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pcypert

macrumors 6502
Original poster
Jul 19, 2006
396
0
Bangkok
Having played through Fable 2 twice I've been reminded of a huge gaming pet peeve.

Why are there big chunks of dialogue and what not that can't be skipped? This ruins it for me. It's a huge waste of time on a replay. Sure there are some conversations that can be skipped, but not all, and some are way longer. You're stuck walking slow or listening to people way too much.

Other games are way worse, but they don't bill themselves on replay value. If that's your goal, make it easy.

I was thinking of playing Mass Effect but the idea of sifting through all that dialogue again really puts me off it. Same with Super Paper Mario...why can't i just skip to the levels with actual gameplay....
 
Lost Odyssey had at least one cutscene that was so long that the controller powered itself off and automatically paused the game :D
 
They annoy me too. That's why I like the HL way of presenting cutscenes, build them into the game! Make them slightly interactive! Works a treat. Quite fun to hump Alex's leg when her fathers talking to her or picking up cups with the gravity gun whilst you're being praised by groups of strangers.
 
They annoy me too. That's why I like the HL way of presenting cutscenes, build them into the game! Make them slightly interactive! Works a treat. Quite fun to hump Alex's leg when her fathers talking to her or picking up cups with the gravity gun whilst you're being praised by groups of strangers.

Thats sick......I usually just stare at her butt whiles shes talking.;)

Phew! At least I'm not the only one. :p

I always prefer interactive cut-scenes in games. That always helps better integrate them with the actual gameplay. And, yeah, in 2nd playthroughs, I usually also like to skip dialog as well. However, in the first playthrough, it really annoys me when people skip dialog or cut-scenes. You totally miss out on the story...which is half the fun of some games.
 
Just remembered another big one...in Super Mario Galaxy, wish there was a way to skip through all the dialogue that's instructional on the Luigi playthrough. I mean at that point you've once completed all the stars, probably safe to assume you know the ropes... and some of them are annoying, like 3-5 minutes of pushing the A button in response to crap folks are saying.

Fable 2 has some dialogue you can outright skip, but others you can't and worse still some where you're stuck walking at a snail's pace behind some character while they slowly walk and talk.
 
Lost Odyssey had at least one cutscene that was so long that the controller powered itself off and automatically paused the game :D

Yeah it had some mightily long cutscenes but nothing as long as Metal Gear Solid 4 which has some of the longest cutscenes I've ever endured.
 
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