If everything is rendered 3x, does that mean web pages now need 3x assets to look good? So that 0.01% of the internet that was optimized for Retina now becomes 0.000000000000001% for the iPhone 6+?
But conversely, with 3x rendering, does that mean 3D graphics are essentially "antialiased" out of the box, thus winning a couple of points on that account?
And finally, if you're viewing a fullscreen video 1920x1080 video, is it first churned through the system's display server, essentially "losing" information? Can games with 100% custom drawn assets decide to render purely at 1920x1080 so they won't waste energy on 3x (as 1242x2208 is about 25% more pixels)?
So many questions, so little answers, and so long delivery time!
But conversely, with 3x rendering, does that mean 3D graphics are essentially "antialiased" out of the box, thus winning a couple of points on that account?
And finally, if you're viewing a fullscreen video 1920x1080 video, is it first churned through the system's display server, essentially "losing" information? Can games with 100% custom drawn assets decide to render purely at 1920x1080 so they won't waste energy on 3x (as 1242x2208 is about 25% more pixels)?
So many questions, so little answers, and so long delivery time!