Lightwave is old news. What portion of the film market does it command? Try running Renderman using Lightwave.... NO. It is nothing compared to Maya Unlimited, Houdini OR Softimage XSI. Lightwave is ancient, Why is Maya used as the Princible modeller for Pixar's movies and animation along with Inhouse tools?
Where is Maya Unlimited for OS X... it hasn't been released and no signs of life. Infact where is Hudini or XSI for Os X? They are both higher end then Maya.
Lightwave is not old news. There is more than the film industry out there
😉 The gaming industry and game design industry which i would have more experience with uses Lightwave regularly and it is a very good application. I believe that Lucasarts uses Lightwave extensively for many of its products like Jedi Academy etc... for modelling many of the characters. As such Lightwave is a very relevant app to be mentioning since it is used extensively by the gaming industry.
Renderman however is used extensively by the film industry and again that is another app that runs on the Mac. I'm told but dont have first hand experience that presently Renderman is much much faster on the G5 than the opteron or xeon equiv. Again though, you wanted example of 3d pro apps that Apple can say runs on os x and their machines... this is another one.
As for Maya, you are correct there is no Maya unlimited. At sigraph I believe rumors were circulating that Maya unlimited is coming sooner than later to the Mac platform. I would definately imagine that this will come to pass now that apple have a powerful Unix workstation on the market in the G5. However you are right, presently I cannot go into the shop and buy Maya unlimited but i can still buy maya complete. Maya complete is however marketed at the 3d pro workstation market by alias so it is relevant to what we are talking about here. The point being that you wanted examples of 3d apps which you claimed were non existant on the Mac platform. Seamingly they do exist
🙂 Hudini and XSI... well i completely disagree about Houdini being more high end than any of the alias packages ... but on that note we will agree to differ. However on the XSI front ... yes you are correct it is not presently avail for Apple, but there are app's avail for apple that will do the job probably as well... It would be nice to see XSI on Apple G5 , but again I would imagine that this will come in time since apple now have some serious hardware and operating system to run these kinds of apps on... it is an extremely attractive platform.
There are other 3d apps from luxology , there are CAD apps like archicad, autocad etc.. which are all avail on Mac. Incidentally i don't fancy running Maya unlimited on winxp, or win 2k. I have found that they are resource hogs on winxp and 2k, forget multitasking reliably while working with a big render. Forget stability. Ok .. then... you were saying that you could move to linux and use the linux versions of these apps. Thats a good idea. I use Gentoo myself on dual Xeons at home and its a fantastic OS, however driver support for most of these pro graphics cards you mentioned is horrible under linux. Add to that, Xserver is old, extremely buggy and fairly bloated. It still doesn't support true alpha blending or transparancies in the OS or apps, these types of effects have to be done in software. Most of the apps you mentioned also tend to run faster in windows than linux due to driver support prob. I don't know how often the command 'start x' gets typed into the terminal while im using any type of 3d app on linux. X aint well known for its reliability. I would much much prefer to be using a 3d app on top of a UNIX OS like OS X which has at its core hardware acceleration in QUARTZ EXTREME that is extremely fast AND reliable. If i need X apps to run i can in panther and they get hardware accelerated and X is extremely stable on OS X. This would definately be a platform of choice for 3d apps IMO. It also appears that I am not alone in this when you consider the high number of apps that are being ported to OS X on a daily basis.
FireGL is NOT fully Maya certified. Quitebuggy. Try oppening a million polly scene on the FireGL. Maya is a joke on FireGL and shouldn't be compared to Wildcat cards which are FULL OpenGL 2. Your comparing apples to oranges. Do a google on the performance diffrences.
Correction the FireGL is certified with the drivers i mentioned above. 19th of November 2003. MAYA 5 certified. Also I asked a mate of mine with this card what the perf is like in 3d S MAX , MAYA etc.. on x86 .. he said that the perf improvements is considerable and raved incoherently about the price perf of the card. Feel free to take this with a grain of salt until you test yourself however... i would.
