Popular Original iPhone Game Trism Relaunches Today

Discussion in 'iOS Blog Discussion' started by MacRumors, Jul 10, 2018.

  1. MacRumors macrumors bot


    Apr 12, 2001

    Trism, developed by Steve Demeter, was one of the first games in the App Store when it launched 10 years ago. In celebration of the 10th anniversary of the App Store, a new version of Trism, Trism 2, is available for download today.

    The original version of Trism came out on July 11, 2008, one day after the iOS App Store went live. Trism was a gravity-based puzzler where the goal was to match up three or more like-colored pieces, making it one of the first match-three games to become ultra popular on the iPhone.


    Two months after its 2008 launch, as it soared up the App Store charts, Trism had earned Demeter $250,000, cementing its place as one of the most well-known original iPhone games.

    Trism continues to be available for purchase from the App Store even today, but Demeter has decided to follow it up with the first sequel 10 years later, Trism 2. Like the original Trism, Trism 2 is a match-three game where the goal is to pair three or more bricks of the same color to make matches.

    The game boasts an interactive open world, a "deep narrative storyline," branching subquests, episodic content, and multiple endings. Apple marketing chief Phil Schiller tweeted about the new app this morning.

    In an interview with Variety last week, Demeter said he first began work on Trism 2 in 2010, but it became a "nightmare cycle of starting and restarting, creating and destroying."
    Trism 2 was built and rebuilt again until it was perfect, with the aim of a Trism game that's "Zelda meets Bejeweled." The game is launching with two complete islands to play through, with another four in the works as downloadable content. There will be no paid DLC, micro transactions, or in-app purchases.

    "The game is about the fans," Demeter told Variety. "I really wanted to make this a love letter to them. I couldn't make it free-to-play. I just couldn't. I thought about that early on, but I just couldn't do that."

    Trism 2 can be downloaded from the App Store for $2.99. [Direct Link]

    Article Link: Popular Original iPhone Game Trism Relaunches Today
  2. OldSchoolMacGuy macrumors 601


    Jul 10, 2008
    Blast from the past.

    Bring back Rolando. That game was great.
  3. Rudy69 macrumors 6502a


    Mar 30, 2009
    $2.99? Do I look like I’m made out of money? *sips on my Starbucks*

    - posted from my iPhone X
  4. macduke macrumors G3


    Jun 27, 2007
    Central U.S.
    I am very confuse…

    WAT. Do we really need this?

    OK, I'm sold.
  5. palmerc2 macrumors 65816


    Feb 29, 2008
    Los Angeles
    $1,000 iPhone X? Put it on the credit card
    $1,000 iPad Pro? Paid with savings. Better get one for my dog too.
    $3,000 MacBook Pro? I’ll take two.

    $2.99 app?!? Better consult my financial advisor.
  6. omglolbbq macrumors newbie


    Oct 31, 2016
  7. timborama macrumors 6502


    Oct 12, 2011
    Agreed, Rolando was the best phone app EVER.
  8. Focusx0131 macrumors newbie


    Feb 23, 2017
    That and Dizzy Bee were two of my 3G mainstays. Simpler times before IAP and play2win took over the App Store.
  9. OldSchoolMacGuy macrumors 601


    Jul 10, 2008
    For most games I'd gladly pay 99¢ or even $5 for hours of enjoyment, rather than dealing with ads and in-app purchases.
  10. darkpaw macrumors 6502


    Sep 13, 2007
    London, England
    I look forward to battling those "FIECE" enemies. That being said, Trism was - and still is - a great game. I had two games on the App Store when it launched, but neither were anywhere near as good as Trism.
  11. BrettArchibald macrumors member


    Jul 31, 2007
    Wow, considering the potential press this game is getting, the developer might want to fix the spelling mistake on his promotional screens!
    FIECE instead of FIERCE.
  12. Rojo macrumors 65816


    Sep 26, 2006
    Wow, the sequel is absolutely TERRIBLE. It strips away all the uniqueness of the original game (pulling the rows, tilting the direction, etc). It’s now a dumbed-down Candy Crush clone on a tilt, with an absolutely non-essential “story” component that is childish and wastes soooooo much time.

    I was super addicted to the original, but it was hard to get past just a few levels of this. Instant boredom and frustration. I’ve never been more disappointed about a game sequel than this....

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