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I will admit for a "tech demo" this is very impressive.

There are however 2 issues.

1: As has been said, wires hanging out of the side of the ipad, which are just going to drop out in time.

2: For many games a touch screen is just hopeless as a controller.

Imagine taking the steering wheel and pedals out of a real car and putting an iPad on the dashboard.

It does not matter how great the car is, how nice the quality of the machine, what size engine you have, it's still going to be ruined, and make you a slow terrible driver as you can't cannot control it very well using a touch screen.

And I'd say the same in 10 years time if the iPad10 had four times the power of todays PS3 or Xbox360

It just won't work for many games.
 
If someone had come out with a console allowing for full-color 1024x768 touchscreen controllers the other consoles would be scrambling to catch up. Even if that controller cost $499.

While there are some nits here (30fps isn't exactly ideal performance, the dongle connection seems too flimsy for real gameplay, etc) I think this is a huge step forward in gaming.

Nintendo and Microsoft should be shaking in their boots right now.

As a rather casual gamer, I'd love to see the bastard love-child of this and kinect.

you think? I think no none would buy the $499 controller as it's too expensive for a controller.

Ninty and M$ have nothing to worry about anything that apple does in relation to games will supplement the market as it is.


Not really. Properly designed controls on touch screen will be just fine... You will see...

Anyone who thinks that the long-term viability of the IOS ecosystem as a significant home game player because of the lack of hard controls is just missing the picture.

I can't figure out why some people think you have to look at the screen of a touchscreen device to use it to manipulate things in a game world. Between rotation and movement of the device itself with properly placed buttons you can do a lot with it, none of it requiring looking at the touch screen.

I suspect most people could distinguish between the lower left corner of their device and the upper right corner, for instance, without looking at the screen.


There is still a vast difference in the tactility (sp) and force feed back that hardcore gamers won't take too - as much as I don't like modern warfare, but I doubt the metric crapload of players would prefer to play with touch controls

but when you remove the need for look at a touch screen, then why need it? A simple touch pad would suffice. By removing the need to look at the screen, you remove the point of it.

Hardcore gaming will never change to the extent it doesn't need a controller and as such the market isn't going to change. Sure I can't wait until I play starcraft or the like on an ipad, but I won't be ditching any of my consoles.
 
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Whilst tablet gaming will never overtake console gaming, unless a TV dock and controller is introduced, its always fun to see a portable device that is capable of outputting games at 1920x1080, where the xbox 360 and ps3 (retail games only) can not.

They seriously think the 360 can last another 5 years? Considering this is only the iPad's 2nd release, I wouldn't bet on it.
 
Whilst tablet gaming will never overtake console gaming, unless a TV dock and controller is introduced, its always fun to see a portable device that is capable of outputting games at 1920x1080, where the xbox 360 and ps3 (retail games only) can not.

They seriously think the 360 can last another 5 years? Considering this is only the iPad's 2nd release, I wouldn't bet on it.

Ok, here are some numbers:

The very best, most positive numbers I could find about the iPad2 are:

Apple iPad 2 A5 carries a PowerVR SGX graphics chip 543MP2, also Dual Core, displaying 70 million polygons and two billion pixels per second, always at a frequency 200 MHz or raw power four times greater than that of the first iPad.


Here are the numbers from consoles you will recognise:

Xbox360 Maximum polygon count: 500 million triangles per second

PS3 Maximum polygon count: 333.3 million polygons per second (1 billion vertices per second / 3 vertices per tirangle)NOT OFFICAL BY SONY

Xbox Maximum polygon count: 100 million polygons per sec

Wii Maximum polygon count: No Info I think between 60/75 million polygons per sec

PS2 Maximum polygon count : 66 million polygons per sec

Gamecube Maximum polygon count : 12 million per sec
 
Imagine taking the steering wheel and pedals out of a real car and putting an iPad on the dashboard.

