If I were to have someone write and application for me, is it cheaper to have them code it for iOS or Android, in general, or is it about the same.
Plus, to publish iOS apps you need to be a registered Apple developer and that costs money too.
I don't see how it's about the same? Android can be coded on much cheaper computers and the dev environments are free and or cheaper too. You need a pretty modern Apple computer to do iOS development. Android can be written on a $300 laptop.
Plus, to publish iOS apps you need to be a registered Apple developer and that costs money too.
If the app is for in-house use, then there is no need to publish on the app store, hence no need for a registration fee.
Am I missing something here? I thought that it cost to get an your app on any device. Internal or external still costs, you can't even develop a test app on a device without paying Apple.
Unless your talking about jailbreaking the device, which a lot of businesses wouldn't want to do.
How do you get your app on a device for in-house use without paying Apple?
Code:
I believe you do need to pay Apple for a developer's license, to get the programming resources you need to develop an app, but you don't need to distribute it through the App store. I thought there was a separate fee for getting your Apps into the App Store, but I could be wrong.
I really don't understand why Apple charges for testing on the device...
I really don't understand why Apple charges for testing on the device, they could allow someone to test on a few devices without hurting sales any. The development of larger complex apps takes time and testing on simulator only doesn't cover everything. I don't really understand Apple's logic on this, seems greedy even if it's only $99, I've been a programmer for some 30 years and never had to pay for access to test devices before.
I've been a programmer for some 30 years and never had to pay for access to test devices before.
So you've never developed for one of the major game consoles? Ever priced one of their SDKs? That makes it a bit harder to hack game code to cheat.
But the bigger reason may be to limit spam. Spammers depend on free bots. But a million iOS app spewing bots would cost at $99/pop.
The $99/annum is also a small percentage of the cost of a recent Mac plus iOS device (or two), so doesn't really make that much difference to someone who can afford a Mac and is serious about app development. Not a big deal in a metro area where a moderately experienced dev can charge around the neighborhood of $100++/Hr or $35k++ per iOS app.
It's all about the audience you are targeting. It doesn't matter what price you have to pay, if your application is good and you have targeted at the right market, you are good.
Though developing for IOS is better (personal opinion), but it all depends on the content being provided.
So you've never developed for one of the major game consoles? Ever priced one of their SDKs? That makes it a bit harder to hack game code to cheat.
But the bigger reason may be to limit spam. Spammers depend on free bots. But a million iOS app spewing bots would cost at $99/pop.
The $99/annum is also a small percentage of the cost of a recent Mac plus iOS device (or two), so doesn't really make that much difference to someone who can afford a Mac and is serious about app development. Not a big deal in a metro area where a moderately experienced dev can charge around the neighborhood of $100++/Hr or $35k++ per iOS app.
Why is that, TouchMint?
Won't the design, scoping, development and testing take almost equal amounts of time and the tasks require similarly skilled people. Wouldn't they be similar?
Won't the design, scoping, development and testing take almost equal amounts of time and the tasks require similarly skilled people. Wouldn't they be similar?