Quadro 5600, Anyone?

Discussion in 'Mac Pro' started by OneArmedScissor, Feb 10, 2008.

  1. OneArmedScissor macrumors member

    Jan 4, 2008
    Has anyone with a Early 2008 Mac Pro with a Quadro 5600 shipped yet? If so how do you like it?
  2. Brianna macrumors regular

    Feb 8, 2008
    I was going to get one, but I hear there are some inconsistencies with the Mac Quadro drivers compared to the PC drivers. Many people seem to think that Apple is just using the Geforce driver to run the Quadro. If that's the case I don't see the point in getting it. I can always order it later.
  3. kittiyut macrumors regular


    Oct 28, 2007
    Ordered mine on Jan 14th, shipped Feb 9th. (11 days early). Will post
    my experience when I get it.
  4. OneArmedScissor thread starter macrumors member

    Jan 4, 2008
  5. noi375 macrumors member

    Nov 2, 2007
    I don't have any high end application running on the Mac side yet, so I cannot tell. As for the Windows side, I only play LOTRO for the most part, so that is not a good example of its performance in Windows either.

    As for driver performance, it should perform the same as the video card in its card (think it's a G80 design), so it will perform as the same as the high end SKU of G80 cards (not the overclock ones that some vendors sell). I doubt it's using just "Generic" drivers on the Mac side, since it is used for high end, so it has to be "usable" by the high end apps.
  6. renderfarmer macrumors newbie

    Apr 23, 2008
    What's the deal with the drivers?

    I just got a 8 core mac pro with a Quadro FX 5600 at work.:D

    Loaded the cg toolkit from nvidia to try some cgfx shaders in Maya. None of the shaders work!:confused:

    things seem ok, but Maya will "run" as long as it sees an open GL card. While I'm sure that leopard and tiger are smart enough to access the card in open GL mode to run Maya the card would need to access specific profiles (see below) to run the cg shaders :eek:

    Anyone know how to ask osx what video driver it's using?:rolleyes:

    Ever try looking for OSX drivers on the nvidia site?:eek:

    I'm so gonna boot camp this thing.:apple:

    Cg 2.0

    The award-winning Cg Toolkit provides a compiler for the Cg 2.0 language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Supporting over 25 different OpenGL and DirectX profile targets, Cg 2.0 will allow you to incorporate stunning interactive effects into your 3D applications.

    The components include:

    NVIDIA Cg Compiler Release 2.0
    Cg/CgFX Runtime libraries for OpenGL and Direct3D
    Cg User's Manual
    Documentation for the Cg Language Specification, runtime APIs, Cg standard library, CgFX states, and the Cg profiles.
    Cg examples
    Cg 2.0 supports a broad range of desktop operating systems (Windows 2000, XP, Vista, Mac OS X for Tiger and Leopard, 32-bit and 64-bit x86 Linux, and x86 Solaris) so your shader-enabled applications can use the same shaders no matter your choice of operating system or graphics API.

    We hope that you will enjoy the exciting world of Cg programming.

    Latest Cg Toolkit Features

    The 2.0 release of Cg introduces several new features and improvements:

    New OpenGL profiles (gp4vp, gp4gp, and gp4fp) for GeForce 8 extensions
    These expose new DirectX 10-class features including geometry shaders, bindable constant buffers for uniforms, texture arrays, first-class integer support and more
    Support for Apple's new "Leopard" release of Mac OS X 10.5
    New DirectX 9 profiles (hlslv and hlslf) to cross-translate Cg to HLSL
    Documentation updates, including Cg Standard Library and standard CgFX states
    New examples demonstrating texture-space bump mapping setup via a geometry shaders, shadow volume generation via a geometry shader, bindable constant buffers, and more
    Improved compiler code generation
    Runtime performance improvements
    Compatibility with Cg 1.5

    The Jan. 2008 release of Cg 2.0:

    Allows running the HLSL profiles on SM2.0 and SM2.x hardware
    Adds support for x86_64 architecture on OSX
    Fixes a number of bugs
    Contains improved documentation
    Please see the release notes for details, known issues, and more.

