Petition to get Defender and Robotron on iPhone

Discussion in 'iOS Apps' started by needthephone, Dec 7, 2008.

  1. needthephone macrumors 6502a

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    Apr 4, 2006
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    sydney
    #1
    To Wms industries formerly Williams Electronics

    Please could you produce iphone versions of what are widely acknowledged as two of the greatest video games of all time-Robotron and Defender.

    All those who would also like to see these please add your comments below

    Thankyou
     
  2. LiveForever macrumors 6502

    Joined:
    Dec 13, 2007
    #2
    These classic games deserve to be played on the fastest rising games platform of the moment.

    Please Williams release Defender, Robotron for the iPhone.
     
  3. NewMacGirl macrumors regular

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    Feb 8, 2007
  4. dickovski macrumors regular

    dickovski

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    Norwich, UK
    #4
    You would need a double joystick controller especially for Robotron which as you say is the greatest arcade game in history:)
     
  5. OttawaGuy macrumors 6502a

    OttawaGuy

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    Mar 28, 2006
  6. FearlessFreep macrumors 6502a

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    Jul 15, 2008
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    Northern Virginia, USA
    #6
    Defedner did rule, but I would think there's a concern as to how the input controls would work. There's 5 buttons (THRUST, FIRE, REVERSE, SMART BOMB, HYPERSPACE) plus the joystick to worry about in an on-screen interface. I would think that would be difficult. Not impossible, but challenging with limited screen real estate.
     
  7. bradl macrumors 68040

    bradl

    Joined:
    Jun 16, 2008
    #7
    If I remember correctly, Williams was acquired by Midway, who made NBA Jam, Mortal Kombat, etc. They may be the ones this 'petition' needs to go to.

    I say this because it was Midway released their classic games (Wizards of Wor, Paperboy, APB, Rampage, among others) along with the Williams classic games (Robotron, Joust, and others) in their Midway Arcade Classics and Midway Arcade Classics II products for the Playstation 2. Midway couldn't release those unless they bought the rights to them from Williams.

    BL.
     
  8. icewing macrumors 6502

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    Jun 19, 2008
    Location:
    St Louis
    #8
    The joystick area would be on each side of the screen, which would be in the center. These would just be places where you would rest your thumbs, then move them around as if they were joysticks.

    I'd pay for Robotron!!!
     
  9. okaive macrumors member

    okaive

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    Aug 28, 2008
    #9
    Hell yeah for Robotron.

    But curious on how it would work to,
     
  10. LiveForever macrumors 6502

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    Dec 13, 2007
    #10
    In case anyone wants to see what the fuss is about here is Robotron in action: (OK the graphics are very "old school" but there has never been a better more intense game written. When you play it both hands move independently (HOW??-I don't know it just happens), it seems totally hopeless, there are jsut too many bad guys swarming around you. Somehow you forget yourself and you just play by instinct alone and when you are in the "zone" its amazing. As soon as you start thinking you are lost-AMAZING game which I have never seen something which had the same effect despite computers having trillions of times more memory and processing power.

    http://au.youtube.com/watch?v=JZsIyJehtE8

    and Defender

    http://au.youtube.com/watch?v=Y56cVduEkYs&feature=related

    and the even harder Stargate
    http://au.youtube.com/watch?v=AINBbMRWIw4

    The sound effects are amazing all the little mummers, peeps and zaps.

    If you watch it on your iphone you can see it fits the screen perfectly. What I would envisage would be two control region pads at either side-one to control the mans direction and the other to control the gun.

    I have the new Centipede iphone verion and they have done a great job. It plays just like the real thing. They have the classic version plus two more enhanced versions which use modern graphics-

    Updated versions of Robotron and Defender would be amazing (BUT they must have teh original versions too)


    Some of the quotes under the Robotron Youtube video-they say it all really
     
  11. Kashchei macrumors 65816

    Kashchei

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    Meat Space
    #11
    It's nice to see that there are other fans of these old-school games. I got addicted to Defender working at a liquor store as a teenager with a Defender machine out front. I was out playing the game whenever I got the chance. Ah, memories . . . .
     
  12. needthephone thread starter macrumors 6502a

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    sydney
    #12
    Robotron and Defender were developed by Eugene Jarvis and Larry Demar who are like Steve Jobs and Wozniak of video games-

    Here are the story of Defender and Robotron (links are to part 1 and the other parts are linked from these pages)

    Story of Robotron 1 of 7 ( interviews with Eugene Jarvis and Larry Demar)
    http://au.youtube.com/watch?v=RuEuCp280J4&feature=related

    Story of Defender 1 of 13

    http://au.youtube.com/watch?v=BTs4d7xW704&feature=related

    Longer interview with Jarvis
    http://au.youtube.com/watch?v=LF8MQnYe-JM

    http://au.youtube.com/watch?v=wGzcW7oEmeI&feature=related

    We NEED these games on the iphone- I would pay of course.
     
