Latency would make this unplayable for me on most games of my liking.
Simply awesome.
This should be an official update to iOS. "Now you can hook up any Bluetooth controller to your iOS device". Boom! (btw, hooking up a PS4 controller would be even cooler that controller is just perfect, imho).
I think insisting on buying and carrying around peripherals to get the full, enhanced experience would harm iOS. Apple would sooner adopt a stylus *shudder*
There are other devices that play games with controllers. The iPhone is brilliant in part because it doesn't need one, and the best games on iOS wouldn't be improved in the least by controllers.
I'd think touch controls would work well enough for those systems... You don't really need the seperate controller until you start talking about trigger buttons, pressure sensitive buttons, and joysticks. And rumble.
Windows tablets (e.g Surface) work great with USB or BT controllers of all kinds out of the box, and I guess Android is similar. And both have emulator in their official stores.
Latency would make this unplayable for me on most games of my liking.
Which makes me wonder: how is latency in this solution with jailbreak and PS3 controller over Bluetooth? Sounds like it could be good in theory, but how is it in practice?
I know there's some noticeable latency when using OpenEmu on OS X with a PS3 controller, and that's even with a USB cable. But I guess there might be other factors involved in that case and might get fixed in future OpenEmu versions.
If enough of you jailbreak for this, Apple will include it officially.![]()
And once again we see how the MFI programme has literally no advantages for consumers whatsoever.
It just makes the entire ecosystem worse so Apple can try and reek out a profit from things where it doesn't do any work like a greedy feudal landowner.
The closed nature of iOS is the worst thing that's ever happened to Apple - it's enabled this culture of lazy rentseeking over creating good products to take hold.
why do this? because it directly benefits the consumer, in the form of guaranteed compatibility. MFI products just work, period. you don't have to worry about a hardware vendor's crummy implementation not working properly, because hardware vendors are curated via MFI just like app store apps are. this gives MFI customers the same guarantees as App Store customers. this is, in apples mind, a good thing.
and judging by all their sales and consumer satisfaction reports (highest in industry) they aren't wrong.
I think it's working out all right. it's just not what you want.
I think insisting on buying and carrying around peripherals to get the full, enhanced experience would harm iOS. Apple would sooner adopt a stylus *shudder*
There are other devices that play games with controllers. The iPhone is brilliant in part because it doesn't need one, and the best games on iOS wouldn't be improved in the least by controllers.
Apparently they're going to add more controller support soon. I hope they add the Wiimote next.![]()
Maybe now the folks who say jailbreaking is only about piracy will finally shut up.
Nah, probably not.
If you have Retroarch installed this seems to break it... just FYI. I haven't been able to reinstall, either. Tomb Raider is great with the PS3 controller, though![]()
nope. like many things, it's a matter of licensing costs. MFi costs money (licensing fees) because it costs apple money to support vendors to guarantee compatibility for users. if Sony doesn't feel like participating in the MFi program, how could Apple give them the API support for free while charging vendors who are paying their license fees?
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that's a nice fantasy you have. as a developer, let me ground it in reality -- companies charging vendors fees is nothing new. the purpose of MFI is not to make a few bucks in fees -- that's absurd because it's a rounding error in Apple's bottom line. no, the purpose of MFI fees is to cover the costs of supporting those vendors. developing and supporting the APIs in software, as well as the hardware interface in various apple products.
why do this? because it directly benefits the consumer, in the form of guaranteed compatibility. MFI products just work, period. you don't have to worry about a hardware vendor's crummy implementation not working properly, because hardware vendors are curated via MFI just like app store apps are. this gives MFI customers the same guarantees as App Store customers. this is, in apples mind, a good thing. and judging by all their sales and consumer satisfaction reports (highest in industry) they aren't wrong.
as for walled garden, that's always, always been the case with apple since the original apple computers. they are now the most successful, most profitable PC makers and mobile makers, again with the highest consumer satisfaction levels.
I think it's working out all right. it's just not what you want.
nope. like many things, it's a matter of licensing costs. MFi costs money (licensing fees) because it costs apple money to support vendors to guarantee compatibility for users. if Sony doesn't feel like participating in the MFi program, how could Apple give them the API support for free while charging vendors who are paying their license fees?
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that's a nice fantasy you have. as a developer, let me ground it in reality -- companies charging vendors fees is nothing new. the purpose of MFI is not to make a few bucks in fees -- that's absurd because it's a rounding error in Apple's bottom line. no, the purpose of MFI fees is to cover the costs of supporting those vendors. developing and supporting the APIs in software, as well as the hardware interface in various apple products.
why do this? because it directly benefits the consumer, in the form of guaranteed compatibility. MFI products just work, period. you don't have to worry about a hardware vendor's crummy implementation not working properly, because hardware vendors are curated via MFI just like app store apps are. this gives MFI customers the same guarantees as App Store customers. this is, in apples mind, a good thing. and judging by all their sales and consumer satisfaction reports (highest in industry) they aren't wrong.
as for walled garden, that's always, always been the case with apple since the original apple computers. they are now the most successful, most profitable PC makers and mobile makers, again with the highest consumer satisfaction levels.
I think it's working out all right. it's just not what you want.