Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Has anyone with a Early 2008 Mac Pro with a Quadro 5600 shipped yet? If so how do you like it?

I was going to get one, but I hear there are some inconsistencies with the Mac Quadro drivers compared to the PC drivers. Many people seem to think that Apple is just using the Geforce driver to run the Quadro. If that's the case I don't see the point in getting it. I can always order it later.
 
Ordered mine on Jan 14th, shipped Feb 9th. (11 days early). Will post
my experience when I get it.
 
I don't have any high end application running on the Mac side yet, so I cannot tell. As for the Windows side, I only play LOTRO for the most part, so that is not a good example of its performance in Windows either.

As for driver performance, it should perform the same as the video card in its card (think it's a G80 design), so it will perform as the same as the high end SKU of G80 cards (not the overclock ones that some vendors sell). I doubt it's using just "Generic" drivers on the Mac side, since it is used for high end, so it has to be "usable" by the high end apps.
 
What's the deal with the drivers?

I just got a 8 core mac pro with a Quadro FX 5600 at work.:D

Loaded the cg toolkit from nvidia to try some cgfx shaders in Maya. None of the shaders work!:confused:

things seem ok, but Maya will "run" as long as it sees an open GL card. While I'm sure that leopard and tiger are smart enough to access the card in open GL mode to run Maya the card would need to access specific profiles (see below) to run the cg shaders :eek:

Anyone know how to ask osx what video driver it's using?:rolleyes:

Ever try looking for OSX drivers on the nvidia site?:eek:

I'm so gonna boot camp this thing.:apple:



Cg 2.0


The award-winning Cg Toolkit provides a compiler for the Cg 2.0 language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Supporting over 25 different OpenGL and DirectX profile targets, Cg 2.0 will allow you to incorporate stunning interactive effects into your 3D applications.

The components include:

NVIDIA Cg Compiler Release 2.0
Cg/CgFX Runtime libraries for OpenGL and Direct3D
Cg User's Manual
Documentation for the Cg Language Specification, runtime APIs, Cg standard library, CgFX states, and the Cg profiles.
Cg examples
Cg 2.0 supports a broad range of desktop operating systems (Windows 2000, XP, Vista, Mac OS X for Tiger and Leopard, 32-bit and 64-bit x86 Linux, and x86 Solaris) so your shader-enabled applications can use the same shaders no matter your choice of operating system or graphics API.

We hope that you will enjoy the exciting world of Cg programming.

Latest Cg Toolkit Features

The 2.0 release of Cg introduces several new features and improvements:

New OpenGL profiles (gp4vp, gp4gp, and gp4fp) for GeForce 8 extensions
These expose new DirectX 10-class features including geometry shaders, bindable constant buffers for uniforms, texture arrays, first-class integer support and more
Support for Apple's new "Leopard" release of Mac OS X 10.5
New DirectX 9 profiles (hlslv and hlslf) to cross-translate Cg to HLSL
Documentation updates, including Cg Standard Library and standard CgFX states
New examples demonstrating texture-space bump mapping setup via a geometry shaders, shadow volume generation via a geometry shader, bindable constant buffers, and more
Improved compiler code generation
Runtime performance improvements
Compatibility with Cg 1.5

The Jan. 2008 release of Cg 2.0:

Allows running the HLSL profiles on SM2.0 and SM2.x hardware
Adds support for x86_64 architecture on OSX
Fixes a number of bugs
Contains improved documentation
Please see the release notes for details, known issues, and more.



New Profiles

Name

Graphics API

Domain

Graphics hardware required

gp4vp OpenGL Vertex GeForce 8 series NV_gpu_program4 + NV_vertex_program4
gp4gp OpenGL Geometry GeForce 8 series NV_gpu_program4 + NV_geometry_program4
gp4fp OpenGL Fragment GeForce 8 series NV_gpu_program4 + NV_fragment_program4
hlslv DirectX 9c Vertex Multi-vendor DirectX 9c GPUs
hlslf DirectX 9c Fragment Multi-vendor DirectX 9c GPUs