  13. PSmith macrumors newbie

    Joined:
    Sep 21, 2007
    #13
    I have seen Defender and Robotron used on a Jailbroken iphone with MAME. personally I don't want to jailbreak as the guy I knows phone is always crashing.

    You should email Williams or Midway themselves.

    GT Interactive did Arcade Classics (Williams games Defender, Stargate, Joust, Bubbles and Sinistar) for the PC which I have somewhere.

    Agree this is a must have collection of games for the iphone.
     
  14. bradl macrumors 68040

    bradl

    Joined:
    Jun 16, 2008
    #14
    As for how Robotron would work, they could take a page out of Namco's book.

    Namco added an option to Pacman and Pacman Lite to where the joystick could either be tilting the iPhone in the direction you want Pacman to go, using a D-Pad in which you tap and hold down where you want Pacman to go, or swipe in the direction you want Pacman to go.

    Since the arcade version of Robotron used two joysticks, you could use two of the above methods to move the guy around and fire (tilting/rotating will work for movement or fire, but not both simultaneously). So it is possible.

    Robotron and Defender.. meh. Can take it or leave it. Joust on the other hand... must have.

    BL.
     
  15. needthephone thread starter macrumors 6502a

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    Apr 4, 2006
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    sydney
    #15
    There is already a Robotronesque game in the app store called 2079.

    To steer the craft you tilt the phone and you fire by touching a pad which allows you to aim in any direction.

    It's not bad but there are no levels and it just keeps going so there are no breaks and you can't see how far you have progressed.

    It's ok but no Robotron
     
  16. velvetelvis macrumors 6502

    velvetelvis

    Joined:
    Oct 26, 2007
    #16
    i dont think defender would play to well on the iphone. robotron maybe, but what i really would like to see is tempest. i think that would translate well to the iphone.
     
  17. okaive macrumors member

    okaive

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    Aug 28, 2008
    #17
    Hell I would love to see Joust. Loved that damned game, just not as much as Robotron or Galaga.
     
  18. jsgameman macrumors newbie

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    Jan 17, 2009
    #19
    Ive just downloaded Viper from the AppStore, although its not a direct copy of Defender its closer than anything else. I've been looking for a defender clone since I got my iPhone.
     
  19. DreamPod macrumors 65816

    DreamPod

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    Mar 15, 2008
    #20
    Unfortunately, those games would totally suck on the iPhone due to its (lack of) controls, particularly Robotron (two virtual joysticks = twice the bad, or tilt plus one is still pretty sucky). Sure, they are *possible* due to virtual d-pads and tilting and stuff, but have you actually tried any fast-action twitch game that needs split second changes of direction on the iPhone? They just don't work well. Pacman for example is pretty hard to do any good at.
     
  20. needthephone thread starter macrumors 6502a

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    #21
    Thanks for that I just looked at Viper and it seems close to Defender!!

    How does it play then?

    For Robotron you could have two circular areas at eitehr side of teh palying screen for teh joysticks

    2079 uses one and you move the phone for the ships movement but I agree this is difficult but two keypads would work ok
     
  21. equlizer macrumors regular

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    Aug 12, 2008
    #22
    Now bring Moon Patrol to the iphone, I think i would die:eek:
     
  22. jsgameman macrumors newbie

    Joined:
    Jan 17, 2009
    #23
    Ive been playing Viper for a day now... game play is very good, just as addictive as Defender. My high score is currently 200,000 having spent the morning playing. I think they have got the game play just right, for a retro shooter.

    Game control is also very good, easy to control and responsive, there's no hyperspace or smart bombs which I missed at the start but when you start playing you soon forget about them.

    Up to 100,000 you get an extra life every 20,000 then it jumps to every 50,000.
     
  23. needthephone thread starter macrumors 6502a

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    Apr 4, 2006
    Location:
    sydney
    #24
    I took the plunge and brought it.

    It's not bad but it doesn't have the Defender noises like teh buzzing tone or the gun swooshes.

    Has it only three levels??

    Can they do Joust and Robotron now??/
     
  24. fs games macrumors newbie

    Joined:
    Apr 17, 2009
    #25
    defender now on iphone - planet defence

    Apologies for the self promotion... I loved Defender as a kid and played it endlessly on the BBC Micro under the guise of Planetoid... so I've written something as close to the original as I could including most of the in-game sounds. Hyperspace and bombs are there too.
    I'll try and get a youtube video of it but here are some screenshots:
    http://www.faulconbridgesoftware.com.au/

    Hope you enjoy it!
     

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