Programming on iPad with "smart BASIC"

Discussion in 'iPad Apps' started by kibernetik, May 8, 2014.

  1. kibernetik, May 8, 2014
    Last edited: May 8, 2014

    kibernetik macrumors newbie

    Joined:
    May 8, 2014
    #1
    Hello!
    I can suggest you to make your programs directly on your iOS device.
    Without Mac or necessity to know Objective C language...

    All you need is what you already have - iPad or iPhone plus knowledge of most popular and simplest programming language - BASIC.

    What you will be able to do:
    • make graphics applications including games (yes, animated sprites and spritesheets are supported)
    • get program access to hardware like GPS, compass or accelerometer
    • use multitouch (with up to 11 simultaneous touches on iPad)
    • use interface objects like text fields, buttons and so on...
    • use HTTP commands or browsers for direct network access
    • lots of file and directory functions
    • advanced math (including native complex numbers)
    • Dropbox integration
    • create icons for your programs directly on your iOS desktop
    • and LOTS OF wonderful features which are too many to list here

    All this is possible to you with smart BASIC application (link).

    Most important: Support Forum is full of interesting software made by users, and we miss only YOU to join!

    Of course, your opinion is very important. Any user input is mostly welcome!

    Your power will be the same device to program and to be programmed!
     
  2. kibernetik thread starter macrumors newbie

    Joined:
    May 8, 2014
    #2
    New program LINES

    Example of interesting game LINES for smart BASIC:

    [​IMG]

    Text of this program:

    Code:
    graphics
    treki
    pause 2
    randomize
    OPTION BASE 1
    OPTION ANGLE DEGREES
    OPTION TEXT POS CENTRAL
    OPTION IMAGE POS CENTRAL
    OPTION SPRITE POS CENTRAL
    maxx=screen_width()
    maxy=screen_height()
    draw font name "Palatino"
    if FILE_EXISTS ("System/Рекорд"&SYSTEM_LANGUAGE$ ()&".jpg")=0 then
    imj$="System/Рекордen"&".jpg"
    else
    imj$="System/Рекорд"&SYSTEM_LANGUAGE$ ()&".jpg"
    endif
    if FILE_EXISTS ("System/Счет"&SYSTEM_LANGUAGE$ ()&".jpg")=0 then
    imj1$="System/Счет"&".jpg"
    else
    imj1$="System/Счет"&SYSTEM_LANGUAGE$ ()&".jpg"
    endif
    
    for i=1 to 7
    sprite i/10 load "System/"&i&".png"
    next i
    sprite 102 load "System/Глаза/10.png"
    sprite 100 load "System/Клетка.png"
    
    
    draw image "System/Заставка.jpg" at maxx/2,maxy/2
    
    100 for i=1 to 7
    sprite i/10 at -100,maxy/2+200
    sprite i/10 delay .004
    sprite i/10 da 2 dx 1
    sprite i/10 loop
    sprite i/10 show
    pause .35
    next i
    goto nach
    200 for i=1 to 7
    sprite i/10 at maxx+100,maxy/2-200
    sprite i/10 delay .004
    sprite i/10 da -2 dx -1
    sprite i/10 loop
    sprite i/10 show
    pause .35
    next i
    
    nach: 
    get touch 0 as x,y
    if x>-1 then goto 1
    if sprite_hit ("0.1",maxx+100,maxy/2+200) then goto 200
    if sprite_hit ("0.1",-100,maxy/2-200) then goto 100
    goto nach
    1 
    refresh off
    for i=1 to 7
    sprite i/10 hide
    draw image "System/"&i&".png" at maxx/2-360+90*i,maxy/2+200
    next i
    refresh on
    pause .2
    for i=1 to 7
    draw image "System/Глаза/9"&".png" at maxx/2-360+90*i+1,maxy/2+200-5
    nows
    next i
    for i=1 to 7
    .gx=maxx/2-360+90*i+1 ! .gy=maxy/2+200
    .tr=i
    glazaB
    draw image "System/Клетка.png" at maxx/2-360+90*i+1,maxy/2+200
    klS
    next i
    if fin=1 then goto 556
    
    dim f(81)
    dim mass(9,9)
    dim gor(9)
    dim ver(9)
    dim stoper.mas(9,9)
    dim udal.mas(9,9)
    
    for i=1 to 9
     gor(i)=maxx/2-374.5+75*i
    ver(i)=maxy/2-374.5+75*i
    next i
    