    New Profiles


    Graphics API


    Graphics hardware required

    gp4vp OpenGL Vertex GeForce 8 series NV_gpu_program4 + NV_vertex_program4
    gp4gp OpenGL Geometry GeForce 8 series NV_gpu_program4 + NV_geometry_program4
    gp4fp OpenGL Fragment GeForce 8 series NV_gpu_program4 + NV_fragment_program4
    hlslv DirectX 9c Vertex Multi-vendor DirectX 9c GPUs
    hlslf DirectX 9c Fragment Multi-vendor DirectX 9c GPUs

    Existing Profiles


    Graphics API


    Graphics hardware required

    glslv OpenGL Vertex Multi-vendor OpenGL 2.0 / GLSL GPUs
    glslf OpenGL Fragment Multi-vendor OpenGL 2.0 / GLSL GPUs
    arbvp1 OpenGL Vertex Multi-vendor OpenGL 1.x GPUs ARB_vertex_program
    arbfp1 OpenGL Fragment Multi-vendor OpenGL 1.x GPUs ARB_fragment_program
    vp40 OpenGL Vertex GeForce 6 and up NV_vertex_program3
    fp40 OpenGL Fragment GeForce 6 and up NV_fragment_program2
    vp30 OpenGL Vertex GeForce 5 and up NV_vertex_program2
    fp30 OpenGL Fragment GeForce 5 and up NV_fragment_program
    vp20 OpenGL Vertex GeForce 3, 4 Ti, and up NV_vertex_program
    fp20 OpenGL Fragment GeForce 3, 4 Ti, and up NV_texture_shader + NV_register_combiners2
    vs_1_1 DirectX 8 & 9 Vertex Multi-vendor DirectX 8 & 9 GPUs
    ps_1_1 DirectX 8 & 9 Fragment Multi-vendor DirectX 8 & 9 GPUs
    ps_1_2 DirectX 8 & 9 Fragment Multi-vendor DirectX 8 & 9 GPUs
    ps_1_3 DirectX 8 & 9 Fragment Multi-vendor DirectX 8 & 9 GPUs
    vs_2_0 DirectX 9 Vertex Multi-vendor DirectX 9 GPUs
    ps_2_0 DirectX 9 Fragment Multi-vendor DirectX 9 GPUs
    vs_2_x DirectX 9 Vertex Multi-vendor DirectX 9 GPUs
    ps_2_x DirectX 9 Fragment Multi-vendor DirectX 9 GPUs
    vs_3_0 DirectX 9c Vertex Multi-vendor DirectX 9c GPUs
    ps_3_0 DirectX 9c Fragment Multi-vendor DirectX 9c GPUs

    The Cg Tutorial Book

    The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics takes a tutorial-based approach to teaching Cg and high-level shading, and it comes complete with a standalone application that allows you to try out and modify the book's examples. To learn more about The Cg Tutorial, please visit the book's home page.


    [Download] Cg Release Notes
    [Download] Cg 2.0 Features
    [Download] Cg Reference Manual
    [Download] Cg Specifications (PDF)
    [Download] Cg Users Manual (English) (old, not updated)
    [Download] Cg Users Manual (Japanese)(old, not updated)
    [Download] Cg Bumpdemo Tutorial (old, not updated)
    [Download] CgFX Bumpdemo Tutorial (old, not updated)

    Install Packages
    [Download] Windows
    [Download] Mac OS X (Leopard and Tiger) Installer
    [Download] Linux X86 (TAR.GZ)
    [Download] Linux X86-64 (TAR.GZ)
    [Download] Linux X86 (RedHat RPM)
    [Download] Linux X86-64 (RedHat RPM)
    [Download] Solaris X86 (TAR.GZ)

    Cg Redistributable Binaries
    Cg redistributable binaries package contains the libraries and executables for all supported platforms of a Cg release in a single zip file.
    Go to the Cg Redistributable Binaries Page.

    Previous Versions
    Cg Toolkit 2.0 Beta
    Cg Toolkit 1.5 Sep. 2007
    Cg Toolkit 1.5
    Cg Toolkit Feb. 2007
    Cg Toolkit Sep. 2006
    Cg Toolkit 1.5 Beta 2
    Cg Toolkit 1.5 Beta 1
    Cg Toolkit 1.4.1
    Cg Toolkit 1.2.1
    Cg Toolkit 1.1
  7. zebity macrumors member

    Aug 1, 2008
    Try to get hold of FX 5600 ROM

    Renderfarmer & kittiyut,

    I am trying to get hold of Quadro FX 5600 ROM image to try to see if I can flash PC Bios Quadro FX 5600 to be Mac usable.

    Any chance of you helping in this elusive pursuit?


    (MacBook Pro, Mac Pro, Mini Mac).
  8. corbu22 macrumors newbie

    Sep 3, 2008
    5600 rom

    i am also desperately seeking the quadro 5600 rom file, has anyone had any luck?

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