Real Racing 3 released, alas it is free to play - FU EA...

Discussion in 'iOS Apps' started by Risco, Feb 13, 2013.

  1. Risco macrumors 68000

    Risco

    Joined:
    Jul 22, 2010
    Location:
    United Kingdom
    #1
    Out now on the New Zealand store and about midnight in the UK. However, it is frigging free 2 play.

    I wish EA would go bankrupt.
     
  2. Risco thread starter macrumors 68000

    Risco

    Joined:
    Jul 22, 2010
    Location:
    United Kingdom
    #3
    Because they are going to gouge people with coins for dollars in order to get one of the following:

    1. Not to wait a crazy amount of time for your car to repair because the AI have suddenly gone kamikaze crazy and destroy your car every race.
    2. Dollars just to get the decent cars, rather than earning them through skill.
    3. Dollars to get the best upgrades
    4. Dollars for extra tracks
    5. Dollars to remove adverts
    6. Needs I go on?

    All these were available in Real Racing 2 WITHOUT the stupid freemium model. Also they got it out on time...
     
  3. SnowLeopard2008 macrumors 604

    SnowLeopard2008

    Joined:
    Jul 4, 2008
    Location:
    Silicon Valley
    #4
    Good points. I think I'll stick with RR 2 for now.
     
  4. Usehername macrumors member

    Joined:
    Oct 19, 2012
    #5
    EA really screwed things up. Don't think I'll play this game now.
     
  5. Sparky9292 macrumors 6502a

    Joined:
    Aug 1, 2004
    #6
    The freemium model is the worst thing to happen to apps. It's actually increasing the average price of apps. Now real racing costs $20 if you want to truly uncripple it. lame :mad:
     
  6. theautopilot macrumors 6502a

    theautopilot

    Joined:
    Jul 27, 2010
    #7
    I hope not, but I also fear the "pay to win" model will ruin the online play. As often happens with these things, people instantly buy the best car then play online with no skill, experience or track knowledge. The result is usually a predictable farce.
     
  7. technowar macrumors 6502

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    Apr 1, 2011
    Location:
    Cebu, Philippines
  8. richxps macrumors 65816

    richxps

    Joined:
    Jun 9, 2008
    #9
    I think apple should ban games that only offer a IAP, this will never compete with console games .. I rather pay a one time fee for the game and maybe maybe map packs etc in the future . Not this crap where I have limited time to play etc and than have to pay and pay ... I think we should complain to apple for allowing this
     
  9. theautopilot, Feb 14, 2013
    Last edited: Feb 14, 2013

    theautopilot macrumors 6502a

    theautopilot

    Joined:
    Jul 27, 2010
    #10
    Apple won't do that, IAPs make far too much money right now. The problem for developers is that only a small percentage of apps make money. The trick is getting apps promoted in the app store charts - once they do they become self promoting. If an app is free at the point of downloading lots of people will download just out of curiosity, bumping it up the charts. It works well for many apps.

    However it's crossed a line now and the system is getting bad press, IAPs are running the mobile games market. IAPs can be good at times - extra maps, less adverts etc, but its being abused and the big name firms are the worst offenders. Games are cynically designed almost entirely to milk cash from gamers, with arbitrary points in games where its virtually impossible to continue without paying more, even though they lead you to believe you could do with doing so. Games are not designed purely as a great gaming experience, with progression based on skill and story narrative. Its really sad what's happening, and even consoles are doing this now.
     
  10. Menel macrumors 603

    Menel

    Joined:
    Aug 4, 2011
    Location:
    ATL
    #11
    I'm pretty sure you can only pay to get coins, which reduce timers.

    You still need in game currency, earned from racing to buy fancy cars.

    And you still have to progress to unlock the higher 'circuits' where you buy the fancier cars.
     
  11. shenfrey macrumors 68000

    Joined:
    May 23, 2010
    #12
    EA have never cared about games, they care about profit. EA are the worst thing to happen to gaming and what makes matters worst is there attempt to monopolise the entire industry.
     
  12. theautopilot macrumors 6502a

    theautopilot

    Joined:
    Jul 27, 2010
    #13
    I hope so, well see...
     
  13. Macalicious2011 macrumors member

    Joined:
    May 15, 2011
    Location:
    England
    #15
    I live in the UK but managed but changed my setting to New Zealand and managed to download the game. On my iPad 3, I also have Real Racing 2 which I habe played exhaustively so you can imagine that I have been patiently awaiting the third instalment.

    What a tragedy. I am more sad than angry about how such a beautiful and amazing game can intentionally be handicapped in such a cruel and capitalistic manner.

    By no means am I a stingy guy. Most of my apps are paid ones because they tend to be best. Recently I was burned by Asphalt 7 which went for the IAP model too and hoped that Real Racing would stay faithful but no. I was even prepared to pay £9.99 or even £14.99 to play this game but even if you spend the equivalent in the game, you will inevitably have to spend money again, and again and again - basically for life.

    You use coins to pay for time. 65 coins cost about $8.99. I played the game and hit the paywall after 1h 23m and had during that period spent 23 coins on repairs, oil change(most annoying and frequent one), servicing and upgrades. Bare in mind that this is for a Ford Focus.

