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Want to know what killed the PSP?

The PSP.

What a piece of crap...Sony forcing people to buy a UMD player when they freaking knew it was a garbage format no one wanted. But, hey lets make our portable gaming platform boost the sales of UMDs...oh wait...it didnt.

How much did placing the UMD player inside the PSP cost...and how little of that did they ever recoup?

Hmmmmmmm.
 
Want to know what killed the PSP?

The PSP.

What a piece of crap...Sony forcing people to buy a UMD player when they freaking knew it was a garbage format no one wanted. But, hey lets make our portable gaming platform boost the sales of UMDs...oh wait...it didnt.

How much did placing the UMD player inside the PSP cost...and how little of that did they ever recoup?

Hmmmmmmm.

I disagree. UMD movies failed. Ohmyyes. Even now shops round here still sell them at DVD equivalent prices... no wonder they're not selling.

UMD was great for games once they "worked it out". I'm playing Ys Seven UMD and there are no load screens beyond the quick boot screen. It stores a ****** load of data and is cheap.

PSP failed for lots of little things. Bad support from Sony and 3rd party devs, consistently high console prices, poor digital distribution infrastructure and release schedule, cumbersome and delicate design, no forward thinking.

It was WAY easier to pirate games on the DS and no one says that killed anything...

Ohai, not seen you around these parts in a while!
 
And the hocum begins

In the wake of the PlayStation 3's software security measures being broken wide open, supposedly irreversibly, the question has been exactly what Sony will (or can) do in response. Evidently one option at its disposal: completely disabling any jailbroken PS3s remotely.
As Digital Foundry reports, when any PS3 is booted up, it communicates with a string of Sony servers even if you don't have a PlayStation Network account. This is what allows the console to upload error logs when need-be, or to update the "What's New" module, or -- the key point here -- to "almost certainly" send Sony a log of recently run applications on your console. This could allow Sony to detect when a console is running illegitimate software, and Digital Foundry reports that "the company even has the means to irrevocably disable your console should it so wish, and if that happens, it will remain non-functional whether you're online or offline."

Of course, that's a hell of an extreme measure, and one not likely to happen any time soon -- as the report also goes on to explain, Sony has been wary of even issuing PlayStation Network bans so far, instead addressing security concerns with new patches. The problem is the latest PS3 security compromise is unlike any the console has faced before -- hackers insist it can't be fixed with a patch (and Digital Foundry reports that the nature of the PS3's security being dismantled so thoroughly means hackers could simply get around any new patches designed to block jailbroken PS3s anyway).

So will Sony eventually resort to more drastic measures, doing full PSN account bans and possibly even disabling jailbroken consoles? It's hard to say, because right now neither option seems ideal: disabling consoles without necessarily having concrete proof of misbehavior could mean risking consumer backlash (especially if some innocent consoles are accidentally disabled in the process), but doing nothing will almost certainly lead to more widespread piracy.

For now, Sony has only officially said it's aware of the security compromises and will take measure to fix them "through network updates."

:rolleyes::rolleyes::rolleyes:

Sony will not disable peoples hardware. EVER.

As the court ruling's of the past have already pointed out - modchips, jailbreaking and all the rest of those types etc.. are not illegal in themselves.
Pirating games - fair enough. Breach of copyright.
Running "Homebrew" is not illegal.

Sony simply would not be able to do that.

Also this article is totally bogus in the way it implies you don't have to be connected to PSN - your machine still reports back to Sony... Sorry but what if your PS3 is not set up for the internet ?

Seriously these reports are nothing more than veil scare tactics that hold no real merit or threat intent.

Sony's only recourse to the consumer is voided warranty and banned from PSN.

Much as I don't like piracy - I'd rather they came out with an official statement which offered a genuine reason for not pirating such as damage to the industry and closure of developers and publishers as they can no longer afford to make games, than the bogus nonsense of being able to remote disable your console.....

Come on Sony :rolleyes:
 
Also this article is totally bogus in the way it implies you don't have to be connected to PSN - your machine still reports back to Sony... Sorry but what if your PS3 is not set up for the internet ?

Sony is watching you. And don't ask questions that make sense! :p
 
And the hocum begins



:rolleyes::rolleyes::rolleyes:

Sony will not disable peoples hardware. EVER.

As the court ruling's of the past have already pointed out - modchips, jailbreaking and all the rest of those types etc.. are not illegal in themselves.
Pirating games - fair enough. Breach of copyright.
Running "Homebrew" is not illegal.