It does not matter how great the car is, how nice the quality of the machine, what size engine you have, it's still going to be ruined, and make you a slow terrible driver as you can't cannot control it very well using a touch screen.

People said the same thing with touch screens in airplanes yet the top-of-the-line fighters have touch-screen control. Admittedly, they don't use the touch screens as their flight controllers, but when you consider the volume and velocity of their decision-making, it shows it can be done.

I think it will all depend on what you get used to.
 
People said the same thing with touch screens in airplanes yet the top-of-the-line fighters have touch-screen control. Admittedly, they don't use the touch screens as their flight controllers, but when you consider the volume and velocity of their decision-making, it shows it can be done.

I think it will all depend on what you get used to.

No, don't accept that, sorry.

No One control method is best for everything.

It's like saying I invented the button and now I should drive a car with buttons. No buttons are great for some things, wheels are better for others.

Like a Stylus is a superb item for writing and drawing with on a screen for some tasks.

Unfortunately, Steve Jobs role is a salesman, and he won't tell you the truth as he is selling a product. Salesmen lie.
Steve says Stylus = fail. He does not really think that, he knows it's not true, but he has to say that as he's selling you a product that cannot use a stylus very well as it's designed for finger tip sizes touch detection.

If you took brushes away from artists and told them they must use their fingers. Yes, they could create some pictures, but not as well as they could with their brushes.

No 1 system is right for everything.

The only MAIN problem and it is a BIG problem is too many people forget Steve Jobs is a SALESMAN for Apple, and he will tell you things as FACT that are just sales talk to promote his product he wants to sell.

There are too many people in the world that can't grasp this and think what he says is gospel truth and cannot ever be wrong.
 
Would seem a good next step is to empower the ATV with this kind of processing power, while allowing the use of iphones/touches/ipads as controllers. Imaging HUDs and virtual controllers - or Garageband Hero?

Maybe you wouldn't have full length epic saga games (or maybe you would via streaming), but for $99 + $5-$10 a game, you have a serious competitor to traditional consoles.

Yup - this is surely the way the ATV is going to go or get the tech good enough to allow airplay thru the iPad for gaming, imagine not poss with the delay / lag currently
 
I don't think the problem here is cost. Lots of people want an iPad, so this is like a fringe benefit. It's more about logistics. I don't think it makes sense to run two screens, and tether an iPad to the TV.

Heh, true, I use my iPhone as a Netflix player. Yet, I don't have to hold the iPhone to do it. I just set it up and enjoy the movie. An iPad is a nice tablet, but not a great controller.

I think a USB controller, going to the iPad 2 - that's connected to a TV - makes more sense. Then, it's like a real gaming console. Another possibility... the iPad 2 camera could be used for motion detection. Then, the gaming can be like the Wii or XBOX 360 Kinect.

My problem here is the cable — HDMI cables are usually short.

This is progress though.



I'm not bashing the iPad. I think it's cool. It's clearly the leader in the tablet market. Yet, I don't think this is the direction to go for gaming. I think the Apple TV makes more sense.

Apple TV — With a Camera — and that changes things.
FaceTime, Games, Apps on the TV.

But again, the controller is the problem. Apple is not leading here. It should set the standard, not let developers create Frankenstein gaming consoles. This isn't the Pipen. Apple has a strong opportunity to enter the game console space. I don't see a reason to delay.


Hmm - Apple TV with similar storage e.g. 32GB, 64GB, the ATV remote also acting as the gamepad (kinda like the wii control)

Games are compatible with both iPad and Apple TV (only buy once) and have the choice to play them on iPad or on ATV!!!

Sync from iTunes to put the games on both devices!

Now that would be cool - games are relatively cheap compared to consoles etc and they can also be used wit your iPhone and iPad (all Universal)
 
Apple's next step may be to "redefine" consoles if they decide to expand past mobile devices.

They would need to wait for the A5 AppleTV and add it to the App Store.