Existing Profiles

Name

Graphics API

Domain

Graphics hardware required

glslv OpenGL Vertex Multi-vendor OpenGL 2.0 / GLSL GPUs
glslf OpenGL Fragment Multi-vendor OpenGL 2.0 / GLSL GPUs
arbvp1 OpenGL Vertex Multi-vendor OpenGL 1.x GPUs ARB_vertex_program
arbfp1 OpenGL Fragment Multi-vendor OpenGL 1.x GPUs ARB_fragment_program
vp40 OpenGL Vertex GeForce 6 and up NV_vertex_program3
fp40 OpenGL Fragment GeForce 6 and up NV_fragment_program2
vp30 OpenGL Vertex GeForce 5 and up NV_vertex_program2
fp30 OpenGL Fragment GeForce 5 and up NV_fragment_program
vp20 OpenGL Vertex GeForce 3, 4 Ti, and up NV_vertex_program
fp20 OpenGL Fragment GeForce 3, 4 Ti, and up NV_texture_shader + NV_register_combiners2
vs_1_1 DirectX 8 & 9 Vertex Multi-vendor DirectX 8 & 9 GPUs
ps_1_1 DirectX 8 & 9 Fragment Multi-vendor DirectX 8 & 9 GPUs
ps_1_2 DirectX 8 & 9 Fragment Multi-vendor DirectX 8 & 9 GPUs
ps_1_3 DirectX 8 & 9 Fragment Multi-vendor DirectX 8 & 9 GPUs
vs_2_0 DirectX 9 Vertex Multi-vendor DirectX 9 GPUs
ps_2_0 DirectX 9 Fragment Multi-vendor DirectX 9 GPUs
vs_2_x DirectX 9 Vertex Multi-vendor DirectX 9 GPUs
ps_2_x DirectX 9 Fragment Multi-vendor DirectX 9 GPUs
vs_3_0 DirectX 9c Vertex Multi-vendor DirectX 9c GPUs
ps_3_0 DirectX 9c Fragment Multi-vendor DirectX 9c GPUs



The Cg Tutorial Book

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics takes a tutorial-based approach to teaching Cg and high-level shading, and it comes complete with a standalone application that allows you to try out and modify the book's examples. To learn more about The Cg Tutorial, please visit the book's home page.



Downloads


Documentation
[Download] Cg Release Notes
[Download] Cg 2.0 Features
[Download] Cg Reference Manual
[Download] Cg Specifications (PDF)
[Download] Cg Users Manual (English) (old, not updated)
[Download] Cg Users Manual (Japanese)(old, not updated)
[Download] Cg Bumpdemo Tutorial (old, not updated)
[Download] CgFX Bumpdemo Tutorial (old, not updated)


Install Packages
[Download] Windows
[Download] Mac OS X (Leopard and Tiger) Installer
[Download] Linux X86 (TAR.GZ)
[Download] Linux X86-64 (TAR.GZ)
[Download] Linux X86 (RedHat RPM)
[Download] Linux X86-64 (RedHat RPM)
[Download] Solaris X86 (TAR.GZ)

Cg Redistributable Binaries
Cg redistributable binaries package contains the libraries and executables for all supported platforms of a Cg release in a single zip file.
Go to the Cg Redistributable Binaries Page.

Previous Versions
Cg Toolkit 2.0 Beta
Cg Toolkit 1.5 Sep. 2007
Cg Toolkit 1.5
Cg Toolkit Feb. 2007
Cg Toolkit Sep. 2006
Cg Toolkit 1.5 Beta 2
Cg Toolkit 1.5 Beta 1
Cg Toolkit 1.4.1
Cg Toolkit 1.2.1
Cg Toolkit 1.1
 
Try to get hold of FX 5600 ROM

Renderfarmer & kittiyut,

I am trying to get hold of Quadro FX 5600 ROM image to try to see if I can flash PC Bios Quadro FX 5600 to be Mac usable.

Any chance of you helping in this elusive pursuit?

Thanks,

Zebity.
(MacBook Pro, Mac Pro, Mini Mac).
 
5600 rom

i am also desperately seeking the quadro 5600 rom file, has anyone had any luck?
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.