    refresh off
    mass(1,1)=1
    for i=1 to 9
    for i1=1 to 9
    If i=1 and i1=1 then 2
    If i>1 and i1=1 then mass(i,i1)=mass(i-1,9)+1 else mass(i,i1)=mass(i,i1-1)+1
    2 
    sprite mass(i,i1) begin 75,75
    fill rect 75/2,75/2 size 75/2
    sprite end
    sprite mass(i,i1) at gor(i1),ver(i)
    sprite mass(i,i1) alpha 0
    sprite mass(i,i1) show
    next i1
    next i
    sprite 101 load "System/Шкала.png"
    sprite 101 at maxx-87,maxy/2
    refresh on
    
    556 shadow offset 0,0
    shadow blur 20
    shadow alpha 1
    shadow on
    refresh off
    draw image "System/Игра.jpg" at maxx/2,maxy/2
    draw image "System/Поле.jpg" at maxx/2,maxy/2
    shadow off
    udal.score$="0"
    record
    sprite 101 show
    refresh on
    
    
    REM НАЧАЛО
    for i=1 to 9
    for i1=1 to 9
    tox(i)=0 ! toy(i)=0 ! sh(i)=0
    mass(i,i1)=0
    next i1
    next i
    schet=0
    try.nol=0
    udal.score=0
    for i=1 to 3
    .sh(i)=rnd(7)
    if .sh(i)=0 then .sh(i)=7
    next i
    refresh off
    for i=1 to 3
    5 go=rnd(9)
    if go=0 then go=9
    ve=rnd(9)
    if ve=0 then ve=9
    if .mass(ve,go)>0 then 5 else .mass(ve,go)=.sh(i)
    refresh off
    draw image "System/"&.sh(i)&".png" at .gor(go),.ver(ve) 
    refresh on
    nowS
    .gx=go ! .gy=ve
    glaza
    next i
    schet=3
    try
    
    REM ГЛАВНЫЙ ЦИКЛ. ВЫБОР ШАРА ДЛЯ ПЕРЕНОСА
    loop:
    if schet>80 then ! treki ! pause 2 ! gosub finish ! endif
    get touch 0 as x,y
    gl=rnd(81)
    if gl=0 then gl=81
    for i=1 to 81
    if i=gl then ! .mor=i ! morg ! endif
    i$=i
    if sprite_hit(i$,x,y) then proverka 
    next i
    goto loop
    
    gosub finish:
    finish:
    fin=1
    refresh off
    sprite 101 hide
    draw image "System/Заставка.jpg" at maxx/2,maxy/2
    refresh on
    goto 100
    loo:
    get touch 0 as x,y
    
    goto loo
    
    
    REM РОЗЫГРЫШ НОВЫХ ШАРОВ. ПОЯВЛЯЮТСЯ НА БОКОВОЙ ПАНЕЛИ И В УМЕНЬШЕНОМ РАЗМЕРЕ НА ПОЛЕ.
    def try
    if .schet>80 then return
    for i=1 to 3
    if nol=0 then
    .sh(i)=rnd(7)
    if .sh(i)=0 then .sh(i)=7
    else
     .sh(i)=.sh1(i)
    endif
    .sh1(i)=rnd(7)
    if .sh1(i)=0 then .sh1(i)=7
    refresh off
    draw image "System/"&.sh1(i)&".png" at (.maxx/2-374.5+37.5)/2,.maxy/2-200+100*i
    refresh on
    next i
    nol=1
    m=81-.schet
    if m>3 then m=3
    for i=1 to m
    5 go=rnd(9)
    if go=0 then go=9
    ve=rnd(9)
    if ve=0 then ve=9
    if .mass(ve,go)>0 then 
    goto 5 
    else 
    .tox(i)=go ! .toy(i)=ve
    draw image "System/"&.sh(i)&".png" at .gor(go),.ver(ve) scale .5
    .mass(.toy(i),.tox(i))=.5
    endif
    next i
    end def
    
    REM ПРОВЕРКА НАЛИЧИЯ ШАРА. ВЫБРАННЫЙ ШАР ВЫДЕЛЯЕТСЯ КЛЕТКОЙ
    def proverka
    GET SPRITE .i POS X,Y
    for i=1 to 9
    for i1=1 to 9
    if .gor(i1)=x and .ver(i)=y and .mass(i,i1)>.5 then ! .tr=.mass(i,i1) !  .gx=x ! .gy=y ! glazaB ! sprite 100 at x,y ! sprite 100 show ! klS !  .stx=i1 ! .sty=i ! kas ! vybor ! return ! endif
    next i1
    next i
    end def
    