Storage? Either add more or make people store the apps "in The Cloud"

Add to the cost of AppleTV? Doubtful...

Make people spend $$$ on an iPod Touch or iPhone for a controller? Doubtful...

Apple would need to come out with its own controllers.
 
Very, very, very nice.

For a split second it almost convinced me to sell the family WII. Unfortunately my kids would miss Mario, Kirby, Klonoa and all the other Nintendo heroes way too much if I did that.
 
AMEN! :D Get this on all iOS devices with the A5 and integrated with the new Apple TV with the A5 and AirPlay and WOW!!! Not just games either, I think apps on the AppleTV will be some sort of hybrid between devices and you will be able to AirPlay the apps to your TV!

This is going to change everything, AGAIN! :cool:

Sounds really awesome! And AppleTV was the first thing on my mind about this too..

Now, I know we're all wishing this to happen.
But is there already a method in place of being able to create this?

Can Developers do this....? But, they haven't got round to it yet?!
Or have Apple not opened this up to be created yet?
 
Wow, this is pretty cool.

I think Apple is waiting on the next PlayStation/Xbox to do something better.

I can see them using AppleTV/iPad/iPhone to their advantage, having the same games running on all devices, keeping the same save points, so you can be at work, play some Madden or whatever on your iPhone on a bathroom break, then on the train home, pull out your iPad, continue where you left off, get home and continue your Franchise on the Apple TV.

The HDMI dongle doesn't seem to be quite right yet, but I think this is encouraging for Apple and game developers.
 
Hardcore gaming will never change to the extent it doesn't need a controller and as such the market isn't going to change. Sure I can't wait until I play starcraft or the like on an ipad, but I won't be ditching any of my consoles.

You clearly lack any sort of vision. You couldn't be more wrong about the future of gaming.
 
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Benjy91 said:
The Future of video games?

In the future, your controller will cost £400, require a 10ft HDMI cable, a £25 adapter, and have the graphics of a PS2.

Yeah, and you can unplug it, put it in your bag, play it on the train, surf the web, check your email, edit your movie ...bit more than a $400 controller
 
Hugely impressive.

Apple really does sneak into markets, first into the music market, then into phones, then into gaming. Through an initial promising but flawed product and then evolution.

Apple evolves into the market and the market evolves around Apple (iTunes/App store).
 
You clearly lack any sort of vision. You couldn't be more wrong about the future of gaming.

that's awfully nice of you.


Methinks you need yo get your head out of the clouds when it comes to hardcore gaming.

I'll agree that the future of casual games may be going in this direction, but core gamers will use this to supplement their gaming.

Come back when you can play gears, modern warfare or Uncharted and have the same or better tactile experience and I'll gladly eat my own words. Until then it's all a pipe dream.

You need a real dose of reality.


Whilst tablet gaming will never overtake console gaming, unless a TV dock and controller is introduced, its always fun to see a portable device that is capable of outputting games at 1920x1080, where the xbox 360 and ps3 (retail games only) can not.

They seriously think the 360 can last another 5 years? Considering this is only the iPad's 2nd release, I wouldn't bet on it.

Not exactly true:

PS3 games running in 1080p

Fifa Street 3 = 1920x1080 (no AA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Virtua Tennis 3 = 1920x1080 (2x AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)

there's probably a few more for the 360 - BUT, IMO resolution isn't the be all and end all of visuals, take the uncharted series, it isn't 1080p, but it's spectacular looking where as Sacred 2 looks like crap.

If Kinect wasn't the run away success it was, then yeah, I would have expected some announcement this or next e3 for the 360, but it looks like the Wii 2 will probably be announced first.

The PS3 will probably have some legs actually, as people get more and more used to the developer tools (as they are now) then we'll see more and more impressive titles graphically.