Sony simply would not be able to do that.

Also this article is totally bogus in the way it implies you don't have to be connected to PSN - your machine still reports back to Sony... Sorry but what if your PS3 is not set up for the internet ?

Seriously these reports are nothing more than veil scare tactics that hold no real merit or threat intent.

Sony's only recourse to the consumer is voided warranty and banned from PSN.

Much as I don't like piracy - I'd rather they came out with an official statement which offered a genuine reason for not pirating such as damage to the industry and closure of developers and publishers as they can no longer afford to make games, than the bogus nonsense of being able to remote disable your console.....

Come on Sony :rolleyes:

I wouldn't put so much faith in Sony since prior action on their part shows they're rather willing to screw the customer in order to preserve the interests of their copyright holding commercial partners, possibly in spite of the law.

First there was that whole rootkit fiasco with the rootkit CDs which ended pissing everybody off not only because of the vulnerabilities it opened up but because they felt they had the right to unexpectedly and somewhat destructively limit the functionality of your P.C. that you most likely got from another company entirely. The ended up being taken to court over the issue and lost.

Then comes the whole OtherOS issue, where they removed a possibly valuable feature you likely somehow paid the R&D cost for in order to preserve an unspecified concept of security of the platform. Sure, the manner in which they handled things wasn't automatic, however it may still constitute false advertising and/or economic duress nevertheless.

Finally what precedents are you talking about and when were they set? The DMCA went into ten years ago, which mandates that all copy protection circumvention is illegal, except for very specific exemptions meant to preserve fair use by the copyright office that need to be renewed every three years before expiration. Jailbraking your iPhone is currently legal but that doesn't mean jailbraking the PS3 is.

While I wouldn't doubt offline PS3s couldn't be afflicted, they would be even further disabled, in the very least that you couldn't surf the web on them. Who uses a PS3 to surf the web? Well, I dunno about others but my top heavy iMac literally crashed when I fell asleep and somehow ended up tangled in its cords. It's proving invaluable to me right now, albeit the browser really does suck. It would appear that pressing the shift+delete combo can kill an entire post and it doesn't have an undo command. :-(

Anyway, is anybody else thinking PS3 FIrmware 4.0 might simply be the erasure of all data on all PS3s, firmware, game data or otherwise with a challenge for GeoHot to reprogram the whole schebang from scratch to see if he's really the "Hot" stuff he thinks he is?:Both of the parties with direct involvement in this are just, well, I can't put it any better way than just :rolleyes:
 
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Easiest solution - software companies and consoles charge in the realm of 10-30 dollars at games launch instead of 60. They'll sell more and less will pirate.

I live in Pirate central...Southeast Asia. I can easily get a season of a tv show on DVD for like 6 bucks. But I go back to the US and see the same season legit in Target on sale for 15 and I always go that route. Less headache with scratched disks, eps not working, etc.

Same for games. If I can get an indie game for 10 bucks and have access to all the updates, etc I most certainly will.

Games that are 20 bucks are in impulse territory for even working class folks. 60 bucks you have to think about...20 is a meal (1 1/2 packs of smokes in NYC :D ). I guarantee the first to try this will make more money and see less pirating than the other guys....regardless of ease to pirate.

And then give us a bit more to entice us. Best example I can think of is Steam. I love TF2 on there. The updates, the community. That experience can't be pirated and I won't even install add-on's like skins. And I've bought Orange Box for 360 and PC just because I like the games so much.

They're all just stuck with old ways of thinking and looking to plug holes in an outdated system. Should just embrace that it'll happen no matter what the steps taken to prevent it and find a new path...
 
Mw2

I haven't been able to find a good lobby with no hackers since Friday, when I play online. It's getting on my nerves. Why did these people have to go and ruin it?

When I tried playing, the person that did the hack could shoot at anything, and I would die. The hacker could not die. Your movement was speed up to thrice the speed. Games would end 30 seconds in. Also I would get a bunch of text on my screen to go to websites. :(

Someone mentioned in the "last purchase" thread, that IW may shut down their online thing to where I guess you can't play online anymore? I sure hope that doesn't happen.
 
Easiest solution - software companies and consoles charge in the realm of 10-30 dollars at games launch instead of 60. They'll sell more and less will pirate.