    REM ПРОВЕРКА НА НАЛИЧИЕ ПРЕПЯТСТВИЙ
    def stoper
    GET SPRITE vybor.i POS X,Y
    for i=1 to 9
    for i1=1 to 9
    if i1=.stx and i=.sty then ! n=1 ! stoper.mas(i,i1)=n ! continue ! endif
    if .gor(i1)=x and .ver(i)=y then ! if .mass(i,i1)>.5 then ! st=1 ! return ! else ! stoper.mas(i,i1)=1000 ! continue ! endif ! endif
    stoper.mas(i,i1)=0
    if .mass(i,i1)>.5 then stoper.mas(i,i1)=-1
    next i1
    next i
    for vol=1 to 81
    for i=1 to 9
    for i1=1 to 9
    if stoper.mas(i,i1)=vol then
       if i-1>0 then ! if stoper.mas(i-1,i1)=1000 then goto 10 ! if stoper.mas(i-1,i1)=0 then ! n+=1 ! stoper.mas(i-1,i1)=n ! endif ! endif
       if i1+1<10 then ! if stoper.mas(i,i1+1)=1000 then goto 10 ! if stoper.mas(i,i1+1)=0 then ! n+=1 ! stoper.mas(i,i1+1)=n ! endif ! endif
       if i+1<10 then ! if stoper.mas(i+1,i1)=1000 then goto 10 !  if stoper.mas(i+1,i1)=0 then ! n+=1 ! stoper.mas(i+1,i1)=n ! endif ! endif
       if i1-1>0 then ! if stoper.mas(i,i1-1)=1000 then goto 10 ! if stoper.mas(i,i1-1)=0 then ! n+=1 ! stoper.mas(i,i1-1)=n ! endif ! endif
    endif
    next i1
    next i
    next vol
    st=1
    return
    10 nn=1000
    .f(1)=1000
    for kk=2 to 81
    .f(kk)=0
    next kk
    for kk=2 to 81
    for i=1 to 9
    for i1=1 to 9
    if stoper.mas(i,i1)=nn then 
    if stoper.mas(i,i1)=1 then 15
    for k=1 to 4
    if k=1 then ! a=i1+1 ! b=i ! endif
    if k=2 then ! a=i1 ! b=i+1 ! endif
    if k=3 then ! a=i1-1 ! b=i ! endif
    if k=4 then ! a=i1 ! b=i-1 ! endif
    if a>0 and b>0 and a<10 and b<10 then!  if stoper.mas(b,a)<nn  and stoper.mas(b,a)>0 then nn=stoper.mas(b,a) ! .f(kk)=nn ! endif
    next k
    continue kk
    endif
    next i1
    next i
    next kk
    15 beg
    proverka1
    end def
    
    REM ВЫБОР МЕСТА УСТАНОВКИ ШАРА
    def vybor
    5 get touch 0 as x,y
    gl=rnd(81)
    if gl=0 then gl=81
    for i=1 to 81
    if i=gl then ! .mor=i ! morg ! endif
    i$=i
    if sprite_hit(i$,x,y) then ! palS ! kas ! if i=.i then  ! sprite 100 hide ! return ! endif ! stoper ! if stoper.st=1 then ! stoper.st=0 ! kl=0 ! stoS ! sprite 100 hide ! return ! endif !  if proverka1.kl=1 then ! proverka1.kl=0 ! goto 5 ! else ! return ! endif ! endif
    next i
    goto 5
    end def
    
    REM ПРОВЕРКА ВЫБРАННОГО МЕСТА
    def proverka1
    GET SPRITE vybor.i POS X,Y
    for i=1 to 9
    for i1=1 to 9
    if .gor(i1)=x and .ver(i)=y and .mass(i,i1)<1 then ! kas ! if .mass(i,i1)=.5 then  ! .mass(i,i1)=.mass(proverka.i,proverka.i1) ! .mass(proverka.i,proverka.i1)=0 ! perenos ! else ! .mass(i,i1)=.mass(proverka.i,proverka.i1) ! .mass(proverka.i,proverka.i1)=0 ! endif ! udal ! hod ! if udal.ud=1 then ! udal.ud=0 ! return ! endif ! try !  return ! endif
    next i1
    next i
    kl=1
    end def
    
