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Razer today announced the launch of its latest external graphics enclosure, the Core X, and alongside the debut of the new accessory, the company is also adding Mac support to its enclosure lineup.

Both the new Core X and the existing Core V2 external graphics enclosure are now compatible with all Macs that offer support for Thunderbolt 3, including the MacBook Pro, iMac, and iMac Pro.

razercorex1-800x612.jpg

The Razer Core X, which also works with Windows machines, has been designed based on customer feedback Razer received after releasing the Core V2. Users wanted a wider external graphics enclosure able to fit larger 3 slot PCIe graphics cards, which the Core X delivers along with better cooling capabilities.


Razer designed the Core X to be future proof with the aforementioned larger enclosure and a 650W power supply that offers enough power to support all graphics cards on the market today and those coming in the future. While this is larger than the Core V2, Razer still designed it with desktop use in mind, so it's relatively slim and compact.

razercorex2-800x480.jpg

For those unfamiliar with Razer's Core series, the enclosures are designed to add additional graphics power to a Mac or a PC for tasks like gaming and system intensive workflows. With an external graphics enclosure, a machine not normally capable of handling GPU-intensive tasks can be hooked up to a powerful GPU. You will, of course, need to purchase a GPU alongside the Razer Core accessories - these are just enclosures.

razercorex3-800x503.jpg

To use the Razer Core X with a Mac, the machine must be running macOS 10.13.4 or later, and the Razer Core X needs to be equipped with an AMD Radeon card. It is not compatible with NVIDIA cards when used with a Mac at this time.

Pairing the Core X to a Mac is as simple as plugging the accessory into the Thunderbolt port on a compatible machine, with no restarting or fussing with settings needed. 100W passthrough charging is supported, so even the 15-inch MacBook Pro can charge when plugged into the Core X.

Razer designed the Core X to be more affordable than the slimmer V2 enclosure, and it is priced at $299. It can be purchased directly from the Razer Store starting today. Razer is also continuing to sell the Core V2 for $499.

Article Link: Razer Launches New Core X External Graphics Enclosure, Adds Mac Support to Razer Core Lineup
 
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Jerion

macrumors member
Mar 31, 2016
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227
Good looking piece of kit. At $300 it's still a dubious value proposition- unless you're comparison shopping against higher-spec versions of the same lineup from Apple (i.e. base-model MBP vs high end MBP). In that light, you might conceivably get away with (much) more GPU power for less cash, even with the expense of this box.

Pity that TB2 models are left in the dust, but such is the way of things.
 
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Appleaker

macrumors 68020
Jun 13, 2016
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I’m glad Razer are coming out with a more affordable option, and one that supports Mac at the same time.
Their new Blade 15 also makes the current MacBook Pro look laughable, especially in terms of pricing.
 
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chfilm

macrumors 68030
Nov 15, 2012
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Could someone clarify this for me a bit please: what tasks exactly will the egpu take on?
For example I’ve heard many stories of iMac pro users with terrible sluggish performance in Adobe Lightroom because of all the pixels that need to be pushed around in a photos app on a 5K screen.

I know this issue from my Mac Pro with dual 5k screens in adobe apps. Nightmare slow interfaces everywhere.

In the Mac Pro the one gpu seems a bit overwhelmed with the task and the other one just sits idle instead of helping the first one, for example by pushing one monitor through each gpu.

How would it work in an egpu scenario?
 
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Jerion

macrumors member
Mar 31, 2016
87
227
Could someone clarify this for me a bit please: what tasks exactly will the egpu take on?
For example I’ve heard many stories of iMac pro users with terrible sluggish performance in Adobe Lightroom because of all the pixels that need to be pushed around in a photos app on a 5K screen.

I know this issue from my Mac Pro with dual 5k screens in adobe apps. Nightmare slow interfaces everywhere.

In the Mac Pro the one gpu seems a bit overwhelmed with the task and the other one just sits idle instead of helping the first one, for example by pushing one monitor through each gpu.

How would it work in an egpu scenario?

This will vary from app to app; because the GPUs used in this kind of enclosure are expected to be much more powerful than any internal equivalent, it should be a bit like making the system forget the internal GPU even exists. However, there have been reports of rough spots with apps and games rolling out support, so you would be well-advised to research how your particular use case is going to benefit from this.

That said- App interfaces on 5K screens should be a solved problem on its own by now- chances are if you're seeing performance issues there, there should something that can be done to remedy that on your machine. Whether or not that's something for you to solve, or something for Adobe to solve, well...
 
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AndyUnderscoreR

macrumors 6502
Jul 11, 2008
260
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I need a Thunderbolt 2 version so I can bypass the unstable D300 cards in my 2013 Mac Pro. The D300s have the same fault as the D500 and D700s that Apple are replacing, but Apple won't admit it and fix them.
 
