Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

MacRumors

macrumors bot
Original poster
Apr 12, 2001
63,490
30,731



Pokémon Go has been bumped from the top of the United States iOS App Store's top grossing chart, seventy-four days after originally being titled the highest grossing app in the country. The game has been beaten by Clash Royale, which recently received an update "that sent players into a spending frenzy."

In new data collected by Sensor Tower, Pokémon Go's success was put into comparison with other apps that surged in popularity for a period of time. In terms of most consecutive days as number one on the App Store's top grossing chart, Pokémon Go's 74 day streak came out third, behind Clash of Clans (347 days) and Candy Crush Saga (109 days).

sensor-tower-pokemon-800x583.jpg
Pokémon GO managed 42 more consecutive days atop the chart than the game that unseated it, Clash Royale, and more than twice as many days as the 10th game on the chart, The Simpsons: Tapped Out, which stayed at the top for 15 days. Not all of the top 10 were games; Pandora and Spotify have both spent more than two consecutive weeks at the apex of the Top Grossing ranking, at 20 and 18 days, respectively.
Due to the staggered rollout of Pokémon Go, Niantic's game is still the top grossing app in the App Store in some countries, including Australia, Great Britain, Belgium, Denmark, Luxembourg, Poland, Portugal, and Thailand. It's also still earning the top spot in revenue on the Google Play Store in the United States.

Although popularity has waned, Niantic and The Pokémon Company have kept up with consistent updates to the game, most recently introducing a "buddy" system that allows players to choose a favorite Pokémon as a buddy. The Pokémon acting as a buddy then earns candy after a certain distance is traveled, making it much easier to get candies for upgrading rare Pokémon. Players are still waiting for trading, friend battling, a new generation of Pokémon, and the now-confirmed Apple Watch app.

Article Link: Pokémon Go Ends 74-Day Reign as Highest Grossing App in U.S. App Store
 

newdeal

macrumors 68030
Oct 21, 2009
2,510
1,769
I bet they made a lot of money in that time but the problem to me is that Pokemon in my mind is a "kids game". I am 34 and it really was never popular with kids when I was growing up, and similarly, I never had any desire to play Pokemon go. I think they should do very well with Mario but I doubt it will be a top grossing app if they do away with in-app purchases. I prefer buying the game and just playing it but clearly freemium is the way to make money
 

Sasparilla

macrumors 68000
Jul 6, 2012
1,961
3,378
It finally falls. Very enjoyable game - play it with my 9 year old, walking, riding bikes etc., its great.

I bet they made a lot of money in that time but the problem to me is that Pokemon in my mind is a "kids game". I am 34 and it really was never popular with kids when I was growing up, and similarly, I never had any desire to play Pokemon go. I think they should do very well with Mario but I doubt it will be a top grossing app if they do away with in-app purchases. I prefer buying the game and just playing it but clearly freemium is the way to make money

Definitely looks like Freemium is the main venue for developers since regular purchases doesn't allow for paid upgrades (which you need if you're going to have ongoing updates and support, hello Apple, duh.). I never understood why Apple didn't fix that with the purchase model - its such an obvious problem / easy solution.

Pokemon Go is definitely a game basically any age can play (so kids game, yes). I didn't play it for about a month after release. I chose to play it after having a conversation with a manager about his enjoyment of Mario Cart when he was young and how he would never play Pokemon etc., sounding like an old man (i.e. get off my lawn) - so I figured it was probably good to see what the younger folks were enjoying so much & tried it. Its actually quite enjoyable and works with my walking perfectly. I'd encourage you to try it.
 

JohnApples

macrumors 68000
Mar 7, 2014
1,634
2,776
I'm sad the popularity has died. I still have fun playing it, but no one else around me does anymore, which in turn makes me want to play it less.

I'm more disappointed that Candy Crush and Clash are the top 2 still.
 

Nevaborn

macrumors 65816
Aug 30, 2013
1,086
327
They missed a fundamental and easy trick and is something Digimon managed in the 90's !

Have it so you travel and capture Pokémon. Battle wild Pokemon to level them and then Battle other people IRL over Bluetooth communication. It would look just like the actual games but with each other's Pokemon.
 