    REM УВЕЛИЧЕНИЕ
    def hod
    ochistka
    if udal.ud=1 then 10
    for i=1 to 3
    if .tox(i)>0 then
        if .mass(.toy(i),.tox(i))=.5 then
    refresh off
       draw image "System/"&.sh(i)&".png" at .gor(.tox(i)),.ver(.toy(i))
    .schet+=1
    refresh on
    nowS
    .gx=.tox(i) ! .gy=.toy(i)
    glaza
       .mass(.toy(i),.tox(i))=.sh(i)
    endif
    endif
    next i
    UDAL
    if udal.ud=0 then 10
    ochistka
    10 .sh(i)=0 ! .tox(i)=0 ! .toy(i)=0
    vybor.kl=0
    end def
    
    REM ОЧИСТКА ЭКРАНА
    def ochistka
    refresh off
    draw image "System/Поле.jpg" at .maxx/2,.maxy/2
    for i=1 to 9
    for i1=1 to 9
    if i=.sty and i1=.stx then continue
    if .mass(i,i1)>.5 then 
    draw image "System/"&.mass(i,i1)&".png" at .gor(i1),.ver(i)
    .gx=i1 ! .gy=i
    glaza
    endif
    next i1
    next i
    for i=1 to 3
        if .mass(.toy(i),.tox(i))=.5 then
       draw image "System/"&.sh(i)&".png" at .gor(.tox(i)),.ver(.toy(i)) scale .5
    endif
    next i
    refresh on
    end def
    
    def perenos
    for i=1 to 3
    if .tox(i)=proverka1.i1 and .toy(i)=proverka1.i then
       5 go=rnd(9)
       if go=0 then go=9
       ve=rnd(9)
       if ve=0 then ve=9
             if .mass(ve,go)>0 then 
                  goto 5 
                  else
                 .tox(i)=go ! .toy(i)=ve
                 .mass(.toy(i),.tox(i))=.5
             endif
    endif
    next i
    end def
    
    def glaza
    gl=rnd(9)
    if gl=0 then gl=9
     draw image "System/Глаза/"&gl&".png" at .gor(.gx)+1,.ver(.gy)-5 
    end def
    
    def glazaB
    sprite 102 at .gx,.gy scale .7
    sprite 102 show
    glS
    sprite 102 hide
    end def
    
    def morg
     get sprite .mor pos posx,posy 
    for i=1 to 9
    for i1=1 to 9
    if .gor(i1)=posx and .ver(i)=posy then
    if .mass(i,i1)>.5 then
    .gx=i1 ! .gy=i ! glaza
    endif
    endif
    next i1
    next i
    end def
    
    def kas
    loop:
    get touch 0 as x,y
    if x=-1 then return 
    goto loop
    end def
    
    
    def udal
    for i=1 to 9
    for i1=1 to 9
    mas(i,i1)=0
    next i1
    next i
    
    for i=1 to 9
    for i1=1 to 5
    if .mass(i,i1)=.mass(i,i1+1) and .mass(i,i1)=.mass(i,i1+2) and .mass(i,i1)=.mass(i,i1+3) and .mass(i,i1)=.mass(i,i1+4) and .mass(i,i1)>.5 then
    mas(i,i1)=-5
    mas(i,i1+1)=-5
    mas(i,i1+2)=-5
    mas(i,i1+3)=-5
    mas(i,i1+4)=-5
    ud=1
    endif
    next i1
    next i
    
    for i=1 to 5
    for i1=1 to 9
    if .mass(i,i1)=.mass(i+1,i1) and .mass(i,i1)=.mass(i+2,i1) and .mass(i,i1)=.mass(i+3,i1) and .mass(i,i1)=.mass(i+4,i1) and .mass(i,i1)>.5 then
    mas(i,i1)=-5
    mas(i+1,i1)=-5
    mas(i+2,i1)=-5
    mas(i+3,i1)=-5
    mas(i+4,i1)=-5
    ud=1
    endif
    next i1
    next i
    
    for i=1 to 5
    for i1=1 to 5
    if .mass(i,i1)=.mass(i+1,i1+1) and .mass(i,i1)=.mass(i+2,i1+2) and .mass(i,i1)=.mass(i+3,i1+3) and .mass(i,i1)=.mass(i+4,i1+4) and .mass(i,i1)>.5 then
    mas(i,i1)=-5
    mas(i+1,i1+1)=-5
    mas(i+2,i1+2)=-5
    mas(i+3,i1+3)=-5
    mas(i+4,i1+4)=-5
    ud=1
    endif
    next i1
    next i
    