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iZac

macrumors 68020
Apr 28, 2003
2,168
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Shanghai
i find it strangely amusing that every aspect of the PC industry has shrunk unbelively small, but the GPU still holds the line.

At this rate we’ll be sliding Mac mini’s into a 2019 Mac Pro GPU enclosure, like slices of bread into a toaster.
 
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chucker23n1

macrumors 603
Dec 7, 2014
5,322
6,736
i find it strangely amusing that every aspect of the PC industry has shrunk unbelively small, but the GPU holds the line.

At this rate we’ll be sliding Mac mini’s into a 2019 Mac Pro GPU enclosure, like slices of bread into a toaster

That’s because we’re narrowly defining “GPU” as high-end graphics. The integrated graphics in a MacBook or, heck, Apple Watch, have shrunk a ton.

This is an increasingly niche market segment for specialized needs such as gaming, VR, or machine learning. The mass market has no need for it.
 
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Val-kyrie

macrumors 68020
Feb 13, 2005
2,077
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Good looking piece of kit. At $300 it's still a dubious value proposition- unless you're comparison shopping against higher-spec versions of the same lineup from Apple (i.e. base-model MBP vs high end MBP). In that light, you might conceivably get away with (much) more GPU power for less cash, even with the expense of this box.

Pity that TB2 models are left in the dust, but such is the way of things.

TB2 models are excluded only because Apple has chosen to block this functionality in order to drive sales of TB3 models.


V1 are not compatible with Mac due to using an older TB3 chip...

This makes me a bit nervous looking into the future. Will Apple block earlier/current enclosures for future Macs?


Good to see a lower price and both Windows and Mac support. I’m hoping eGPU support continues to improve as its a really useful feature.

In order for eGPUs to reach their full potential, we need all portables [edit: including MBs] to come with TB(3), so that they can all be paired with an eGPU--maximum battery with iGPUs and maximum power with eGPUs.

*I would still prefer power portables to come with an iGPU/dGPU combo.
 
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mikecorp

Suspended
Mar 20, 2008
502
341
now you have the power and yet missing the content. o_O Apple is like a dark hole :apple: next to my :cool::cool:
 
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827538

macrumors 68000
Jul 3, 2013
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1,776
In order for eGPUs to reach their full potential, we need all portables [edit: including MBs] to come with TB(3), so that they can all be paired with an eGPU--maximum battery with iGPUs and maximum power with eGPUs.

*I would still prefer power portables to come with an iGPU/dGPU combo.

Don't some of the new Intel chipsets include baked in TB3 support?
I'm hoping iGPU's continue to really improve, AMD killer potential in this area now.
I'm always surprised Intel never got into the GPU market, it's been experiencing explosive growth. I guess after they shelved Larrabe they lost interest.
 
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ikir

macrumors 68000
Sep 26, 2007
1,532
1,066
I need a Thunderbolt 2 version so I can bypass the unstable D300 cards in my 2013 Mac Pro. The D300s have the same fault as the D500 and D700s that Apple are replacing, but Apple won't admit it and fix them.
Maybe the dust in the years... anyway any eGPU is hardware compatible just need Thunderbolt 2-3 Apple adapter. Sadly there is not support in lastest macOS version, but there is an hack for this: https://egpu.io/forums/mac-setup/sc...-sh-one-script-all-solutions-fully-automated/
 
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chucker23n1

macrumors 603
Dec 7, 2014
5,322
6,736
Don't some of the new Intel chipsets include baked in TB3 support?
I'm hoping iGPU's continue to really improve, AMD killer potential in this area now.
I'm always surprised Intel never got into the GPU market, it's been experiencing explosive growth. I guess after they shelved Larrabe they lost interest.

Intel does compete in high-end GPGPU with Xeon Phi. For high-end gaming, it's not clear if there's room for a third market contender.
 
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bernuli

macrumors 6502a
Oct 10, 2011
649
358
Will there be any option to get these EGPUs functioning with the classic Mac Pro? AFAIK there is no thunderbolt PCI card available for the classic.

Is a TB 3 card for the classic worth wishing for or is that not possible?
 
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Anson_431

macrumors regular
Sep 16, 2016
181
477
I’m glad Razer are coming out with a more affordable option, and one that supports Mac at the same time.
Their new Blade 15 also makes the current MacBook Pro look laughable, especially in terms of pricing.

I can't help but notice Razer seems to have a habit of "borrowing" designs from brands that are currently or were popular at the time. First MacBook Pro, then now the new Blade looks eerily similar to the XPS lineup from Dell.

Don't get me wrong, I own and am using a Razer Blade Stealth. But then I just can't help but have to point that out...
 
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