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Yeah, and you can unplug it, put it in your bag, play it on the train, surf the web, check your email, edit your movie ...bit more than a $400 controller

you make a good point, but to really excel at gaming, you can't have a jack of all trades device - look at the PSP for instance- great wee machine, but it was far too spread, functionality wise to be a great success. For this device to appeal to the core gamer it needs to be designed specifically for core gaming, as it is the now (and there's nothing wrong with it this way) it's for casual gamers or 'pick up for 5 mins' kinda games
 
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walshlink said:
I simply LOVE how people talk about 1080p without mentioning bitrate. When the A5 chip can handle 1080p video at 40 Mb/s, this will be newsworthy.

Get a life
 
that's awfully nice of you.


Methinks you need yo get your head out of the clouds when it comes to hardcore gaming.

I'll agree that the future of casual games may be going in this direction, but core gamers will use this to supplement their gaming.

Come back when you can play gears, modern warfare or Uncharted and have the same or better tactile experience and I'll gladly eat my own words. Until then it's all a pipe dream.

You need a real dose of reality.




Not exactly true:

PS3 games running in 1080p

Fifa Street 3 = 1920x1080 (no AA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Virtua Tennis 3 = 1920x1080 (2x AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)

there's probably a few more for the 360 - BUT, IMO resolution isn't the be all and end all of visuals, take the uncharted series, it isn't 1080p, but it's spectacular looking where as Sacred 2 looks like crap.

If Kinect wasn't the run away success it was, then yeah, I would have expected some announcement this or next e3 for the 360, but it looks like the Wii 2 will probably be announced first.

The PS3 will probably have some legs actually, as people get more and more used to the developer tools (as they are now) then we'll see more and more impressive titles graphically.



you make a good point, but to really excel at gaming, you can't have a jack of all trades device - look at the PSP for instance- great wee machine, but it was far too spread, functionality wise to be a great success. For this device to appeal to the core gamer it needs to be designed specifically for core gaming, as it is the now (and there's nothing wrong with it this way) it's for casual gamers or 'pick up for 5 mins' kinda games

>modern warfare 2

>hardcore gamer

OH WOW
 
It looks very cool and I'm impressed by the 1080p video. I didn't think there was enough video memory to do that.

The iPad + HDMI adapter looks a little awkward though. I think a cooler solution would be to have bluetooth controller support, like PS3 controllers or maybe even use the iPhone for the controller via bluetooth.

Either way, it's impressive. Not quite Xbox 360/PS3 but definitely better than the Wii.
 
Sounds really awesome! And AppleTV was the first thing on my mind about this too..

Now, I know we're all wishing this to happen.
But is there already a method in place of being able to create this?

Can Developers do this....? But, they haven't got round to it yet?!
Or have Apple not opened this up to be created yet?

You can utilize it in some ways with the current APIs but in order to really AirPlay apps to the Apple TV, Apple would need to add some additional APIs for more functionality.

That is why this developer is doing this by way of the HDMI adaptor. Right now you can only AirPlay audio, pictures, or video, but not mirroring or pushing a separate video feed.

If Apple enables AirPlay to stream mirroring or more importantly separate feeds then BOOM, you have an entire ecosystem of apps INSTANTLY on the Apple TV that come from the iPad and iOS devices, but can be AirPlayed into Apple TV mode where the main canvas becomes the TV as the iDevice becomes the secondary canvas to augment the experience and act as the controller! THAT would be AWESOME :) I can really see Apple implementing apps in the Apple TV like this somehow instead of the traditional way people might be thinking. It makes a LOT of sense! :cool:

The second Apple announced AirPlay I predicted that that was how apps would come to the Apple TV, especially with games! I think we are about to see my prediction come true ;) It just makes too much sense! That way Apple still gets to keep the Apple TV pure to the content experience they say consumers want so bad, but if people want to surf the web, or play games, or use apps, they can do that too. It is the best of both worlds! AND it doesn't require an iDevice, but it sure as heck will end up selling millions more for Apple! More iDevices sold, more Apple TVs sold, WIN WIN!
 
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