    for ii=1 to 5
    i=10-ii
    for i1=1 to 5
    if .mass(i,i1)=.mass(i-1,i1+1) and .mass(i,i1)=.mass(i-2,i1+2) and .mass(i,i1)=.mass(i-3,i1+3) and .mass(i,i1)=.mass(i-4,i1+4) and .mass(i,i1)>.5 then
    mas(i,i1)=-5
    mas(i-1,i1+1)=-5
    mas(i-2,i1+2)=-5
    mas(i-3,i1+3)=-5
    mas(i-4,i1+4)=-5
    ud=1
    endif
    next i1
    next ii
    
    if ud=0 then return 
    .na=0
    ochistka
    for i=1 to 9
    for i1=1 to 9
    if mas(i,i1)=-5 then
    .tr=.mass(i,i1)
    .schet-=1
    sprite 100 at .gor(i1),.ver(i)
    sprite 100 stamp
    .gx=.gor(i1) ! .gy=.ver(i)
    glazaB
    .vyp=1
    .gx=i1 ! .gy=i
    glaza
    .mass(i,i1)=0
    .na+=1
    napS
    endif
    next i1
    next i
    .vyp=0
    if .na=5 then score+=5 else score+=5+2^(.na-5)
    if score>val(record.scor$) then
    FILE "System/Score" trim 0
    FILE "System/Score" print score
    FILE "System/Score" setpos 0
    endif
    score$=score
    record
    fill color 1,0,0
    h=250/val(record.scor$)*score
    refresh off
    if score<val(record.scor$) then
    fill rect .maxx-87,.maxy/2+250-h size 20,h
    else
    fill rect .maxx-87,.maxy/2+250-250 size 20,250
    endif
    refresh on
    scS
     end def
    
    def record
    refresh off
    draw color 0,0,0
    FILE "System/Score" READLINE scor$
    FILE "System/Score" setpos 0
    draw image .imj$ at .maxx-87,47
    draw text scor$ at .maxx-87,60
    draw color 1,1,1
    draw image .imj1$ at .maxx-87,.maxy-47
    draw text udal.score$ at .maxx-87,.maxy-35
    refresh on
    end def
    
    def beg
    sprite 100 hide
    for k=1 to 81
    kk=82-k
    if .f(kk)=0 then continue
    for i=1 to 9
    for i1=1 to 9
    if .f(kk)=1 and stoper.mas(i,i1)=.f(kk) then ! anx=i1 ! any=i ! continue ! endif
    if stoper.mas(i,i1)=.f(kk) then
    if i1=anx then
    if i>any then ! angle=180 ! any=i ! goto 10 ! endif
    if i<any then ! angle=0 ! any=i ! goto 10 ! endif
    endif
    if i=any then
    if i1>anx then ! angle=90 ! anx=i1 ! goto 10 ! endif
    if i1<anx then ! angle=270 ! anx=i1 ! goto 10 ! endif
    endif
    10 draw image "System/Бег.png" at .gor(i1),.ver(i) angle angle
    begS
    continue k
    endif
    next i1
    next i
    next k
    end def
    
    REM МИДИ заставки
    def treki
    notes load "System/Trek1.mid"
    notes play
    end def
    
    REM ЗВУК КЛЕТКИ
    def klS
    notes set "9:i(c5g5b5)"
    notes play
    pause .2
    end def
    
    REM ЗВУК ПОЯВЛЕНИЯ
    def nowS
    notes set "78:sc"
    notes play
    pause .2
    end def
    
    
    REM ЗВУК Выбора позиции
    def palS
    notes set "108:ic"
    notes play
    pause .2
    end def
    
    REM ЗВУК УДИВЛЕНИЯ
    def glS
    if .tr=1 then notes set "123:tcrc"
    if .tr=2 then notes set "123:tdrd"
    if .tr=3 then notes set "123:tere"
    if .tr=4 then notes set "123:tfrf"
    if .tr=5 then notes set "123:tgrg"
    if .tr=6 then notes set "123:tara"
    if .tr=7 then notes set "123:tbrb"
    notes play
    pause .2
    end def
    
    REM ЗВУК при наличии препятствия
    def stoS
    notes set "112:icc"
    notes play
    pause .3
    end def
    
    REM ЗВУК добавления очков
    def scS
    notes set "98:qe","srigsg"
    notes play
    pause .3
    end def
    
