Stronger backlight (so more light). Use the exact same setting brightness on iPhone 3GS and iPhone 4S (so both just as bright), than you'll find out that the iPhone 4S' display uses more energy.So why is my iPhone 4S then much brighter than my 3GS?![]()
Stronger backlight (so more light). Use the exact same setting brightness on iPhone 3GS and iPhone 4S (so both just as bright), than you'll find out that the iPhone 4S' display uses more energy.So why is my iPhone 4S then much brighter than my 3GS?![]()
Stronger backlight (so more light). Use the exact same setting brightness on iPhone 3GS and iPhone 4S (so both just as bright), than you'll find out that the iPhone 4S' display uses more energy.
Sure. A 480 by 320 display (3GS) vs a 480 by 320 IPS display, than the 3GS would be slightly brighter. In the case of the iPhone 4, however, there are also four times as many pixels so the 3GS is definitely brighter. To achieve the same brightness, the backlight must be slightly stronger.It's not that straightforward because the 3GS display is TN which by its nature uses less electricity than the IPS technology used in iPhone 4/4S display at the same brightness.
TFT stands for thin film transistor. All smartphone screens, including AMOLED, use TFT technology.
I'm sure Apple, as well as any app developer worth its salt, has already taken all these worries into consideration.
The latest generation high-resolution screens have a higher aperture ratio and are more efficient than their low-res predecssors.Sure. A 480 by 320 display (3GS) vs a 480 by 320 IPS display, than the 3GS would be slightly brighter. In the case of the iPhone 4, however, there are also four times as many pixels so the 3GS is definitely brighter. To achieve the same brightness, the backlight must be slightly stronger.
Haha I think the only real problem if the iPad goes Retina is that games with HD retina compatibility would require more power from the GPU, thus leading to laggy gameplay.
Real life example: iPhone 3GS playing Modern combat 2. No lag whatsoever
iPhone 4 playing Modern Combat 2 and 3: Lag occurs when there are smoke and explosions or even when there are a lot of players on screen during multiplayer.
Why did the iPhone 4 lag? Because Apple chose to use the same old GPU that was in the 3GS to power twice* as many pixels. Result equals lag. Heck even Infinity Blade 2 lags a bit on my iPhone 4!
I do hope Apple sticks a better GPU into the iPad 3.![]()
The display will be darker and not as bright like comparing the 3GS to Iphone 4.
Also the Ipad 1 cost more so if it goes retina I think it will be £450 at launch and Ipad 2 sticking around at £369 as an entry model.
Yes I agree and I'd say: more ram please: 512mb is ridiculous. Angry Birds constantly froze on my iPad2 even after their company tweaked the game to work with iOS 5.
I may hold out for the iPad4. Not using the remaining iPad2 we have at the house and the longer I wait, the better chance the software I do use will finally be made into apps. The less I have around the better. My computer habits are dramatically changing: don't need one at home just work.
In terms of processing power, the retina display will only affect games. Displaying most common apps takes little processing power of the GPU. Same as with desktop PC's: my netbook has no problems whatsoever driving my 2560x1440 display. It's games we should worry about.
Not perse if they lower the transistor size (which they will).
The way this works is a bit weird - the cost of a chip is mostly based on the size of the chip. You're right, it'll need a new GPU to drive the screen, and the new GPU will be bigger than the current one. It'll likely have a new CPU too, which will make it even bigger. That means more expensive. On the other hand, they'll likely move the chip to a new 'process', which can make the same chip smaller than the old process. Basically all the tiny parts that make up the chip get shrunk. End result: the new chip might be the same size as the old one and use the same amount of power - despite it being faster and more powerful and containing more parts.
I'm thinking it'll be dual core.
If it goes retina, they'll need to seriously increase the GPU power (which will end up as the exact same GPU the Vita has if they double it up to an SGX543MP4). That makes the chip bigger and more power hungry. Moving to a smaller process will make it smaller and more efficient to balance that, but I suspect not enough to allow them to double both GPU and CPU without it eating through the battery a bit too fast (or getting a bit too hot).
Besides that, the benefit of quad core might not be enough to justify the change at this stage. Not many apps will take advantage of it. I doubt many even use both cores in the A5, but at least with dual core background system stuff like email checking isn't interrupting the app you're running.
This may come as a bombshell to you but the current A5 can easily drive a 2048 x 1536 display, it is way over designed, in such a fashion I think Apple would have gone Retina display if it weren't for the lack of displays.
They do not need a SGX543MP4 part at all, they could simply clock the MP2 part higher to gain the same performance as the PS Vita. Not that they need it.
45 nm to 32nm / 28 nm is nearly two full generation nodes (28 nm is two generations), so they could add anything they wanted and still make a smaller SoC than the current A5, while using less power. A Cortex-A9 core is tiny.
A Quad-core Cortex-A9 does not use twice the power due to power-gating.
Multi-core is basically handled by the OS and the APIs are freely available to developers.
You can argue about how many angels can dance on the head of a pin till the cows come home but the latest rumor on the front page seem to indicate it is gonna be a quad core A6. Looks solid.
https://www.macrumors.com/2012/02/0...-details-of-ipad-3-with-quad-core-a6-and-lte/
If other SoCs are any indication then there's bound to be a scaler in the display pipeline (particularly useful for video playback). Thus upscaling would be free in terms of bandwidth and GPU cycles as it happens during framebuffer scanout. There's just a small chip area cost.The A5 will drive a display with 4x more pixels for many apps yes, but for some it would seriously kill performance. Even if the app runs at 1024x768, after rendering it still has to blit the image to screen - and it has 4x more pixels to draw at that point. One of my own iPad apps pushes the SGX right to the limit - that extra blitting workload would push it over 100%, which means it would slow down - and it's a video recording app, slowing down means dropping frames, which is unacceptable.
If other SoCs are any indication then there's bound to be a scaler in the display pipeline (particularly useful for video playback). Thus upscaling would be free in terms of bandwidth and GPU cycles as it happens during framebuffer scanout. There's just a small chip area cost.
If you really want to find "problems" with the retina display it'd be that apps will take up more space to support it and developers will need to reprogram their products.
Even if that's the case now it could change in the future.Yes, but that would mean you can't support any high-res graphics. You'd have to render *everything* in the lower resolution. Also, I'm not sure this even applies - I'm pretty sure iOS just renders everything into a screen-sized openGL surface before sending it to the screen, so it'll still be drawing all those pixels.