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The same could be said of Apple or just about anyone or anything else. He's huge in the music industry. While I'm not a fan of his work, this will be a big draw to Apple Music for a lot of pe
You May have point there, like someone who hates Apple but likes Pharrell, maybe will make him show interest in Apple Music
This artist is mainstream. It's about 50/50 love or hate. Unfortunately that's what really sell in the music industry right now. IMO his songs are not bad but not something that will make me follow him for every album.
I agree and your right..the are different times now, this may help Apple
I might take look to see what kind songs he has and see if I like it, usually every popular singer has atleast one good song
 
So many things wrong with this comment. You don't know who he is, but "you heard" that many people hate him. Hate is such a strong word. He's a musician, some people like his music and other don't like it. But he's huge in the industry and has quite the fan base. As for the Black Eyes Peas, nobody "hated" them? What world do you live in? Some very lazy thinking going on here.
Well I did say nobody, so nobodies doesn't count.......just kid., of course some of them hate it them but not as much as other popular singers, because they dint draw to much attention like the others, I live in Europe, Spain.. probably were lived was different
 
Right, exclusives are good for the companies that sell video game consoles, but not for the gamers. Just like this music exclusive will be good for Apple but not for people who listen to music.

What do you do if your favorite artist has an exclusive on Apple Music and your second favorite artist has an exclusive on Tidal? Are you going to pay for two streaming services?

Console exclusives are great and a bit different than music. Developers can push the limits of a particular system by creating a game for that specific hardware. The most amazing games on the consoles are usually exclusive games.

But you can't really do the same with music. And I'd compare exclusive music with timed exclusives on consoles. They'll still end up being multi-platform, they're not usually as good as the true exclusives, and the only reason they do it is because they got paid a big chunk of money from Sony or MS. Gamers don't benefit.

So I agree with you that consumers don't benefit from exclusive apple music. But I do think that gamers benefit from true exclusive games.
 
Exclusive to Apple Music but... can you still download it from the iTunes Store then?
I am wondering this myself. I much rather own my music, then essentially rent it for $10.

I probably only spend like $3-$5 every month and it's great when traveling in Latin America where internet speeds remind me of the days of dial up speeds.
 
Console exclusives are great and a bit different than music. Developers can push the limits of a particular system by creating a game for that specific hardware. The most amazing games on the consoles are usually exclusive games.

But you can't really do the same with music. And I'd compare exclusive music with timed exclusives on consoles. They'll still end up being multi-platform, they're not usually as good as the true exclusives, and the only reason they do it is because they got paid a big chunk of money from Sony or MS. Gamers don't benefit.

So I agree with you that consumers don't benefit from exclusive apple music. But I do think that gamers benefit from true exclusive games.

Consoles are also different in that, due to the costs of developing hardware, there are only really 3 competing platforms, and that hasn't changed in decades.

With streaming content services, there could in theory be 3, 5, 10, 50 competing services. We won't know what the maximum is for a while, but there are already far more than 3 (Pandora, Google, Amazon, Apple, Spotify, Rdio, Tidal, Rhapsody, etc).
 
Console exclusives are great and a bit different than music. Developers can push the limits of a particular system by creating a game for that specific hardware. The most amazing games on the consoles are usually exclusive games.

But you can't really do the same with music. And I'd compare exclusive music with timed exclusives on consoles. They'll still end up being multi-platform, they're not usually as good as the true exclusives, and the only reason they do it is because they got paid a big chunk of money from Sony or MS. Gamers don't benefit.

So I agree with you that consumers don't benefit from exclusive apple music. But I do think that gamers benefit from true exclusive games.

I completely disagree with your assertion that console exclusives have a track record of being the best games. With the exception of The Last of Us and Uncharted I can't think of any console exclusive that's better than the best cross platform games. I think the most you can say is that they sometimes have better graphics, and probably cost less to develop. For the consumer that doesn't mean much, as the game costs the same, plus you need to buy the console its on.
 