Anyway this is kina pointless because this is x86 platform ... what does matter is whether MAYA on Mac runs smoothly with Apples '9800pro'. Tried , tested.. it does!
🙂 I took your advice on the google search... I found a lot of rave reviews for the X2 FIRE GL. However like most new hardware its performance will only really be realised with more mature drivers. I couldn't find anything on the new drivers from ATI which according to ATI provide substantial perf improvements. These drivers are also supposed to fix the problem with high poly scenes where performance would suddently drop off. I would argue to you that the FireGL is a much much more programmable card than the WILDCAT VP. It is also more than half the price of the wildcat.... and is extremely competetive. Assuming that Apple are using the FireGL standard drivers with OS X then this was a very very wise choice of hardware on their behalf. One thing i would like to point out is that while the wildcat Vp supports OPEN GL 2 ,it does not implement all of its functionality in hardware. The ATI and nVidia cards implement more of the OPEN GL 2 standard in hardware than the VP from 3dlabs. They are also much more programmable and have more flexible pipelines than the VP tech, so more so in future apps their performance should improve. Worth noting i believe.
Do i sense a performance loss? Your also going to convince me that this is stable as well? Does your Linux have 64bit support... No. Im sure in time but, you cant escape this much performance loss. If you don't like OS X your screwed. If I don't like somthing in Linux I can change it. Hey what about IRIX. Is that also an option for MAC? LOL
What exactly are you talking about. I mentioned that you can run linux on G5 platform if you want as well. There is flavour from gentoo, yellowdog linux etc.. presently but they are very beta at present. The G5 is a radically new platform... what do you expect, it will take some time for them to improve. What exactly do you want to change about OS X??? What exactly is your point? Why would you want to, its extremely well integrated with the hardware and both run happily together. Are you talking about building it from scratch like you can with Gentoo?? You can i think, if you don't want the graphics interface... you can download the source kernel from the darwin project and then build around that if you want to? Is this what you are talking about? If there is something that you don't like... why dont you join the darwin project and make some constructive submissions and suggestions to the open source community and apple there who developed OSX. I would emphasise the use of constructive criticisms here because it woudl appear to me that you are desperately looking for things to use as leverage for criticising OSX and the G5 unfairly and without proper research.Personally i love building , tweaking etc... on linux. I run Gentoo on PC and will dual boot my G5 when Gentoo is more mature. I have found that i havn't found a need to alter anything fundamental yet in OS X. What part of OS X or UNIX/LINUX do you need to alter?? I have my custom shell scripts and i have built some of the X apps that i needed with GCC 3.3 and some with XLC and XLF. I also have access to the darwin ports and fink ports collection for when im lazy! What exactly is you problem with OSX?
"The same 3d pro apps that you are looking for such as for vid editing , photoshop, Lightwave etc... do not run on LInux."
Maya, XSI, Houdini --- all LINIX. Want me to name more? Recent articles in several sources & mags talk about crossover - win32 extensions for Linux running Office, Photoshop, etc with NO emulation.
I am well aware that there is a LINUX version available. However as i already stated above you sacrifice speed for reliability with the Linux platform (bar the SGI option)... and the biggest problem with Graphical apps like the ones you mentioned on Linux is the X Server. The point i was making was that there are even fewer commercial pro apps like the onces you mentioned for vid editing , 3d animation, modelling, rendering available for linux than there is for OS X. Please don't insult my intelligence by arguing for the sake of arguing that SGI Irix runs a lot of commercial vid editing apps... these are for IRIX only and made by SGI to run on their OS and their hardware; hardware that is exponentially more expensive than that made by apple and wintel. Is there a vid editing and compositing software that is commerically available for a typical linux x86 or PPC workstation??? Please tell me if there is i would love to find it. I am also aware of the WINE project and running some apps like office on linux. However it still stands that OS X is the only UNIX platform that has native MS Office support. And has native support for (like it or not) MS standards like WMP etc..
As far as emulation of windows goes well there is Virtua pc 7 to be released in jan with G5 support.