I don't think that's true. Most iPhone games cost only 1-2 dollars/euros; yet there is massive piracy on the platform. (I read comments from one Irish iOS developer stating only 5% of users of his app were legal).

A LOT of people simply won't pay for games at any price, if they can get away with it. Lowering the price will just mean the developers (and distributors) get less money from those who actually buy the games.
 
I don't think that's true. Most iPhone games cost only 1-2 dollars/euros; yet there is massive piracy on the platform. (I read comments from one Irish iOS developer stating only 5% of users of his app were legal).

A LOT of people simply won't pay for games at any price, if they can get away with it. Lowering the price will just mean the developers (and distributors) get less money from those who actually buy the games.

Exactly. When I shut down my studio last year I dropped fixed prices and added a "pay what you want" system. You could pay a penny and it accepted Paypal, debit/credit cards, and a few other Paypal-like systems. But piracy actually went up (I figure because of the press attention the sale caused).
 
Oh dear God, why is it EVERYTIME you read a comment stating it was Sony's fault the PSP failed it's made by someone who has installed the said illegal software on a PSP....... Go on, tell me you NEVER once installed a ripped game onto your PSP, I'll believe you :rolleyes:
No, piracy killed the PSP, ask the developers, ask Sony ask the games industry. PSP's were only selling because it was made to be so easy to steal games and run them and no body can argue that because it's a fact.

I bought a PSP 2000 series a few years ago (The Daxter bundle) to take with me on our yearly scuba trip to Grand Bahama. I picked up some cool games (FFT: War of the Lions/GoW:CoO/etc) and had some fun. I played it a bit off and on for the next year and a half or two years, but really didn't use it all that much for two reasons: UMDs are a PITA to carry around and the fact that there just weren't enough killer apps out there for it. I ended up trading it in on a DS Lite which sees a whole lot more use than the PSP ever did.

And I never installed any hacks, pirated, etc. Don't get me wrong, I hear what you're saying. I firmly believe that DRM does (relatively) nothing to thwart piracy and everything to be a thorn in the side of law-abiding consumers who do the right thing. That being said, having a "Chicken Little" outlook to the whole thing isn't helping anyone, and it won't change anything. I'll keep supporting developers with my cash (just bought Halo Reach Legendary Edition and LBP 2 Collector's Edition last night), the pirates will pirate, and we'll see where it ends up.

Once we have faster broadband speeds and deeper penetration, I think we'll start to see a download only/connected at all times model. Won't hurt people like me per se because I buy my stuff legit, but it will be a pain in the rear for those times that I'm not near an internet connection.
 
I personally feel the way Ambrosia SW handled serial numbers for their games to be the better solution out there. The S/N expired after a month, so pirates only had 1 month to use the code to unlock the full version.(It didn't matter if your computer was online or offline.) They did have a blog addressing their approach years ago, which was a nice read. This however works for them as their games can be downloaded. With a disc-based alternative, this could easily kill used transactions.
 
I personally feel the way Ambrosia SW handled serial numbers for their games to be the better solution out there. The S/N expired after a month, so pirates only had 1 month to use the code to unlock the full version.(It didn't matter if your computer was online or offline.) They did have a blog addressing their approach years ago, which was a nice read. This however works for them as their games can be downloaded. With a disc-based alternative, this could easily kill used transactions.

Ambrosia's based in my hometown. :)
 
I don't like the sound of that for reasons I'll get into below but Ambrosia's awesome in many ways. I just love the Escape Velocity series and they've been something of a pal to the open source community as well if you put Aquaria and Maelstrom into consideration. I do wish more of their backlog was OSX compatible since I got so much enjoyment out of their games back during a time when I had no method to pay for full versions and many of the games I'd consider purchasing have been rendered incompatible with any modern platform. After the initial OSX transition, only Escape Velocity Nova really interested me enough to buy thanks to its similarities to the first E.V. albeit I'd still rather have the original. (Port Authority has a small number of changes which makes it "not count," so to speak.) I'm highly tempted by Aperion X at the moment though.

Don't get me wrong, I hear what you're saying. I firmly believe that DRM does (relatively) nothing to thwart piracy and everything to be a thorn in the side of law-abiding consumers who do the right thing. That being said, having a "Chicken Little" outlook to the whole thing isn't helping anyone, and it won't change anything. I'll keep supporting developers with my cash (just bought Halo Reach Legendary Edition and LBP 2 Collector's Edition last night), the pirates will pirate, and we'll see where it ends up.