Apple-Music-Black-Banner-250x125.jpg
Apple plans to attract users to sign up for Apple Music by offering a free three-month trial period, but another way it will attempt to lure subscribers is by offering exclusive content through the incoming streaming music service. In late April, it was reported that the company was in talks with multiple artists, including Florence and the Machine and Taylor Swift, about exclusive content deals.

Just a few months later, hip-hop artist Pharrell Williams appears to be one of the first artists to reach a deal with Apple. Pharrell recently tweeted a teaser video for his upcoming single "Freedom," and the ending credits reveal that the song will be exclusive to Apple Music, which launches June 30 on iPhone, iPad, iPod touch, Mac and PC for $9.99 per month after the free trial period.


"Freedom" was also the soundtrack of the Apple Music ad "Worldwide," featuring DJ Zane Lowe, that was shown at WWDC.


It remains unknown what Apple is offering artists in return for making their music available exclusively through Apple Music, as the terms of the deal have not been disclosed, but it likely involves additional payment beyond Apple Music's standard 71.5% to 73% revenue sharing model. Apple already pays a few percentage points more than market leader Spotify and other competitors, which share approximately 70% of revenue with artists and music rights holders.

Article Link: Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music

"First name is Free,
Last name is Dom!"

Musical genius, but lyrically he needs some work. You can literally get away with any lyric in today's pop music though. ie: Happy
 
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So many things wrong with this comment. You don't know who he is, but "you heard" that many people hate him. Hate is such a strong word. He's a musician, some people like his music and other don't like it. But he's huge in the industry and has quite the fan base. As for the Black Eyes Peas, nobody "hated" them? What world do you live in? Some very lazy thinking going on here.


I agreed with everything you said until you mention Black Eyed Peas. I honestly think I might hate them. At the very least I have a very strong dislike.
 
I agreed with everything you said until you mention Black Eyed Peas. I honestly think I might hate them. At the very least I have a very strong dislike.
Are you aware? That if wasn't Black Eyed Peace and iTunes this article wouldn't exist, same goes Spotify and others, we were probably still using CDs
 
I completely disagree with your assertion that console exclusives have a track record of being the best games. With the exception of The Last of Us and Uncharted I can't think of any console exclusive that's better than the best cross platform games. I think the most you can say is that they sometimes have better graphics, and probably cost less to develop. For the consumer that doesn't mean much, as the game costs the same, plus you need to buy the console its on.

I'm not saying all exclusives are great, but some some of the best games are (and you named 2), and you already mentioned some benefits, better graphics and less cost to develop. Although the cost of development is probably the same, developers can spend more time on optimization and therefore better performance and graphics. That alone is worth it for the exclusivity for me.

You also mentioned 2 great games, TLoU and Uncharted are a prime example of what console exclusives are capable of.
If those titles would have been multi-platform they would have been worse. Tomb Raider is similar, and a great game, one of my favourite, but Uncharted is still better. Gamers benefit. But consumers have 0 benefits from an Apple exclusive deal.

Maybe the real conclusion is that Naughty Dog is just the best developer and they should make all games...

Edit: At the end of the day if a game like Witcher 3 was made only for PS4, or only for Xbox, it would have better graphics, better performance, less bugs and would probably have better calibrated controls. It's still an awesome game, and yes not all exclusives are great, but great multi-platform games would be even better.

Maybe the benefits don't outweigh the cost, but there is still a benefit, and that's the point I'm trying to make.
 
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Exclusivity is another reason why I'll never subscribe to music. I will boycott any business model that forces people to waste a lot of money on huge overlap just to have access to all their favorite artists.

By the way, does exclusivity mean no CD sales too? If so I will boycott these "exclusive" artists (forced to really, because they will be unavailable for me to give them money because I won't subscribe to a music service) until they wise up. I don't need them to survive.
 
There's no such thing as exclusive on the internet. That's not how the internet works. Trust me, they'll be plenty of people without Apple ID's playing this song...
Ignoring piracy, will other services officially get these exclusives in time or never? My guess is they will, but it would be nice to know definitively. If they will get them in time, I don't see temporary exclusives as a big deal (for me anyway).
 
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