    Imagine what the spend will be like if you have a Pagani Huraya and a Porsche 918? Yeah. You might as well spend that on a real car.

    Until EA have released a premium version I will not be playing this game. In the meantime I will keep my eye out for hacks for unlimited money.
     
  14. Saladinos macrumors 68000

    Saladinos

    Joined:
    Feb 26, 2008
    #16
    I hate these kind of games, and I never download any of them. I've banned the kids from playing them.

    The business model has become so deeply integrated in to the game that you can't just have a fun experience with them any more. It's too much business and not enough game.

    In the old days, you paid $40 for a game and it was a significant one-off cost. But because the developers have already got your money, the business side of things stops there. You play the game and you enjoy a deep and immersive story (I'm thinking of games like final fantasy, metal gear solid, etc).

    Now, because it's all about ads and consumable micropurchases, the business now wants you to keep coming back to those games. Every day. In your lunch break, on the way to work, whenever you have a spare second. The tasks are all extremely repetitive because it fits the business model. You don't make money with $0.001 per ad view unless you get lots of people hooked or have high conversion rates for consumables (i.e. annoy people in to spending cash).

    Those games have no creative value.

    I think it can be damaging for kids, too - because kids don't have money, the way they progress is by getting their friends on board. It puts pressure on kids in the playground (I've heard of kids being bullied to water other kids crops). Kids (I'm talking less than 12 years old here) can also be really sucked in to these repetitive pieces of garbage by cute pictures. It's not new; it's been going on since Barbie dolls. Unlike barbie dolls through, these games are all about logging in first thing after school to finish some mindless task and collect coins.

    I hate to see games going this way. I hope the indie scene can inspire a new direction.
     
  15. Macalicious2011 macrumors member

    Joined:
    May 15, 2011
    Location:
    England
    #17
    The app industry is taking inspiration from casinos. They lure you in for free, give you minor achievements to make yourself feel good about yourself and feel like you can score higher, while your wallet is drip feeding money into their bank account. Addiction is basically the end goal. For children and vulnerable people this is extremely dangerous.

    I am now bummed that all my favorite racing games on iOS are IAP making my iPad less appealing for gaming. Something needs to change because this isn's right.
     
  16. theautopilot macrumors 6502a

    theautopilot

    Joined:
    Jul 27, 2010
    #18
    Yes I think we might have reached, or be near, a tipping point for IAP's. I hope this will be a turning point for the industry, as its rapidly spiralling into a PR disaster.

    EA are pushing the good will of the paying public to the limit, Abut I guess they will wait, do the math and see how it pans out. They could always release a fully open version for $10 if it does not work out.

    For me personally I hope things change. I am rapidly falling out of love with iOS for 'proper' gaming. I have got to the point where I hardly ever look at 'free' games anymore as the are just IAP junk.
     
  17. theautopilot macrumors 6502a

    theautopilot

    Joined:
    Jul 27, 2010
    #19
    "All in all, it's an exasperating way of roadblocking enjoyment of the game, and at the most extreme end of the scale you'll need approximately $160 in spare change floating around to pick up the Koenigesegg Agrera R ($80 if you buy Gold in bulk). Elsewhere, high tier vehicle upgrades can only be gained through Gold, rather than the usual R$ you earn from races."

    ---http://www.modojo.com/reviews/2013-02-14-real-racing-3

    Surely this wont end well for EA/Firemint?
     
  18. Macalicious2011 macrumors member

    Joined:
    May 15, 2011
    Location:
    England
    #20
    So basically, the cost of buying an iPad 4 to play RR3 and funding the game, is almost as expensive as buying a second hand Nissan Micra and maintaining it.

    Ridiculous beyond belief. Makes me somewhat ashamed of living in the first world.
     
  19. theautopilot, Feb 15, 2013
    Last edited: Feb 15, 2013

    theautopilot macrumors 6502a

    theautopilot

    Joined:
    Jul 27, 2010
    #22
    Wow.

    No wonder they have released it in a small country 2 weeks before everywhere else. Normally that would just lose money, after all the game is 'ready', but EA are obviously experimenting to see how people are reacting (and spending). But surely this kind of extreme profiteering encourages piracy, cheating and hacks/cracks, rather than defeating it, no?

    I can see some very upset parents who have kids that know there iTunes password...
     
  20. rockyroad55 macrumors 601

    rockyroad55

    Joined:
    Jul 14, 2010
    Location:
    Phila, PA
    #23
    Read somewhere that it costs $100 to get the Koenissig (however you spell it)

    That's complete BS

    Edit: that was posted just above me. Oops
     
  21. Macalicious2011 macrumors member

    Joined:
    May 15, 2011
    Location:
    England
    #24
  22. chrisrosemusic1 macrumors 6502a

    chrisrosemusic1

    Joined:
    Jan 31, 2012
    Location:
    Northamptonshire, England
    #25
    The UK thing is a lie - it's not on there at all. 28th for us like the rest of the world. NZ are the guinea pigs.
     

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