OS X Pillars of Eternity Bugs

Discussion in 'Mac and PC Games' started by Washac, Mar 28, 2015.

  1. Washac, Mar 28, 2015
    Last edited: Mar 28, 2015

    Washac macrumors 68020

    Washac

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    Jul 2, 2006
    #1
    Well what can I say only after a few game starts and only a very very short way into the game I'm encountering bugs.

    After a few boots of the game it starts up with no ingame mouse pointer.

    Only reached the ruins a little way in, and when the game Auto Pauses at combat start no matter what I do I cannot get it to unpause, working OK until I reached this area.

    Solution to the above, restart my machine :(
     
  2. blesscheese macrumors 6502a

    blesscheese

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    #2
    I guess I'd better download it...I think I pledged for the box version (or am I confusing it with another pledge?), so when that comes, maybe that will jog my memory.

    I have no idea when I'll find the time to play it...all of a sudden, I'm hooked on Descent, again!
     
  3. Renzatic Suspended

    Renzatic

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    #3
    I haven't had any problems with it myself. The only real bug I've seen is that it'll sometimes play a failure sound file for a successful action. For instance, I'll cast a spell, it'll connect, and the caster will go "aww, it missed" or something like.

    Other than that, it's been smooth, and really, really damn good.
     
  4. txa1265 macrumors 6502a

    txa1265

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    #4
    Wow ... playing Steam version on my 2014 11.6" MacBook Air ... no bugs, no crashes, no issues at all.

    Incredible game, one that I think will end up at least in my top 25 based on the hours I have played thus far ...
     
  5. Washac thread starter macrumors 68020

    Washac

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    #5
    Must admit it has not done it since and the game has been a nice smooth ride that eases you in very nicely :)

    RPGers MUST buy this.
     
  6. Renzatic Suspended

    Renzatic

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    #6
    There is one bug in the game you need to stay aware of. One so deep and subtle, you won't even notice it until you're trolling through your character stats. Whatever you do, don't doubleclick equip any weapons or items, it'll remove all the racial, class, and permanent buffs you have on your character.

    I found this out while looking for info on the next patch. Fortunately for me, I haven't done this. But keep it in mind.
     
  7. Washac thread starter macrumors 68020

    Washac

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    #7
    Thanks for this information.
     
  8. Solomani macrumors 68040

    Solomani

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    #8
    I'll buy it after they release a couple of updates…. maybe version 1.02


    Does it play like Baldur's Gate?
     
  9. Renzatic, Mar 31, 2015
    Last edited: Mar 31, 2015

    Renzatic Suspended

    Renzatic

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    #9
    I'm not Washac, but...

    Probably a wise idea, considering the bug I mentioned above. The good news is 1.03 comes out next week, so you won't have to wait long.

    It does and doesn't. On the surface, it looks and plays exactly like the old Infinity Engine games, up to the cursor and the little green and red circles surrounding everyone. If you were to watch a video, you'd think they straight up lifted everything from the old games.

    But when you play it, you realize that the underlying rules are completely different, and they make for a much smoother game without as much downtime.

    The biggest difference is how health works. You now have two sets of health bars. Your endurance, which kinda works the way HP did in the old games when you're in a fight, and your overall health, which is show as a bar along the left side of your character portraits that changes from green, to yellow, to red the lower it gets.

    Your endurance represents your stamina in a fight. It's your lasting power, how many times you can take a punch before getting dazed or knocked out. Getting your endurance drained doesn't kill you, just merely takes you out of the fight until its over. Once everything is dead, everyone pops back up, and their endurance bars refill after a few seconds.

    There are plenty of ways to restore endurance, from potions to spells to techniques. Some classes can restore endurance just by fighting, or get a "second wind", where you have a random chance of getting a few points back after hitting zero. It's not nearly enough to make some characters unstoppable if you screw around with their stats and buffs just right, but they work as nice random ass-savers for your front line guys.

    Health is an entirely different story. When you take a hit, you're taking damage both to your endurance, and your health. The good news is you have considerably more health than you do endurance. Like my fighters might have 180 endurance, but almost 800 health. You don't have to heal up after every battle. The bad news is there are very, very few ways to heal health besides sleeping, and the things you do have come in rather limited quantities, and only restores a minuscule amount. Once your HP drops below a certain threshold, it starts effecting your maximum endurance, so it's something you always have to keep in mind. A character who's got a few bruised ribs and has taken a few too many cracks to the head throughout the day won't have as much staying power in a fight as he did starting out fresh.

    If your HP hits zero, two things happen. One, your character get maimed, and suffer permanent stat penalties. As far as I know, there's no way to fix this. Or two (and this one is the most obvious): your character dies. If this happens, the only thing that'll save them is a reload, because there are no resurrect spells in the game. You can bring someone back in the middle of a fight after being knocked out, but dead is dead in Pillars of Eternity.

