processing of the pictures. But that takes time the VP doesn't have.

I agree that the marketing is disingenuous.
 
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@Eso brings ups a good point though

This is one product where the overly shiny and perfect Apple marketing is doing them a disservice

People expect things to resemble what's being marketed (obviously)
 
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No, and I don’t care. I was told that this was an augmented reality device that “seamlessly blends digital content with your physical space”. Apps even cast shadows and all that. Well, the seams are very apparent. For example, here’s the before and after view of putting the headset on in Apple’s recent guided tour video. It’s a total fabrication. I also love how the FOV increases after putting them on. lol what a scam.

Before:
View attachment 2346089

After:
View attachment 2346090

Sir, are you new to marketing?
 
Here is the thing though. Obviously, it is capable of better passthrough video quality, because if you record a spatial video, it is crystal clear. I understand the concept of latency but let me choose the sacrifice. I think owners just need to make their voices heard on this until they push a software update.
 
Here is the thing though. Obviously, it is capable of better passthrough video quality, because if you record a spatial video, it is crystal clear. I understand the concept of latency but let me choose the sacrifice. I think owners just need to make their voices heard on this until they push a software update.

There must be some reason for it otherwise they would just have higher quality passthrough.
 
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