That’s on the developers, not Apple.
You have no extreme long loading times especially on the first round, no crashes and no consistent drops to 10-20 fps at all? If so, lucky you@RumorConsumer yup, all settings on high (i7 2018 MBP) == 30fps, medium == 60.
Very playable!
I would disagree with this, Apple provides the ecosystem and tools for developers to build their games to run well on Macs (with perhaps the exception of the weak GPU support).How? I mean the developer is at fault as well but its also Apples fault for not implementing a good ecosystem for it . Metal is a great step forward and games that run on that runs great but they could support Vulkan to name a few things.
how do you use your mbp to make a living?Fortnight being a very busy MMO needs to be played on a proper gaming device with a mouse. Otherwise you’re just asking for some 10 year old kid with a gaming rig to shoot you in the face all day. Waste of a 3000 dollars.
But don’t ask me. I’m busy making a living with my laptop so all these complaints are pissing in the wind stories.
I would disagree with this, Apple provides the ecosystem and tools for developers to build their games to run well on Macs (with perhaps the exception of the weak GPU support).
Ultimately the developers could build truly optimized games for the Mac ecosystem, but part of why they don’t is because there isn’t a high demand for it. Macs are publicly known for not having a lot of gaming support, and therefore most people automatically shift to Windows for gaming. No or little demand = no reason to build and optimize on the Mac hardware. It’s as simple as that really.
Yes but what incentive is there for devs to work on games on Mac when the install base isn’t there ? That is apples fault not the devs. It’s a case of what came first the chicken or the egg. Also as I stated they don’t support Vulkan and they are depreciating open GL in favor of Metal ( in of it self that’s a good thing.) . Games which should run good on paper run badly on Mac. Either way Apple started to care a little to late.
How is this Apple's fault? Yes I would love if they supported Vulkan, but it is not like Fortnite supports linux and had a Vulkan client out there. It is only optimized for DirectX right now and they already support Metal so they might as well optimize it or just kill the game on it.
Windows supports Vulkan
Not really though. Vulcan support is provided by the GPU drivers, not by the Windows OS itself. IHVs could probably offer Vulkan support on macOS if they wanted. Of course, there is no incentive for them to do it. Having better gaming performance (which is in part achieved by specialised/optimized drivers) is a major factor for driving GPU purchases. In case of Macs, the deal is already sealed, so GPU vendors won't spend time optimising their drivers for games. Which is by the way the main reason why Windows will be always faster for games.
Yes but either way Vulkan is supported on windows whereas Apple just doesn’t period
Apple does offer an arguably better API thoughAnd free Vulcan implementation for Metal is available as well.
Yes metal is better but why refuse outright Vulkan support ?
The above will solve the performance issues and you'll be able to play a full round at 1800x1100 with medium settings at 55-60 fps. So that's really good! The problem is however your laptop will become really, really hot. Especially the part above the keyboard which almost becomes too hot to touch. My expected reason for this is that the current Bootcampdrivers.com drivers don't fully support the Macbook 2018 models with the T2 chips, which makes it so that the GPU doesn't get recognized as 555X/560X, the OS looses data from the fans and cooling doesn't work optimally. This may cause the fan curve to be less than ideal and cause the excessive heat on the GPU.
I thought macsfancontrol didn't work on 2018 windows? ( as per https://www.crystalidea.com/blog/fan-control-on-apple-computers-with-t2-chip-on-windows-boot-camp )
Don't have my Macbook anymore, but what I believe you could do is set the fans to max on the MacOS side, restart it in Windows and the fans will keep spinning at max speed until you shut down the laptop. Not ideal, but it worked.