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I have used similar apps previously but this one knocks the socks off them with ease of use and speed. The Heisenberg effect had people asking if I drew it myself. Now that's impressive.
 
Since there is little to adjust apart from the strength slider, the downside is that these effects will quickly become very gimmicky...
 
On the other hand , that "smaller" desktop audience is willing to spend money on apps and plugins, while the bigger casual iOS/Android audience wants everything for free and it's very hard to convince them to put out 0.99$ out of their pockets.....

For the investment it's far more profitable to invest the time and resources in iOS than the desktop market. There's a reason we have many times more iOS developers than OS X.

The majority may want free but the average iPhone user spends many times more than their Android counterpart (which is why we see more development on iOS than Android, despite being able to reach more people). The average iOS user spent $35 on apps in 2015 (another reason they look to iOS over Android when considering where to spend their time and resources).

I'd be surprised if the average spend on desktop apps is anywhere near that (if you remove business users). Most buy a computer and use nothing but free apps.
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That is to say if you want to know why, then follow the money.

This is how/why World of Warcraft killed the original Warcraft title.

Exactly. If you only have the resources to invest in one spot, you invest in the place with the biggest chance for return. With far more iOS users than desktop, and iOS users spending more than 6x what Android users do on apps and spending more time in apps, you invest in iOS. It's a pretty simple call.
 
That's the main reason I deleted it, there's no reason for that. The device itself should be doing the rendering
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You honestly think that an iPhone has the power to do this level of rendering? They upload to a server farm because it requires ****loads of processing. It would probably take minutes or hours on an iPhone, instead of 5 seconds as it is now.

Not to mention it does not keep the original file dimensions.

That's something I hope they fix in a future update.

It's cool if you don't care about where your photos are going or what they potentially could be used for.. but it was an easy delete once I noticed the uploading to their servers.

Why is that something you care about? Just curious.
 
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You honestly think that an iPhone has the power to do this level of rendering? They upload to a server farm because it requires ****loads of processing. It would probably take minutes or hours on an iPhone, instead of 5 seconds as it is now.



That's something I hope they fix in a future update.



Why is that something you care about? Just curious.
Other apps that are similar to this can do rendering on the phone, this can also be accomplished on the device, it won't take hours.. maybe 5 minutes.. 10 max for some of the more complex filters. I'm sure they'll fix the dimension stuff, that's pretty easy.. but then again that's another reason why it doesn't take long to render. Put an option in there to lower the quality % of the original file 1-100%. I wouldn't want my likeness toted by anyone out there for personal gains without my consent, there's just no reason for it. I don't think I would like any of my photos used without my permission.. and basically this application uploads your original file, makes changes and gives it back to you but it stores it on their end.. so essentially you signed away any rights to use it. Again, the app itself has some cool features but overall privacy concerns are there. I'm not saying don't use it, use whatever you want. I personally... did a few things and deleted it until I see some documentation that they don't keep original files or they allow for rendering to take place on the phone itself.
 
TBH, I would be more inclined to download Prisma than Pokémon Go (no offense to the app's success, it's just not my thing).
 
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... so essentially you signed away any rights to use it. ...

Haha, nice try. Not true. You are actually not giving away any rights. You are granting them limited, non-exclusive permission to adapt your photo. You still own the copyright. They own nothing.
 
Pics are uploaded to their servers to render. You give them a lot of rights in the TOS. Not my kind of app, but still a really good Filter-App.
I don't get why some of these filter apps upload pictures to their servers. I put my phone in airplane mode and tried to render an image and I get this message. A bit cautious to use the app...
image.png
 
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I don't get why some of these filter apps upload pictures to their servers.

1. App is faster that way.

2. App is smaller that way.

3. Cannot reverse-engineer their code if it runs on server.

4. Bugs can be fixed right on the server without shipping a new app.
 
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1. App is faster that way.

2. App is smaller that way.

3. Cannot reverse-engineer their code if it runs on server.

4. Bugs can be fixed right on the server without shipping a new app.
5. They can add new filters without shipping a new app.

6. They don't have the skills (or the rights) to port the imaging processing code to the iOS platform.

I like the app, but I'd like it better if it did the processing on the iPhone or iPad. And if the photo library browser were a little better.
 
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For the investment it's far more profitable to invest the time and resources in iOS than the desktop market. There's a reason we have many times more iOS developers than OS X.

The majority may want free but the average iPhone user spends many times more than their Android counterpart (which is why we see more development on iOS than Android, despite being able to reach more people). The average iOS user spent $35 on apps in 2015 (another reason they look to iOS over Android when considering where to spend their time and resources).

I'd be surprised if the average spend on desktop apps is anywhere near that (if you remove business users). Most buy a computer and use nothing but free apps.
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Exactly. If you only have the resources to invest in one spot, you invest in the place with the biggest chance for return. With far more iOS users than desktop, and iOS users spending more than 6x what Android users do on apps and spending more time in apps, you invest in iOS. It's a pretty simple call.

It's still largely dependent on the kind of app. Like you said, despite iOS being a smaller market than Android, their users spend more. Same thing with pro and semi-pro desktop users , despite being a much smaller market, spend a 100 times more than the casual iOS user. Musicians literally can spend thousands if not tens of thousands of dollars on audio software ( where the average cost of an AU/VST plugin is around 150$ to 200$, and is usually considered "cheap" ). Same with photographers, designers , 3D modellers, etc.. All software that costs at least hundreds of dollars ( with a few exceptions like Affinity photo/designer wich sells exceptionally low price compared to similar Adobe software )
I'm sure if Prisma released the same plugin , but with more controls, on OSX as a plugin for Photoshop or Affinity, they could easily charge a 100$ for it and they would be plenty of buyers.

Right now Prisma is free, it's bringing zero dollar. I guess they're hoping to expand the user base first, then start charging for it's use ( maybe like you get 4 free photos a day, and you'll need to pay if you want more per day ), hoping to maybe convert 0.5% of it's free user base.
 
image.jpeg
I suppose that its really a matter of what appeals to an individual. Then again, many don't have the ability to create or imagine such "effects" and that makes it very appealing when it can be done on the fly. I'm happy that some will enjoy this app and I am probably in the same camp as you as I have zero interest in it as I don't find the end product images appealing.
[doublepost=1468548158][/doublepost]For your enjoyment :)
[doublepost=1468548414][/doublepost]#prisma - I created this image with the PRISMA app!
[doublepost=1468548576][/doublepost]
image.jpeg
 

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[doublepost=1468548158][/doublepost]For your enjoyment :)
[doublepost=1468548414][/doublepost]#prisma - I created this image with the PRISMA app!
[doublepost=1468548576][/doublepost]View attachment 640298

I find it excellent that you are happy with the app. I find that doing graphics like this without the human element to be less appealing than a real piece of art. Of the latter, this is just me and again, happy are getting images that you enjoy. Lets remember, it is all subjective. I also have to admit that I prefer prints from film over digital images in many instances as there is craft involved and the product is one of human decision (usually) not just item in and item out. To each their own.
 
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Thank you for your thoughtful reply. As per your preference for the human element I've uploaded the 'real piece of art' that I painted with my human hands. I'd be interested to hear your feedback. Thank you again.
 

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