Once we have faster broadband speeds and deeper penetration, I think we'll start to see a download only/connected at all times model. Won't hurt people like me per se because I buy my stuff legit, but it will be a pain in the rear for those times that I'm not near an internet connection.

I'd agree that DRM ultimately does little to nothing but before we start proposing solutions to the problem, I feel it's prudent to realize why. I personally believe it's not because the DRM methods currently under employment are too weak: I don't believe the better majority of people could pick the better majority of these digital locks all on their own.

Rather it's because the capacity of people so inclined to commit piracy to do so is far too strong. If even so much as one person cracks the code, the ease at which people can copy data and share information in this digital era is so great that copies of your program can spread across more or less the entire world, kinda like a wildfire sparked from an improperly disposed of cigarette.

This scenario is worsened because the natural assumption behind not using the honor system is that the better majority of people are put up against you. I feel that's more or less an accurate description of th scenario at hand when it comes to copyright infringement. However it's also somewhat short sighted because with the entire world against you, if there is a way somebody can figure out how to defeat your methodolgy, the odds that there will be a person who does defeat it will be too great.

The combination of these factors means the only truly effective DRM is completely infallible DRM, which might be very much the impossibility since you have to have some method of allowing your customers access. All a hacker would have to do is figure out how the system works and mimic it. If the data that allows us to our software comes from online, it may be possible to crack the code by examining the datapackets that're sent back and forth from server to client to reverse engineer the missing bits of game. Difficult? Yes. Implausible? Perhaps. Outright impossible? I doubt it.

Aside from the probable ineffectiveness of any methodology, if businesses frustrate legimitmate customers like myself too much, you could deter them. As you've mentioned, any situation where I'm stuck offline could be a situation that leaves me unable to access the game, potentially leaving me bored at a time when I've paid for the entitlement to be entertained.

Also what happens if the company drops the infrastructure required to validate/complete the game due to various factors of economic inviability? Say for example if the company decides to drop support for their more "obsolete" titles or perhaps even more relevantly, if they go out of business. I do not want to buy a copy of any given media only to eventually be treated as if I do not own that copy.

Dagless said:
Exactly. When I shut down my studio last year I dropped fixed prices and added a "pay what you want" system. You could pay a penny and it accepted Paypal, debit/credit cards, and a few other Paypal-like systems. But piracy actually went up (I figure because of the press attention the sale caused).

Well yes and no. Your story reminds me a lot about the Humble Indy Bundle which was basically the same sort of deal, performed mostly just for the sake of experimentation. I think you might take a personal interest on their article concerning piracy of the bundle, which provides some interesting speculation as to why people might do such a thing. I think you'll find this combination links provide rather provokative statistics and events that show the deal was a huge success thanks to the volume of sales made, even in spite of obscene amounts of piracy and cheapness. So much so that they got in five more developers in on the deal to peform an act 2.

Admittedly these statistics are somewhat skewed by in part the fact that they got charity involved, which puts generousity and guilt into the equation, and in part by the fact that the tend to sweeten the pot along the way. As such, your statistics might be less biased. Would you mind sharing them, assuming you still have them? Things like the volume of sales, speculated piracy rates and average price point. Also what was the name of your company and purpose of the software? I do think it would be a highly interesting point of reference to contrast against the Humble Indy Bundle where none currently exists.
 
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I haven't been able to find a good lobby with no hackers since Friday, when I play online. It's getting on my nerves. Why did these people have to go and ruin it?

When I tried playing, the person that did the hack could shoot at anything, and I would die. The hacker could not die. Your movement was speed up to thrice the speed. Games would end 30 seconds in. Also I would get a bunch of text on my screen to go to websites. :(

Why would people do this? I mean, where is the fun in that? "Oh look, I can win the game without actually playing it, I'm so awesome!" If they don't want to actually play the game, why not go do something else? Seems like a waste of time for everyone involved... :confused:
 
piracy killed the psp ?
the DS had perhaps the biggest level of piracy in console history and still was one of the best selling consoles/handhelds of all time

i recommend looking back into the last console generation: both Xbox and PS2 where already rather easily hacked and mod chips to play pirated games easily available while on the gamecube it was still a major nightmare to get anything running at all
did it help the GC in any way ?
 
The inevitable 3.56 update is out. I give it 24 hours until that's broken too....

