PS2 for OS X?

MacRumors

macrumors bot
Original poster
Apr 12, 2001
46,780
8,956
MacEvangelist has an interview with someone who claims to be working on a PS2 emulator for OS X:

A new startup that I was a part of created a PS2 debugger for MacOS X. It was during this consignment that we thought, "why not make a PS2 emulator?" Things has gone very well, we are seeing leaps and bounds in development and we are excited with the way things are going. We are now trying to work with Sony and Apple to release a fantastic product sometime in 2002.

Seems to be a technically challenging task... so take it with a grain of salt...
 
N

No One In Particular

Guest
Hmm, different angle

Instead of a game emulator why not go after game DEVELOPMENT.

Thats really a vertical, high margin market. Sony essentially made their own custom PeeCee running Lunix w/custom PCI-based PS2 to do game development.

Imagine if you could just buy any newer G4 w/Mac OS X and buy (from Sony) the IDE and PCI-based PS2 card to make games for PS2.

Everyone wins.
 

snowman

macrumors member
Sep 3, 2001
64
0
Working with Sony on this sounds very unrealistic since they shot down the PS-emulator from Connectix
 

spikey

macrumors 6502a
Apr 26, 2001
658
0
It would be nice to see some great PS2 titles being run some decent hardware, as opposed to the sh*tty and much over-rated PS2.

 

kainjow

Moderator emeritus
Jun 15, 2000
7,958
3
Running PS2 on a Mac OS X seems like it would be slow. It would probably require like a G5 or something like that. I had Connectix's PlayStation on my iMac 333 and it was slow!! I couldn't even imagine a PS2 on it!
 

spikey

macrumors 6502a
Apr 26, 2001
658
0
Yes, thats emulators for you.

But i want to see PS2 titles on a different platform. The PS2 is sh*t.
 

spikey

macrumors 6502a
Apr 26, 2001
658
0
Anytime blake7.

I wont give a full explanation of why the ps2 is sh*t cos i have done before.
It is underpowered by a consoles standards, it is hard for games developers to program for, it only has part anti aliasing, it has a stupid add-on HD, It destroyed several games makers on launch due to too much investment made into the console, it had to be recalled for several faults in design, it looks and sounds like henry kissinger having an orgasm, and it is still being bought by zealots who would suck sony's d*ck if it had one.
etc etc etc
 

holmesf

macrumors 6502a
Sep 30, 2001
526
24
No way....

Somehow I doubt that even a 867mhz G4 could possibly emulate a 300mhz 128 bit PS2. First of all the architecture is completely differen't which slows it down very significantly. Secondly the chip is 128 bit. The only reason we can get good emulation of a playstation is its 32bit (and only 25mhz at that). If emulation like this was possible I'd say make a gamecube emulator. At least that uses RISC architecture very close the the G3's. But I don't think this will be possible to happen for at about 5 years.
 

GPTurismo

macrumors 6502
May 4, 2001
275
0
Montgomery, AL USA
You're an idiot.

It's a 128 bit console, compared to X-Boxs 32 bit core and GameCubes 64 bit core. Also it allows programmers to allocate power to where they want. It can do full anti aliasing, but the programmer has to be somewhat decent to turn it on.

Finally, it allows for raytracing rendering with the use of splines instead of the old hunky polygonal phong shading.

You sound like an anti-sony nazi to me, spouting the regular moronic reteric.

Also, PS2 core emulation can work because it's a unix based os. The only problem I see is replicating the bandwitdh and sheer speed of the system. I think there will be an X-Box emu out before a full PS2 emu due to it running on NT code and on standard off the shelf components. Also gamecube since it uses PPC and ATI technologies, and the Dev kits are OS X machines.
 

MasterX (OSiX)

macrumors 6502
Sep 3, 2001
310
0
They said it'd have external harware. I'd bet money it's gonna be firewire, what else can keep up a good speed and run outside a box (very faring i gotta give them credit). I wonder what they'd put on an out-of-box device? Perhaps a I/O bord w/a PS2 controller port that'd take I/O strain off the CPU. But i still wouldn't think that'd be enough to get over 10 fps out of an iMac. I don't think FW is fast enough to service a full-blown 2nd CPU, or some key video hardware components. FW is about 1/20 the speed of the AGP 2x in the old G4s. If the emulator had a way of de-subvidiveing (less polys) the emulator could work well.

And for the record I ran CVGS on my iMac 233 and it ran great. Also Sony didn't "shoot down" CVGS, they bought it. Connectix isn't really loyal.

I'd love to see a PS2 emulator that only ran on OSX. For those who don't know, many of the famous emulators are based on code that only runs on x86/Intel CPUs. That's because the emulators will run faster, thus the popularoty of emu's on Win. The ones made in a more universal language (C++?) can be ported. CVGS was ported to windows. Bleem is a piece of ****.
 

jimbo

macrumors newbie
Nov 2, 2001
2
0
More details about the Grinch Project

My name is David Allouch and i am the CTO for the Grinch Project (PS2 on OSX)
In addition of the emulation, we are adding some debugging functions. (which answer the question on PS2 development)
for the additional hardware, we are exploring the AGP capabilities of the portables, our first priority here is
transparency, we want the coolness of PS2 on OSX.
The url of the project is http://www.securitycentralhq.com
and really fell free to send me any junk comment you have.

Cheers.
 
M

Mac EvangeList

Guest
And for the record

Just a FYI.

The Mac EvangeList is a Mac news organisation dedicated to quality Mac news. We do not post rumors under the guise of real stories, and we would certainly never publish a fake interview.

Regards,

Shane Anderson
Chief Evangelist
shane@macevangelist.com
http://www.MacEvangeList.com
ICQ: 6393614
 
N

NoahFex

Guest
PPC is Risc.

Originally posted by spikey
Anytime blake7.

I wont give a full explanation of why the ps2 is sh*t cos i have done before.
It is underpowered by a consoles standards, it is hard for games developers to program for, it only has part anti aliasing, it has a stupid add-on HD, It destroyed several games makers on launch due to too much investment made into the console, it had to be recalled for several faults in design, it looks and sounds like henry kissinger having an orgasm, and it is still being bought by zealots who would suck sony's d*ck if it had one.
etc etc etc
Actually, a lot of hle and dynrec (dynamic recompiling) techniques can be used since the processors are quite similar in many ways. Actually, i've worked quite a bit with the PS1, PS2, and N64 processors (all quite similar) and I have written debuggers and an emulator for the n64, and I know ways to get amazing speed where most people wouldn't. If the authors are reading this, email me at nick@squirrelsw.com, i'll email you a list of my emulator projects. I'd love to help out with your project. I don't code emulators for money, but for fun.