FFT port: like a crippled genius
I have been dreaming of this day for over a year. I thought "How could anything go wrong? They're taking a perfect game, tweaking a few elements and mving it onto a faster more powerful system? And then, battle one begins and I see fro the get go that EVERY frickin special command...use potion, throw stone, dash, phoenix down, all have slow down! It made me cringe...I almost got angry. Immediately, I feared future battles where Id be casting level 3 and 4 spells on groups of enemies. What is gunna happen then? I imagine the sound effects will finish long before the animations. I have delayed playing because of this. I am so angry! What the ***K is wrong with them? How could they relase this and think its ok?? You cant tell me there was no way around this. Im so sad. I mean,the game is great, good improvements yadda yadda. Id have given it an 11 out of 10 if it had no slow dowbn, but unfortunately...I think I have to now drop that score to a 7/10 Why? because have of what I loved about this game were the anaimations and accompanying sound and light effects, which have all been thrown off synch. I envy those who have NEVER played FFT before on PS1 and will notnotice the difference. My experience is my plight....
DAMN IT