    REM ЗВУК Бег
    def begS
    notes set "12:tba6"
    notes play
    pause .05
    end def
    
    REM ЗВУК НАПОЛНЕНИЯ
    def napS
    if .na=1 then notes set "13:ic3"
    if .na=2 then notes set "13:id3"
    if .na=3 then notes set "13:ie3"
    if .na=4 then notes set "13:if3"
    if .na=5 then notes set "13:ig3"
    if .na=6 then notes set "13:ia3"
    if .na=7 then notes set "13:ib3"
    if .na=8 then notes set "13:ic"
    if .na=9 then notes set "13:id"
    if .na=10 then notes set "13:ie"
    if .na=11 then notes set "13:if"
    if .na=12 then notes set "13:ig"
    if .na=13 then notes set "13:ia"
    if .na=14 then notes set "13:ib"
    if .na>14 then notes set "13:ic5"
    notes play
    pause .1
    end def
    
     
  3. kibernetik thread starter macrumors newbie

    Joined:
    May 8, 2014
    #3
    Now you can develop genuine iOS applications for App Store using smart BASIC programming language. You won't need Objective C knowledge - you can use smart BASIC programs in Xcode.
     
  4. PSB136 macrumors member

    Joined:
    Oct 26, 2014
    #4
    Interesting... can you share apps with others, and do they need to buy this also to run said apps?
     
  5. kibernetik thread starter macrumors newbie

    Joined:
    May 8, 2014
    #5
    All common Apple rules of iOS apps distribution apply, including Ad-Hoc and App Store distribution.
     
  6. PSB136 macrumors member

    Joined:
    Oct 26, 2014
    #6
    I meant, can I email someone a Basic source code and they can just run it if they have Smart BASIC too? Or is the source locked inside the app of the device it's coded on?
     
  7. kibernetik thread starter macrumors newbie

    Joined:
    May 8, 2014
    #7
    Oh, of course! You can easily share source code with others. Smart BASIC also works with Dropbox cloud service.
    You can visit support forum (http://kibernetik.pro) and see how smart BASIC users share their programs with each other!
     
  8. kibernetik thread starter macrumors newbie

    Joined:
    May 8, 2014
    #8
    If you want, I can publish your smart BASIC programs on App Store.

    Of course it will be published under my account, but:
    1) In application description I will write that it is YOUR program, so you will get the credits for it.
    2) I will publish it as a FREE application, so anyone will be able to download it and use for free!
    3) You can also register an Apple developer account, I will transfer the application to your account, and you will manage it yourself (set price, get money and so on)!

    Basically my idea is this: even without having Apple developer account and Mac you can share your creation with millions of people!

    See details on support forum at http://kibernetik.pro
     
  9. Jessica Lares macrumors G3

    Jessica Lares

    Joined:
    Oct 31, 2009
    Location:
    Near Dallas, Texas, USA
    #9
    Be careful with that idea.

    It will get very time consuming, even at a $7 price tag.
     
  10. kibernetik, Oct 29, 2014
    Last edited: Oct 29, 2014

    kibernetik thread starter macrumors newbie

    Joined:
    May 8, 2014
    #10
    Smart BASIC is used by thousands of users, so now they have possibility to get their programs published at App Store, for free!
     
  11. Anitramane macrumors 6502

    Joined:
    Dec 23, 2013
    #11
    Is there going to be one for C++? BASIC is high level and not really ideal for me and probably many other users.
     
  12. PSB136 macrumors member

    Joined:
    Oct 26, 2014
    #12
    Does SmartBasic just create a HTML web app, or a native application as an ".ipa" file for installation when required?
     
  13. kibernetik thread starter macrumors newbie

    Joined:
    May 8, 2014
    #13
    You can run smart BASIC program inside "smart BASIC" app right on your iOS device.
    If you want to make ".ipa" file, you can use "smart BASIC SDK for Xcode" to create iOS executable from your smart BASIC program.
     
  14. PSB136, Nov 20, 2014
    Last edited: Dec 28, 2014

    PSB136 macrumors member

    Joined:
    Oct 26, 2014
    #14
    You know, I'm THIS close to wanting to buy SmartBasic [snip] See next post. :)
     
  15. PSB136, Dec 28, 2014
    Last edited: Dec 28, 2014

    PSB136 macrumors member

    Joined:
    Oct 26, 2014
    #15
    I bought it for Christmas while it's currently discounted. Seems impressive so far from the examples. Good work! :)
     

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