    There's a lot more to it than the new health system, but that's the biggest and most obvious change. It makes it so you can bounce from one fight to the next, and keep your spells handy for when you really need them without making the game any easier.

    And for my closing paragraph, here's a cool nonspoilery picture I took.
     
  10. Washac thread starter macrumors 68020

    Washac

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  11. Renzatic Suspended

    Renzatic

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    #11
    Why, thank you. :D

    You have to admit, despite the fact it's "just" 2D backdrops, it's a very picturesque game.
     
  12. blesscheese macrumors 6502a

    blesscheese

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    #12
    Well, now I'm stoked for this game!

    This is exactly why I've been supporting games on Kickstarter, to get the games we wouldn't get from a big corp that is more interested in profits...

    I love getting the game as straight from the designers and concept people (who are big gamers usually) as possible.
     
  13. jedolley macrumors 68000

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    Sep 18, 2009
    #13
    I've been playing this on the PC, but haven't gotten too far due to trying out different classes. I've only run into two bugs and both were pretty minor.

    1. Clicking sound repeating. After selecting something the selection sound would repeat. Happened once on a character in the beginning and hasn't happened since.

    2. One of my characters got stuck. There was no terrain was blocking a path, but the character could not move. This was resolved by knocking down my own character and constantly clicking in another location so that the character would move when he got up.

    I backed this game during kickstarter and so far it is surpassing my expectations.
     
  14. Solomani macrumors 68040

    Solomani

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    #14
    Thanks for the rundown, Renzatic. It does sound interesting indeed.

    As for the picture you posted, the enviro graphics reminds me of Diablo III graphics (which is not a bad thing). But the character icons and the character faces (bottom of scree) definitely give it a D&D feel similar to Baldurs Gate.
     
  15. Washac thread starter macrumors 68020

    Washac

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    #15
    Nice post re the health and endurance stuff.

    Think we may need a separate thread for all this sort of stuff.
     
  16. blesscheese macrumors 6502a

    blesscheese

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    #16
    I downloaded it 2 days ago, and it says v. 1.02.538, so maybe you are good to go now?
     
  17. Washac thread starter macrumors 68020

    Washac

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    #17
    I am still getting Auto Pause problems.

    I will be moving through an area when the Auto Pause kicks in as I approach enemies, from that moment on no matter what I do I cannot get out of Auto Pause.
     
  18. blesscheese macrumors 6502a

    blesscheese

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    #18
    That's weird, I just completed the first bit..the prolog...now I just went inside the ruins, and my autopause is working perfectly.

    Are all your drivers and stuff up to date? Just grasping at straws, I'm on a 8-core 2009 Mac Pro 2.66, with Mavericks and an Nvidia 660.
     
  19. Renzatic Suspended

    Renzatic

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    #19
    I didn't even get into the classes, which have some pretty neat gameplay tweaks to them, and aren't nearly so rigidly defined as they are in classic D&D.

    Sortakinda. DIII has that cool painterly look going for it, while Pillars tends to look more like you're looking down onto a particularly well put together handbuilt model. To me, it leans pretty heavily towards BGII's style, with some Planescape thrown in for flavor.
     
  20. Laucian Nailor macrumors member

    Laucian Nailor

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    UK
    #20
    Good news is that 1.03 is now out on steam and looks to have addressed a ton of fixes as well as some balance changes.

    Totally loving this game ��
     
  21. Cougarcat macrumors 604

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    Sep 19, 2003
    #21
    Just switched to the Mac version and am slightly annoyed that there are no cloaks...I know they are looking into it, hopefully it can be fixed.
     
  22. Washac thread starter macrumors 68020

    Washac

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    #22
    Is that cloaks as in when you wear one it cannot be seen on your Characters in gameplay ?
     
  23. Cougarcat macrumors 604

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    Sep 19, 2003
    #23
    Yes, it's purely a cosmetic thing.
     
  24. Washac thread starter macrumors 68020

    Washac

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    #24
    :)
     
  25. txa1265 macrumors 6502a

    txa1265

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    #25
    Not a 'bug' but an observation / annoyance.

    I had been playing on my MacBook Air, then this weekend got my Alienware 13 so naturally I wanted to pick up there.

    But ... in spite of supporting Steamworks and Steam Cloud - the save games are NOT synchronized cross-platform. Apparently it works Mac-Mac or PC-PC ... but for me I had to use the 'USB-shuffle' to move my saves over.

    Of course, in the grand scheme of things if THAT is my biggest concern (which it is) ... I must be pretty happy with the game (I am).
     

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