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Beta testing of the upcoming Pokémon GO game for iOS kicked off in the United States today, with Niantic Labs sending out beta invites to customers who signed up to be field testers earlier this month. Beta testing is already underway in Japan, Australia, and New Zealand.

Pokémon GO, first announced last year, is being developed by Niantic Labs in collaboration with The Pokémon Company. It will allow Pokémon fans to search real world locations to collect, battle, and trade more than 100 different Pokémon.

As was detailed in previous posts, Pokémon Go will notify players when they're near a catchable Pokémon, with the iPhone used to throw a Poké Ball. PokéStops around the world, located at places like public art installations and historical markers, will allow players to stock up on Poké Balls and discover Pokémon Eggs.

Alongside the launch of the U.S. beta test, more details have been revealed about the way the battle mechanics will work in the game. Each Pokémon Go user will be encouraged to join one of three teams to engage in Gym battles with other teams. Gym battles can be undertaken once a team is joined, and Gyms, like Pokémon, are located in real world locations around the world. Evolving Pokémon has also been added to the game.

pokemongobattle-800x671.jpg
Battling is essential to any Pokémon game, and Pokémon GO is no different. Players can battle using the Pokémon they've caught to gain control of a Gym. By using their own Pokémon's attacks and dodging incoming attacks by swiping left and right on the screen, Pokémon GO players can defeat the defending Pokémon to reduce the Gym's Prestige.

Once the Gym's Prestige reaches zero, the defending team loses control of the Gym, and the victor's Pokémon can be assigned to defend the Gym. When a team has control of a Gym, team members can increase its Prestige and level by training their Pokémon with other defending Pokémon. As the Gym gets to a higher level, the defending team gains the ability to assign more Pokémon to defend it. They can also team up with friends and battle together at a rival Gym to take down stronger Gyms faster.
Pokémon Go will be free to download when it launches later in 2016. In-app purchases will be available, allowing players to buy PokéCoins for power-ups and extra items. No concrete release date has been provided for Pokémon Go, but with the expansion of the beta test, a launch is growing closer. Customers who want to sign up for the field test can do so on the Niantic Labs website.

Article Link: 'Pokémon GO' U.S. Beta Kicks Off as New Battle Details Are Revealed
 

adamjackson

macrumors 68000
Jul 9, 2008
1,960
3,325
Please just make the game $10 and let me play it w/o in-app purchases. I have an addictive personality and the only reason I still own a GameBoy DS is because I can go to GameStop, spend $10 at most on a used game and play it over and over forever w/o spending another dime.

Remember when Candy Crush was called Bejeweled and you could just keep playing for the price of entry? Those were the days.
 
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2010mini

macrumors 601
Jun 19, 2013
4,567
4,624
Another gaming company ignoring the Apple TV. What gives?!?

*edit* thank you MR members for the correction. Ignore this post please.
 
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nilk

macrumors 6502a
Oct 18, 2007
657
195
Gosh I really hope they don't screw this app up with IAP's.

Niantic did a good job with Ingress when they added purchasable items. None of what they added makes it a pay-to-win type situation. For example, the "frackers" (double the number of items you get from hacks for 10 minutes) encourage groups of teammates to get together to get the most benefit (cooperative play is the spirit of the game) and are balanced in some ways (enemies see when they are being used and can either get in on the double hack output or destroy the portals being fracked).

Hopefully they do something similar with Pokemon GO. If it's pay-to-win I'm going to be less likely to get into this one.

BTW If you are interested in GPS gaming, check out Ingress if you haven't already.
 
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Terran1701

macrumors newbie
May 25, 2016
2
0
Niantic did a good job with Ingress when they added purchasable items. None of what they added makes it a pay-to-win type situation. For example, the "frackers" (double the number of items you get from hacks for 10 minutes) encourage groups of teammates to get together to get the most benefit (cooperative play is the spirit of the game) and are balanced in some ways (enemies see when they are being used and can either get in on the double hack output or destroy the portals being fracked).

Hopefully they do something similar with Pokemon GO. If it's pay-to-win I'm going to be less likely to get into this one.

BTW If you are interested in GPS gaming, check out Ingress if you haven't already.
Ingress is amazing and I agree they did a good job with IAPs though I've spent too much money.
 
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Glassed Silver

macrumors 68020
Mar 10, 2007
2,096
2,561
Kassel, Germany
Niantic did a good job with Ingress when they added purchasable items. None of what they added makes it a pay-to-win type situation. For example, the "frackers" (double the number of items you get from hacks for 10 minutes) encourage groups of teammates to get together to get the most benefit (cooperative play is the spirit of the game) and are balanced in some ways (enemies see when they are being used and can either get in on the double hack output or destroy the portals being fracked).

Hopefully they do something similar with Pokemon GO. If it's pay-to-win I'm going to be less likely to get into this one.

BTW If you are interested in GPS gaming, check out Ingress if you haven't already.
Ingress, God that game made me walk a lot more, even leave the house frequently, just to grind.
Love the game.
If you need motivation to spend less time sitting on a chair or couch, try Ingress.
Well made game.

Glassed Silver:mac
 
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Kiwikat88

macrumors regular
Aug 16, 2015
201
263
Wisconsin
I played all evening. Lots of UI bugs and freezes. Overall it doesn't feel quite as compelling as Ingress. The combat feels like a definite afterthought compared to the rest of the game. It really is about exploring your area and collecting your favorite monsters. It'll be fun to watch and see how it does once it goes public.
 
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JGRE

macrumors 65816
Oct 10, 2011
1,012
664
Dutch Mountains
Please just make the game $10 and let me play it w/o in-app purchases. I have an addictive personality and the only reason I still own a GameBoy DS is because I can go to GameStop, spend $10 at most on a used game and play it over and over forever w/o spending another dime.

Remember when Candy Crush was called Bejeweled and you could just keep playing for the price of entry? Those were the days.

In app purchases are complete crap. I am playing WOT Blitz and was amazed to see that the bundles of in app purchase go up to 74.99 euro????? Who is that crazy to spend such an amount of real money to buy fake game coins of a modest game, in the "old day" you would buy the most expensive (complete) game for less than this.
 
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adamjackson

macrumors 68000
Jul 9, 2008
1,960
3,325
In app purchased are complete crap. I am playing WOT Blitz and was amazed to see that the bundles of in app purchase go up to 74.99 euro????? Who is that crazy to spend such an amount of real money to buy fake game coins of a modest game, in the "old day" you would buy the most expensive (complete) game for less than this.


On the same token, I feel like the console gamers complain about Call of Duty costing $65 before DLC. $100 for an online multiplayer FPS where unlocking every gun / achievements takes 200 hours of play time is a hell of a deal versus a month of a tetris rip-off with crappy graphics where the only way to progress is spending $80 in coins. I got addicted to Simpsons Tapped Out for about 6 months. Bled me dry. I could have bought a new PS4 and a game for what I spent.
 
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