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You guys and your 60/80 talk reminded me of Anchorman with the Sex Puma cologne. 60% of the time it works 100% of the time :)

Paul
 
A 32" Wide has a substantially larger visual area than the 4x3. Check your math

http://www.displaywars.com/32-inch-4x3-vs-32-inch-16x9

Mathematically converting a 4:3 to 16x9 you will lose visual space, but thats not how 16x9 sets are measured or made so in all fairness the 4x3 aspect has a smaller visual area than the 16x9/16x10 aspect.

Ed



from your link:

display 1: (4:3 32 inch)
Area 491.52 inches

display 2: (16:9)
Area 437.55 inches

putting in 32 instead of 100 into my formula:
4:3:
491,52
16:9:
437,57

thanks for proving my math with your link
 
You are missing the whole point of getting a Widescreen Screen. Movies are shot in different ration 1:85, 2:41, ect.. Widescreen allow us to really take advantage to see a movie the way it was meant to be seen by the director.
 
You are missing the whole point of getting a Widescreen Screen. Movies are shot in different ration 1:85, 2:41, ect.. Widescreen allow us to really take advantage to see a movie the way it was meant to be seen by the director.

i never said different.. i just pointed out that the common myth of widescreen screens having bigger viewing areas is wrong
 
I can see more of my surroundings in widescreen on my 30" wide than I could on my 27" 4:3.

Whether the actual dimensions or mathematical figures are different or the same on either, that's not what I was talking about.

For instance, in some FPS like Halo 2, I see more of a weapon in widescreen that is normally not there when on a 4:3 because it's cut off due to the aspect ratio. You can view more to the sides in your vision cone, etc.
 
I can see more of my surroundings in widescreen on my 30" wide than I could on my 27" 4:3.

Whether the actual dimensions or mathematical figures are different or the same on either, that's not what I was talking about.


"With a wide screen ratio you have more viewing area"

;)


For instance, in some FPS like Halo 2, I see more of a weapon in widescreen that is normally not there when on a 4:3 because it's cut off due to the aspect ratio. You can view more to the sides in your vision cone, etc.

but you get less on top and bottom ;)
it's something that depends on the game, for shooters and racing games i can see your point but not all games are playing in a 2d plane where left and right looking is more important
 
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