:apple:

I think I left my playstation on all night because of that. I was going to play, but then I started watching tv while it was downloading the update, and I never went back to it. :eek:

Why would people do this? I mean, where is the fun in that? "Oh look, I can win the game without actually playing it, I'm so awesome!" If they don't want to actually play the game, why not go do something else? Seems like a waste of time for everyone involved... :confused:

Your guess is as good as mine. Hopefully the update fixed something to where they can't hack the games. On an update to me not being able to play any games, I was able to play for a couple days this past weekend (fri, sat, sun) and then I found them again. haha
 
Seems the 3.56 update has been cracked already. :p

I'm wondering what Sony are going to do about PSN and the trophy hacking that's been going on. Obviously they want to carry PSN accounts over to the PSP2 and future home consoles. But at the moment it seems you can unlock all trophies in a game with a hack, which makes the whole system quite pointless.

:apple:
 
Seems the 3.56 update has been cracked already. :p

I'm wondering what Sony are going to do about PSN and the trophy hacking that's been going on. Obviously they want to carry PSN accounts over to the PSP2 and future home consoles. But at the moment it seems you can unlock all trophies in a game with a hack, which makes the whole system quite pointless.

:apple:

To me, the whole trophies/achievements thing is pointless for the most part anyway. I applauded developers at first because I looked at it as a way to breathe even more life into games, by giving players other objectives and more replay value. That being said, now it seems like all the trophies/achievements I'm seeing in most games are ones that take a player completely out of the flow of how a game should be played, or just take too dang long to complete. I'm a full-time MA student with a full-time job and a full-time family. My gaming is limited as it is, I surely don't have the time to go back and get 10,000 kills in order to unlock a 20 point achievement.

I wish there was a way to turn the darn things off. I could care less what my Gamerscore is. I play because I enjoy it, not because I need "nerd cred." (quoted from Cliffy B)
 
^^^ Agreed. I don't trophy/achievement hunt, but after noticing that I have a generally high achievement score on my 360, I have all but stopped playing video games. Instead I spend my time being more productive ;-)

Agreed as well. Oh don't get me wrong, I'm proud of my GS in the sense that I can look back at games I've played a year later and laugh at how much fun, or how obsurd an achievement or trophy was to get. I'm not saying I don't take pride at my pretty decent 360 GS (in the upper 40Ks), but I certainly don't go to the lengths that others do to complete games and I could definitely take it or leave it at a moment's notice.

I always use two 360 games as my examples: Oblivion and Blue Dragon. Both were awesome RPGs (I'm a huge JRPG fan from way back), albeit in different ways. I put ~120-130 into Oblivion with the various DLC and whatnot, completed every quest, and my 1250? GS points reflect that. I didn't do it because I wanted the points, I did it because it was a kick-butt game! Same goes for Blue Dragon, but in the opposite. I put in over 80 hours on my first playthrough, and netted something like 300 GS points, but the experience wasn't any less rewarding.

As someone who's been gaming for 30 years this year, it just blows my mind how much things have changed in the last three decades. I remember pixelated block graphics in Breakout and Combat on my 2600. I remember having a near coronary when I got the Colecovision because it had an arcade-perfect port of Donkey Kong (minus the "pie factory" stage). I can vividly remember pulling my hair out for hours trying to figure out that I needed to use the whistle in order to get into level seven of the original Zelda on the NES. This was long before the days of game guides or Gamefaqs. You either figured out how to do something or you were stuck. There was no easy way out like these days. I guess I'm just wishing today's gaming public would realize how far things have come and apreciate what they have by not glitching and cheating other players out of a good experience and most importantly, pirating and cheating developers out of the money they so rightfully have earned. Pirates often don't realize or care that while a game may be PUBLISHED by a big, faceless firm like EA or Activision, it's the DEVELOPERS that actually spend the hours making a game and see a modest salary, not the millions of dollars people think.

I'm sure Geohot meant no harm in his JB of the PS3. Unfortunately, he can't underestimate the laziness and greed of others to do the right thing. I believe I should have the right to do with my legally purchased systems, games, DVD/Blu-Ray players and movies what I wish, but piracy is a bunch of crap. I saw a kid on YouTube spend like 2 hours taking apart his 360 in order to used a pirated copy of Black Ops (the video was time-edited down to like 10 minutes or so). If he's got that kind of patience and free time to do something like that, then he can acquire his games legally.

[/Soapbox]
 
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