iOS 26 and macOS 26 did something related to
temporal dithering, which basically flashes colors quicker than the eye can see to simulate a 10 bit display when the display is only 8-bits.
In a very contrived example, instead of a bright purple being made by a red pixel and a blue pixel running at 100% brightness, Apple can have one pixel flicker between red and white, and another pixel flicker between blue and white, both at 50% brightness. The result is 50% less power, or 2x the brightness, depending on how Apple wants to optimize.
It's not PWM, but it's in the same general realm of LCD-eye-strain concerns. It's been known to cause headaches, eye fatigue, etc...
Could that be the issue?