Windows Project Cars on a Mac Pro

Discussion in 'Mac and PC Games' started by pierre1610, May 11, 2015.

  1. pierre1610 macrumors member

    Joined:
    Feb 3, 2009
    #1
    Anyone had any experience running Project Cars on a nMP (2013 Mac Pro)

    I didn't get the graphics card upgrade so it has whatever the standard card is. Not got either PS4 or Xbox One and don't really want to buy either for 1 game.

    Also interested to know how well it will run on a cMP with a 680GTX 4GB.

    Thanks
     
  2. MartinAppleGuy macrumors 68020

    MartinAppleGuy

    Joined:
    Sep 27, 2013
    #2
    +1

    Standard card is dual FirePro D300 GPUS. Also wonder how well it runs in a 750m.
     
  3. pierre1610 thread starter macrumors member

    Joined:
    Feb 3, 2009
    #3
    I've bought it and got it working on D300

    Getting 50fps running beta drivers and crossfire @1920x1080 with most settings on max.
    When it rains it dips to 30-40fps

    Runs really well
     
  4. antonis macrumors 68000

    antonis

    Joined:
    Jun 10, 2011
    #4
    Not bad at all. Are you using Apple's beta drivers or the ones from AMD ?
     
  5. pierre1610 thread starter macrumors member

    Joined:
    Feb 3, 2009
    #5
    I'm using AMD beta drivers. The latest ones. 15.4 I think. I followed a guide on this forum.

    I'm not that familiar with AMD but I don't seem to have anything app called catalyst that I can find.

    MSI afterburner only seems to be able to report GPU 2 with the on-screen display but disabling crossfire I get around 30fps so it must be using both cards. It certainly gets a lot hotter and the fans spin up with crossfire enabled too.
     
  6. antonis macrumors 68000

    antonis

    Joined:
    Jun 10, 2011
    #6
    Yeah, I had this issue too with afterburner. However, in my case it was not a bug but an afterburner setting that by default is configured to monitor only one of the GPUs. I just can't remember exactly where it was. I'm sure it was accessible by bringing up the afterburner UI though.
     
  7. MacRazySwe macrumors 6502a

    Joined:
    Aug 7, 2007
    #7
    Has anybody tried it on the late 2013 iMac 27" base-version? GT755M 1GB.

    I'm very interested in getting this to work. I have an Xbox One but unfortunately I don't see myself playing this game without a proper wheel. Problem is there are no good wheels for Xbox. I have a Logitech G27 which is not supported on either Xbox or PS4, but is supported in Windows. Hence why I want to play it on my iMac in Windows.

    So if anybody has any experience of Project Cars on this machine, please let me know!
     
  8. Tony Danger macrumors member

    Tony Danger

    Joined:
    Dec 19, 2014
    #8
    I play this on my rMBP with Intel IRIS Pro. Constant 60FPS on low settings.
     
  9. winston1236 macrumors 68000

    Joined:
    Dec 13, 2010
    #9
    I run it on a maxed out late 2013 27 '' iMac on native res with all settings topped out and it's smooth as butter. I did have to turn down motion blur though because it was giving me motion sickness.
     
  10. iF34R macrumors 6502a

    iF34R

    Joined:
    Jul 13, 2011
    Location:
    South Carolina
    #10
    I have the Thrustmaster TX 458 for the Xbox One (and pc), and it is a great wheel. Also, coming soon... http://gaming.logitech.com/en-us/product/g920-driving-force?wt.ac=g920 The Logitech G920. ;)

    The game runs really well on my Late 2012 iMac. GTX680MX (2GB)...
     
  11. adversus macrumors regular

    adversus

    Joined:
    Sep 11, 2009
    Location:
    Portland, OR
    #11
    I ran it on my old Mac Pro (2010) with:

    Quad Core Xeon 2.8
    32GB Memory
    HD 5850 1GB GPU
    Samsung SSD

    Got a smooth 60fps with medium settings, had to turn off particles and shadows. I've since built a game PC for my game room where I have my racing stuff setup.
     

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