69Mustang

macrumors 604
Jan 7, 2014
7,895
15,043
In between a rock and a hard place
Although I play games very little, the clash Royale game got me for 5 bucks with the last update. I can't remember the last time I paid for IAP. Kicking myself.
Got hit with the same 5 bucks.:oops: Worse, I constantly rail on about IAP, but realize it's the most profitable avenue for devs. I prefer buy once but it doesn't seem to be a viable long term solution for mobile games. I remember buying Monument Valley thinking, "see, if the devs build a quality game people will buy it without IAP". One DLC later and nothing.
 
  • Like
Reactions: 2457282

Saipher

macrumors 6502
Oct 25, 2014
302
1,161
California
Do people still play that?! On another note, It's a good game but too much of a grind after you reach higher levels. Plus their whole server instability at the time was really frustrating, specially at the gyms.
 

Bigsk8r

macrumors 6502
Nov 28, 2011
342
592
Austin, Texas
It finally falls. Very enjoyable game - play it with my 9 year old, walking, riding bikes etc., its great.



Definitely looks like Freemium is the main venue for developers since regular purchases doesn't allow for paid upgrades (which you need if you're going to have ongoing updates and support, hello Apple, duh.). I never understood why Apple didn't fix that with the purchase model - its such an obvious problem / easy solution.

Pokemon Go is definitely a game basically any age can play (so kids game, yes). I didn't play it for about a month after release. I chose to play it after having a conversation with a manager about his enjoyment of Mario Cart when he was young and how he would never play Pokemon etc., sounding like an old man (i.e. get off my lawn) - so I figured it was probably good to see what the younger folks were enjoying so much & tried it. Its actually quite enjoyable and works with my walking perfectly. I'd encourage you to try it.

The release of Pokemon GO coincided to the day with my now 19 year old son moving in with me. Playing it together and spending time in parks walking and talking would not have happened so fast if we didn't have that initial "common ground" in the game.

We would have eventually been fine, but it's made the transition of having him here so much easier. Also, seeing young families that you can tell would be in front of a TV if they weren't out playing the game is cool too. You see people all over parks and playing at all hours of the day here.
 

PeterL111

macrumors member
Jun 21, 2015
32
57
I stopped because of battery drain, constantly looking at my phone, and it is mainly due to rage quit for failing to capture a common Pokémon by using several master balls.
 
  • Like
Reactions: duri and 5105973

adamjackson

macrumors 68020
Jul 9, 2008
2,334
4,730
When I see an app is top-grossing, I know immediately to avoid it. I have an addictive personality and have learned spending $99 on a AAA Xbox One Game and pre-buying the DLC, I can get a year of fun out of that $100.

If I play any of these games, I'm going to wake up in a year, have spent 2-3 grand and have nothing to show for it except my eye-balls have fallen out having looked at tiny screens to play these games 6 hours a day.
 
  • Like
Reactions: Regbial

Iconoclysm

macrumors 68040
May 13, 2010
3,121
2,545
Washington, DC
They missed a fundamental and easy trick and is something Digimon managed in the 90's !

Have it so you travel and capture Pokémon. Battle wild Pokemon to level them and then Battle other people IRL over Bluetooth communication. It would look just like the actual games but with each other's Pokemon.
They didn't miss it, they simply couldn't add newer features because their infrastructure was not ready for 80 million active users in the first couple of days. Those features are on the way.
 

Norbs12

Suspended
Apr 24, 2015
282
789
Mountain View, CA
Just glad it is finally dead. I think the idea of getting you out and about is admirable but I got so sick of hearing about this stupidgame.
Yeah I used to get scolded and called everything from a hater to a loser for simply saying I'm not a fan of it and I think it's a fad. It was actually quite entertaining to see how worked up people got over a game (a boring game at that).
 

chr1s60

macrumors 68020
Jul 24, 2007
2,061
1,857
California
Pokémon Go was a victim of its own popularity. It blew up fast and people heard about it nonstop for a month and during that time people got sick of it. It's a representation of the younger generation. Nothing stays cool for long because everyone always wants the next big thing.
 
  • Like
Reactions: tonyr6
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.