Those kids think like my dad.
Could you push out a game in 2-3 days? Yes. Could you push one out in a hour? Yes. That's the reason why they have those 24 hour competitions to do so.
Back in the day, programmers used to rent a computer a bit to write out code that they had written on paper for days, and now just needed to get it into a file itself.
But those aren't games worth putting out anymore. No one wants to spend money on a half baked idea either.
There are engines like Unity and Unreal Engine, but you STILL have to put the work into it.
And those tools cost MONEY, not so much Unity anymore, but others can cost you up to $5,000. Not to mention that if you're using something like Maya, which is industry standard, it's $3,675. There's others too, like Blender, but the reason I don't use it is because it's a PITA to use, kinda like GIMP vs Photoshop in a way.
And this is why we use storyboards, and learn how to use the software correctly, because if you don't, you're going to have a complete NIGHTMARE later on (been there, done that, have the finished 3 minute project that took 18 hours to render).
Visual Programming makes it much easier, but it's still not remotely plug and play. More like, you spend weeks, months, or years crafting the idea, and then spend the rest of the time scripting.
<-- Is currently working with a visual programming language and using the tools I have available.
PS - Autocorrect in Mavericks SUCKS!